- Open the Map Editor and paste this code
Code: Select all
public void OnStartup()
{
Game.LocalStorage.SetItem("arr", new string[] { });
}
Code: Select all
public void OnStartup()
{
string[] arr;
Game.LocalStorage.TryGetItemStringArr("arr", out arr);
Game.WriteToConsole(arr.Count().ToString()); // returns 1
}
Code: Select all
public void OnStartup()
{
Game.LocalStorage.SetItem("arr", new string[] { });
string[] arr;
Game.LocalStorage.TryGetItemStringArr("arr", out arr);
Game.WriteToConsole(arr.Count().ToString()); // returns 0
}