Code: Select all
ProjectileItem.SUB_MACHINEGUN
Code: Select all
ProjectileItem.TOMMYGUN
Code: Select all
private static void OnProjectileCreated(IProjectile[] projectiles)
{
foreach (var projectile in projectiles)
{
// If it's a tommy gun: SUB_MACHINEGUN False True
// If it's a SMG: SMG True False
Game.WriteToConsole(projectile.ProjectileItem, projectile.ProjectileItem == ProjectileItem.SMG, projectile.ProjectileItem == ProjectileItem.SUB_MACHINEGUN);
}
}