Add second parameter in IGame.WriteToConsole() to filter log
Posted: Sat Mar 21, 2020 5:39 pm
I'd like to have a way to filter logging. Currently the log is very hard to read ('Cant find effect hit' or sth spams all the screen I cant read my log message). I can only analyze the log from SFD Map Debug window which only exists in the Map Editor
Code: Select all
Game.WriteToConsole(string message, LogLevel level)
enum LogLevel
{
Verbose, // include logging from the core game, set to Info or above to disable messages like 'Cant find effect hit'
Info,
Warning,
Error,
}
IGame.SetLogLevel(LogLevel level);