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[DONE] Planned feature: Whip

Here you can see some of our planned features for Superfighters Deluxe.
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RickAvory
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Re: Planned feature: Whip

Post by RickAvory » Mon Jul 23, 2018 6:38 am

I am not sure about how much I like this one. Might be a bit OP. Should be thoroughly tested.
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MOOADAM
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Post by MOOADAM » Tue Jul 24, 2018 4:48 am

YES and perhaps a lowkey grapple hook function? Indiana jones much?
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[HERC]riotz
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Post by [HERC]riotz » Mon Nov 19, 2018 1:59 pm

Gurt wrote:
Wed Mar 09, 2016 8:59 pm
Planned feature: Whip

A short ranged melee weapon that can go through objects and disarm opponents.

- The whip is a melee weapon with a reach similar to the flamethrower.
- The whip goes through all dynamic objects and damages them.
- All items hit will fly back a bit towards the player using the whip.
- Always disarms drawn weapons from opponents.
- Getting hit by the whip is like being punched with fists.
- Durability decreases if you hit one or more objects/players.
does the chainsaw get disarmed? because remember in the planned feature [CHAINSAW] it said that the user can only be attacked from behind
so do it count when hitting them in the front? because then that's sad
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Post by Gurt » Mon Nov 19, 2018 8:38 pm

[HERC]riotz wrote:
Mon Nov 19, 2018 1:59 pm
Gurt wrote:
Wed Mar 09, 2016 8:59 pm
Planned feature: Whip

A short ranged melee weapon that can go through objects and disarm opponents.

- The whip is a melee weapon with a reach similar to the flamethrower.
- The whip goes through all dynamic objects and damages them.
- All items hit will fly back a bit towards the player using the whip.
- Always disarms drawn weapons from opponents.
- Getting hit by the whip is like being punched with fists.
- Durability decreases if you hit one or more objects/players.
does the chainsaw get disarmed? because remember in the planned feature [CHAINSAW] it said that the user can only be attacked from behind
so do it count when hitting them in the front? because then that's sad
We will see what happens when an unstoppable force meets an immovable object when we get there.
Maybe if the chainsaw is in-use the one using the whip should be disarmed :?: I don't know.
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Post by MOOADAM » Tue Nov 20, 2018 3:12 am

IT BELONGS IN A MUSEUM! honestly I get pumped for any addition of anything into this game. to think you guys and your hard work are paying off with releasing the game in general soon and now youre alredy giving us a possible WHIP!
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Post by [HERC]riotz » Tue Nov 20, 2018 12:12 pm

Image
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Post by Evilsack » Fri Nov 30, 2018 3:14 pm

uh huh because by the time the chainsaw is stuck your opponent wont be clinging to life
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Post by King Proshka » Sun Mar 03, 2019 9:36 pm

Gurt wrote:
Wed Mar 09, 2016 8:59 pm
Planned feature: Whip

A short ranged melee weapon that can go through objects and disarm opponents.

- The whip is a melee weapon with a reach similar to the flamethrower.
- The whip goes through all dynamic objects and damages them.
- All items hit will fly back a bit towards the player using the whip.
- Always disarms drawn weapons from opponents.
- Getting hit by the whip is like being punched with fists.
- Durability decreases if you hit one or more objects/players.
What if in next campage you add like Egypth and the main character have whip and also torch or second weapon because
Indiana Jones so had 2 weapons so more realistic
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