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SFD world size.

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Astolfo
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SFD world size.

Post by Astolfo » Sun Jan 10, 2021 12:01 am

How large can be world in SFD?
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Shock
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Post by Shock » Sun Jan 10, 2021 9:42 am

Astolfo wrote:
Sun Jan 10, 2021 12:01 am
How large can be world in SFD?
I think this can be really large, but too much details can ruin it, i have many RP-sized maps, they look like cities
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Odex64
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Post by Odex64 » Sun Jan 10, 2021 4:22 pm

Astolfo wrote:
Sun Jan 10, 2021 12:01 am
How large can be world in SFD?
That's a good question.. at first I'd say they're infinite since there's not a real "limit" to make maps, but the Vector2(used to calculate the world position) takes two Float as parameter. Floats' max value is: 3.402823E+38 (around 340282347000000000000000000000000000000), so that means the farthest tile can be placed 42535293375000000000000000000000000000 blocks away from the center of the map (8x grid); I'm not sure tho, since the world size itself may be a different type (such as a double).
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Post by Gurt » Thu Jan 14, 2021 5:34 pm

Of course there's a practical limit on how big a world can be without consequences like fps drops. Try to limit it to about what our campaigns are in size and number of tiles. Go bigger if your computer allowes it.
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Post by Kawabanga » Fri Jan 29, 2021 9:01 pm

Is the reasonable limit of file size in MB known? (how many MB can the map file weigh, to be playable?)
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Post by Gurt » Sat Jan 30, 2021 10:23 am

You will probably reach a lot of other practical problems and other out-of-memory exceptions before you reach the limit of (I think) 2 GB file-size for maps in SFD. But you wouldn't want such big files anyway.
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