Cast issue on IObjectPlayerSpawnTrigger
Posted: Sun Apr 05, 2020 6:51 pm
When populating the melee item field with SetSpawnWeaponItemMelee() it will later throw a cast error when calling Trigger().
Code: Select all
public void OnStartup()
{
IObjectPlayerSpawnTrigger spawn= (IObjectPlayerSpawnTrigger )Game.CreateObject("PlayerSpawnTrigger");
spawn.SetSpawnWeaponItemMelee(WeaponItem.NONE);
spawn.Trigger();
}