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"Aim" input lasts too long.
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- mgtr14
- Superfighter

- Posts: 319
- Joined: Sat Mar 19, 2016 1:52 pm
- SFD Account: OkOkOK
- SFD Alias: Witness Pink Jaeky!
- Started SFD: 2016
- Gender:
"Aim" input lasts too long.
When you aim and thereafter stop aiming, any further directional inputs will still aim down sights for a short time. It's as if the input lingers. This stops you from rolling, for example.
0 x
Shut up bitch!!
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
You're forced to be in manual aim mode for a brief time after entering it ("tapping" the aim button if you so wish). This is an enforced gameplay rule.
0 x
Gurt
- mgtr14
- Superfighter

- Posts: 319
- Joined: Sat Mar 19, 2016 1:52 pm
- SFD Account: OkOkOK
- SFD Alias: Witness Pink Jaeky!
- Started SFD: 2016
- Gender:
I'd recommend atleast making it more "consistent", as you can exit aim-mode for a very brief time before it automatically enters it again. It seems janky, it'd look better if you were always in aim-mode.
But personally, I think the mechanics' flexibility should always match the speed of the game. Due to this feature, I'm limited by mechanics(Not my own reaction time!) which I don't think a lot of players would appreciate. If my opponent suddenly pulls out a flamethrower/shuriken/etc, I could be stuck aiming long enough for them to strike.
0 x
Shut up bitch!!