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Bug while pushing a corner
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- Noble
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Bug while pushing a corner
That may be one of the bugs classified as known by players but not by devs. This occurs since always, in pre-alpha, and it's a bug that happen in that part of the map Melee Island 1.7. If you keep pressing up and left, the character will stay there floating in this corner. I don't know if someone ever reported this.
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- JakSparro98
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I checked the map and I can say that this is caused because the player is trying to ledge grab the LedgeGrab tile placed on the opposite side.Noble wrote: ↑Fri Mar 02, 2018 9:26 pm
That may be one of the bugs classified as known by players but not by devs. This occurs since always, in pre-alpha, and it's a bug that happen in that part of the map Melee Island 1.7. If you keep pressing up and left, the character will stay there floating in this corner. I don't know if someone ever reported this.
If I remove the transversal tile I will, in fact, get my player to grab the corner.
In my opinion there isn't much to do to avoid this behaviour with thin tiles, the only idea I have is to give the LedgeGrabTile a grab direction in order to allow grabs only on one side.
Last edited by JakSparro98 on Sun Apr 22, 2018 9:10 pm, edited 1 time in total.
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- Gurt
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A direction ledge-grab is the better way to solve this if you indeed need to use thin walls. I suggest the author of the map to designing a thicker wall so you can't reach the opposite ledge-grab for now .
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Gurt
- Noble
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I daresay this map is at least one of the 5 most played maps in the game besides Officials and 've been around for many years, which is why I think this bug is a well known bug that've been apparently never reported. You were able to do something similar as this in elevators, climbing the top of it from inside but I think this was fixed. That's why I didn't think this bug is specific from that map.
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When I was 22 I read this book
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And I swore
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- JakSparro98
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I still manage to do it sometimes.
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- Gurt
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I don't remember it being fixed.
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Gurt
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Me neither, I thought He was sure that the bug was posted and marked as fixed, I was also convinced I had forgotten it in some old post over time.
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Partially fixed for the release version. Pushing a corner with a ledge grab will drop you and prevent you from re-grabbing the ledge grab.
Leaving this bug open as some sort of direction is needed for ledge grabs on small walls which we haven't added yet.
Leaving this bug open as some sort of direction is needed for ledge grabs on small walls which we haven't added yet.
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Gurt