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Grenades not explode

Posted: Fri Jul 29, 2016 9:36 pm
by Alexbra25
Is there any chance of not exploding grenades with shot ? or its just a bug ?

Re: Grenades not explode

Posted: Fri Jul 29, 2016 11:22 pm
by Evilsack
Probably your aim dude. You have to be pretty accurate

Re: Grenades not explode

Posted: Sat Jul 30, 2016 1:41 am
by Lunatic
Active grenades once thrown have a chance to be a "dud" and not explode, instead just rolling around the map. They are very small though, so it can be tough to shoot them.

Re: Grenades not explode

Posted: Sat Jul 30, 2016 8:57 am
by Noble
Thats weird, I remember many times when I was with a carbine, the bullet went through the grenade and made ​​to sparkle in it but do not explodes.

When I try this recently, it really explodes. Perhaps this has been changed in some version, or that sparkle happens in some exclusive situation.

Re: Grenades not explode

Posted: Sat Jul 30, 2016 10:46 am
by Wozenbelt
I don't know if this is by design or not, but I brought video documentation of the issue!

https://www.youtube.com/watch?v=tS2PdLMazHM&feature=youtu.be

I may have used scripted bullets in this video, but others saw the phenomenon within real matches. This is just a controlled testing environment, y'know?

Re: Grenades not explode

Posted: Sat Jul 30, 2016 11:06 am
by Gurt
By design.

There's a lot of effects generated on the client side in SFD. Small variations in the box2D simulation, randomness, threading context switches, package delays, network jitter, CPU etc... in SFD can cause minor fluctuations in how the client predict certain outcomes in SFD. That's why you can see bullets "glancing of" any object - including grenades. This happens more likely with moving objects than still objects as it's easier to predict the box2D simulation with non-moving objects.