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Map editor: farbg tiles dynamic doesn't work

Posted: Wed Nov 01, 2017 10:45 pm
by Kawabanga
Farbg tiles have an option to switch between static/dynamic, but it doesn't work now. They're static all the time, regardless which option is selected. I would like having them possible to change to dynamic back again.

Re: Map editor: farbg tiles dynamic doesn't work

Posted: Thu Nov 02, 2017 7:34 am
by Motto73
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
https://www.mythologicinteractiveforums ... 537#p11537

Re: Map editor: farbg tiles dynamic doesn't work

Posted: Thu Nov 02, 2017 8:56 am
by Kawabanga
Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
That's a pity. They were physics enabled in the past. I was recently fixing my old maps. Zed Terror and Doorkickers had some dynamic farbg elements which, combined with elevator, animated background.

Re: Map editor: farbg tiles dynamic doesn't work

Posted: Thu Nov 02, 2017 9:23 am
by Motto73
Kawabanga wrote:
Thu Nov 02, 2017 8:56 am
Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
That's a pity. They were physics enabled in the past. I was recently fixing my old maps. Zed Terror and Doorkickers had some dynamic farbg elements which, combined with elevator, animated background.
I know that feel bro...

I had many maps with dynamic farbg tiles, but can't do anything life goes on. /shrug

Re: Map editor: farbg tiles dynamic doesn't work

Posted: Mon Dec 11, 2017 9:23 pm
by Kawabanga
Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
https://www.mythologicinteractiveforums ... 537#p11537
I want to assure, if this is permanent or temporary situation? Hopefully one day all will come back, otherwise "on the run" maps lose a lot.