Post
by Hjarpe » Tue Jun 21, 2016 6:06 pm
Wrong! InvisibleBlockSmall extends 0.375 pixels less in every direction than a regular 8x8 tile. This comes from an experiment I made with a rotating bridge which when lowered was supposed to rest on an invisible tile. The bridge wasn't completely horizontal because of how the Box2D engine operates, which made it look ugly (i.e. not pixel-perfect) so I needed a smaller tile. I haven't used it in any official maps yet, but I've left it in for the future.
7 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.