I'm trying to get lots of tiles for a terrain generation test, I've come into the conclusion that even if the game can handle more than 2000 tiles at runtime it struggles in spawning more than that, every time I call CreateObject it sums the time it took from the previous tile with this one, and you will end up waiting even some minutes for only one tile more.
But that's not all... if you try to select more than 6000 tiles in the editor you will see that some are not marked as selected (yellow box is not present)
I really cannot get why, even if the game "sweats" in handling all the tiles together, when it comes to play test the map it behaves smooth as always, yes, but you will need to wait ages.