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Be able to read player input

Posted: Thu Sep 14, 2017 7:49 pm
by android7
Is there a way in SFD to check for pressed keys? Like Keyboard.IsKeyDown(Key.LeftAlt) but works in script?

Re: How to get keystrokes?

Posted: Thu Sep 14, 2017 10:39 pm
by Gurt
Nope. We have vague plans to introduce something like this in the future but these plans might be scrapped. Depends if we need it ourselves or not.