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Pre-alpha 1.9.3 is out!

Posted: Thu Jul 07, 2016 7:00 pm
by Hjarpe
-Fixed buttons not being selectable as triggers in the map editor.
-Fixed some bugs that caused the game to crash.
-Fixed a bug that could cause the ScriptAPI to crash if you called SetUser(null) during certain events.
-Removed command "/remove NAME fists" and "/remove NAME feet"
-Fixed a bug where players could instantly fire on top of ladders.
-Other fixes and tweaks.

Map Editor
-Debris tiles are now available in the map editor.
-New tile: BgSubwayTrain00

Re: Pre-alpha 1.9.3 is out!

Posted: Thu Jul 07, 2016 9:33 pm
by Armadyl5
Good Update ! :D

Im Glad The SetUser(null) Bug Was Fixed , Also , Having Debris tiles Is a Brilliant Idea .

Re: Pre-alpha 1.9.3 is out!

Posted: Fri Jul 08, 2016 2:01 am
by Hoang Marcel
Nice update as usual :)

Re: Pre-alpha 1.9.3 is out!

Posted: Fri Jul 08, 2016 9:27 am
by Creeper
Hmm Nofing special i guess?
And those commands ive never seen 0_0

Added in 11 minutes 52 seconds:
Oh no I already found out a bug hold on until I upload it ;3;

Re: Pre-alpha 1.9.3 is out!

Posted: Fri Jul 08, 2016 11:11 am
by Corporal Adrian Shephard
Creeper forgot to say i think. That is Blurry's server. Its bugged, game is stuck and not restarting. Plus loading is slow as hell. And after update i had problems with piston map. I am getting low fps on piston map right now. Wondering if it has something to do with new update.

Re: Pre-alpha 1.9.3 is out!

Posted: Sat Jul 09, 2016 4:04 pm
by Jedi75
Corporal Adrian Shephard wrote:Creeper forgot to say i think. That is Blurry's server. Its bugged, game is stuck and not restarting. Plus loading is slow as hell. And after update i had problems with piston map. I am getting low fps on piston map right now. Wondering if it has something to do with new update.
I have got the same problém on piston map my ping is rappidly increasing and FPS rappidly decreasing. j-j

Re: Pre-alpha 1.9.3 is out!

Posted: Sat Jul 09, 2016 4:24 pm
by Pricey
Off Topic
Pistons is horrible for my fps
Anyway nice update guys, looking forward to using debris in maps.