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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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NearHuscarl
- Superfighter

- Posts: 97
- Joined: Thu Feb 07, 2019 4:36 am
Post
by NearHuscarl » Fri Mar 20, 2020 1:50 pm
The document says that area param to filter IObject does not work for farbg object. I don't think IObjectNodePath is farbg.
Code: Select all
var objects = Game.GetObjectsByArea<IObjectPathNode>(VeryLargeArea); // no results, but IObject or IPlayer works normally
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Gurt
- Lead Programmer

- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Post
by Gurt » Sat Mar 21, 2020 3:30 pm
IObjectNodePath is in the inactive physics layer so they can't be retrieved.
Fixed after v.1.3.4 where I'm adding parameters to the GetObjectsByArea() so you can determine if you want to get objects in the active physics world or the inactive (background) world. FarBg items and PathNodes will be able to be scanned then by selecting the background world.
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Gurt