Far background tiles can absorb projectiles?
Posted: Sun Apr 12, 2020 7:31 pm
Far background tiles are not supposed to absorb projectiles, but the value from the collision filter contradicts the reality.
Code: Select all
public void OnStartup()
{
var fb = Game.CreateObject("FarBgShadow00A");
var cf = fb.GetCollisionFilter();
Game.WriteToConsole(cf.AbsorbProjectile, cf.ProjectileHit); // true false
}