Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Kneeling after mid-air melee attacks when it shouldn't happen.
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
- mgtr14
- Superfighter
- Posts: 319
- Joined: Sat Mar 19, 2016 1:52 pm
- SFD Account: OkOkOK
- SFD Alias: Witness Pink Jaeky!
- Started SFD: 2016
- Gender:
Kneeling after mid-air melee attacks when it shouldn't happen.
I mean mid-air melee attacks done in a way to avoid kneeling, like jumping in very tight spaces or running off of crates/barrels and attacking before touching the ground. This avoids the kneel cooldown, but it happens eitherway sometimes.
2 x
Shut up bitch!!
- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 23
- Contact:
The game is very buggy so this tends to happen. It’s probably some stuff with the BOX2d or whatever the devs call it. Not sure if it could be fixed
0 x
We must root out the impurities in our midst
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 33
Similar topics have already been brought up some times in the past and our answer is the same:
SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. Depending on your distance you need to fall, your velocity, fps and ping (which all contributes to "rubberbanding" effects) you may or may not be over the threshold velocity needed to fully kneel or take damage.
SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. Depending on your distance you need to fall, your velocity, fps and ping (which all contributes to "rubberbanding" effects) you may or may not be over the threshold velocity needed to fully kneel or take damage.
2 x
Gurt
- mgtr14
- Superfighter
- Posts: 319
- Joined: Sat Mar 19, 2016 1:52 pm
- SFD Account: OkOkOK
- SFD Alias: Witness Pink Jaeky!
- Started SFD: 2016
- Gender:
I'm reviving this thread because this has now become a huge problem.Gurt wrote: ↑Sun Feb 24, 2019 12:33 pmSimilar topics have already been brought up some times in the past and our answer is the same:
SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. Depending on your distance you need to fall, your velocity, fps and ping (which all contributes to "rubberbanding" effects) you may or may not be over the threshold velocity needed to fully kneel or take damage.
You like the fact that one can use their immediate environment to their advantage, whether that'd be in melee or ranged. However, the kneeling bug hurts this aspect a lot for melee. A lot of melee and combos depend on kneeling being consistent and only happening when it should.
I know that this isn't some broken code you can fix overnight, but maybe there is another way. Noble has suggested increasing the "height threshold" by just a bit, so it atleast happens less frequently.
2 x
Shut up bitch!!
- Mighty Spirit the 2
- Superfighter
- Posts: 187
- Joined: Mon Jun 25, 2018 5:02 pm
- Title: Wasted potential
- SFD Account: ake004
- SFD Alias: Retired SFD player
- Started SFD: When melee was good
- Location: SFD Veteran trauma hospital
- Gender:
- Age: 22
Number 1 problem in melee, other then it being nerfed as hell, is the lack of consistency.mgtr14 wrote: ↑Wed Aug 05, 2020 7:45 pmI'm reviving this thread because this has now become a huge problem.Gurt wrote: ↑Sun Feb 24, 2019 12:33 pmSimilar topics have already been brought up some times in the past and our answer is the same:
SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. Depending on your distance you need to fall, your velocity, fps and ping (which all contributes to "rubberbanding" effects) you may or may not be over the threshold velocity needed to fully kneel or take damage.
You like the fact that one can use their immediate environment to their advantage, whether that'd be in melee or ranged. However, the kneeling bug hurts this aspect a lot for melee. A lot of melee and combos depend on kneeling being consistent and only happening when it should.
I know that this isn't some broken code you can fix overnight, but maybe there is another way. Noble has suggested increasing the "height threshold" by just a bit, so it atleast happens less frequently.
I mean take this situation I've found myself in for example: You successfully blocked an attempt to land a combo on you (blocked a superpunch under low ceiling. take elevator for example), now try and follow up with your own counter combo (which btw is pure spam), but after landing the Superpunch and knocking your opponent down you magically end up with a cooldown. Your counter combo that could have landed more then 20 damage just got prevented because the game wasn't working in your favor. And then to make matters even worse of course it works for your opponent.
Melee wouldn't be that awful if it were actually reliable, and not constantly punish you randomly. (don't get me wrong it will still have a ton of problems)
I prefer old melee with all it's flaws over what we have today, simply because melee was much more reliable and fair, thus more fun.
1 x
I will tell your story if you die
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young https://i.imgur.com/D479VLi.png
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young https://i.imgur.com/D479VLi.png
- Noble
- Moderator
- Posts: 482
- Joined: Wed Mar 30, 2016 6:46 pm
- Title: Modest guy
- SFD Alias: Best player
- Location: Brazil
- Gender:
Just a little something that might add something to this topic. I don't know how consistent that is, but if a slomo is activated while one's jumping, falling down and hitting, even if the one isn't supposed to kneel, he does, and because it is slomo it hurts even more. I don't know how frequent that is or what are the odds for that happening, but it just became common sense for me and my friends when we play to avoid doing that because this seemingly almost always occur.
2 x
When I was 22 I read this book
And I swore
"I'll stay my way, I'll stay my way"
And I swore
"I'll stay my way, I'll stay my way"