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Wrong IProjectile.ProjectileItem value

Posted: Fri Mar 18, 2022 8:15 am
by NearHuscarl
When you use the tommy gun, the IProjectile.ProjectileItem value is

Code: Select all

ProjectileItem.SUB_MACHINEGUN
instead of

Code: Select all

ProjectileItem.TOMMYGUN

Code: Select all

private static void OnProjectileCreated(IProjectile[] projectiles)
{
    foreach (var projectile in projectiles)
    {
        // If it's a tommy gun: SUB_MACHINEGUN False True
        // If it's a SMG: SMG True False
        Game.WriteToConsole(projectile.ProjectileItem, projectile.ProjectileItem == ProjectileItem.SMG, projectile.ProjectileItem == ProjectileItem.SUB_MACHINEGUN);
    }
}