Status update 2018-01-06
Posted: Sat Jan 06, 2018 11:44 am
Support for local multiplayer seems to be working fine now in our current development build. We have also finished the possibility to play "Offline" without the need to create a server similar to how the tutorial and testing a map in the editor works. Should be useful for those times you only want to play locally against bots.
Next up I will experiment with JoyToKey and see how well SFD plays with a controller. We have been talking internally about the possibility for alternative controls for changing weapon (like toggle prev/next and activate with attack/cancel with block) that might be needed to reduce total amount of keybindings required - especially if 2 players must share the same keyboard.
Other than that it's continued work on the bots so we can really start with campaigns and other modes.
Next up I will experiment with JoyToKey and see how well SFD plays with a controller. We have been talking internally about the possibility for alternative controls for changing weapon (like toggle prev/next and activate with attack/cancel with block) that might be needed to reduce total amount of keybindings required - especially if 2 players must share the same keyboard.
Other than that it's continued work on the bots so we can really start with campaigns and other modes.