Post
by KliPeH » Sat Mar 02, 2019 3:28 pm
I don't think the muzzle flash was ever attached to the weapon model. You could always move the gun up or down, or left and right as a sprite, and the muzzle flash would still stay in the very same position - in front of the fighter - regardless of what's done to the model. This may be unrelated to what you're saying but I thought I'd point this out.
I understand what you're saying here but I don't think there's anything wrong with what you're showcasing per se. The shotgun gif looks a little weird but I can't think of any situation where you would be shooting, dropping your weapon and also changing your position simultaneously, or quickly enough for this to be an issue.
The rest of the gifs look fine to me, the pistol one in particular; the muzzle flash is a flash, it's happening so fast it should be looking stationary (in front of the fighter is the most logical place, since they don't change their position as drastically), instead of following the fighter's gun that will now be pointing towards the sky. Had it been changed the way you suggest it would look unnatural as the muzzle flash would suddenly shift vertically in a new upward position.
The bazooka backblast that is attached to the fighter's back is a short animation too and should be happening very fast as well, and had the game not been slowed down to this extent it would probably not be as noticeable. I certainly would have not noticed this in a regular game had you not pointed it out.
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