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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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NearHuscarl
- Superfighter

- Posts: 97
- Joined: Thu Feb 07, 2019 4:36 am
Post
by NearHuscarl » Mon Mar 02, 2020 3:26 pm
This happens when I Remove() and recreate the same IObject in the same frame. Also, said object is the target object of the WeldJoint and AlterCollisionTile
Here is the minimal sample code
Code: Select all
public void OnStartup()
{
Events.ObjectDamageCallback.Start((o, a) => Game.CreateObject("BgRailing00E"));
}
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Gurt
- Lead Programmer

- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Post
by Gurt » Sat Mar 21, 2020 4:24 pm
Fixed after v.1.3.4.
Caused by the fact that impact related damage is caused in the middle of the update, locking the box2D world causing creation of tiles to be unavailable. Fixed by quining up any impact related damage to after the box2D step is done.
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Gurt