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Superfighters Deluxe 1.3.6b is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Superfighters Deluxe 1.3.6b is out!

Post by Hjarpe » Mon Jul 06, 2020 3:13 pm

* Streetsweepers have been tuned down to feel like a less impossible threat to deal with...
- Life reduced from 60 to 45.
- Time between bursts increased from 3.0 to 3.5 seconds.
- Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful.
- Magnum and Sniper bullets can now one-shot Streetsweepers.
- With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw).
- Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers.
- The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool.
- The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds.

* Removed the magnum from the "Streetsweeper Sweep-up" challenge.

* Pressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations).
* Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack.
* Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations.
* Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations.

* ScriptAPI: Fixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD.
10 x
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MythoLogic Interactive: By design.

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Zyfex
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Post by Zyfex » Mon Jul 06, 2020 8:19 pm

thank you hjarpe, very cool!
3 x
but in reality

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