[SOLVED] Disabling player's collision with walls/platforms
Posted: Fri Apr 15, 2016 1:58 pm
I realize I can use the AlterCollision tile to disable object's collision with each other, or player's bullets/melee attacks with them. What I can't figure out is how to disable fighter's collision with these walls or objects. For example, I place a metal platform as "support" for a different platform because I can't find a fitting tile from the BG sprite collection. What do I need to do in order to make fighters stop interacting with it so from now on it acts as a BG tile on its own?
P.S. I don't know any scripting. If this requires scripting do keep that in mind.
P.P.S This my second time using the map editor so there might be a way to do this already. If so point me to it and I'll lock this.
P.S. I don't know any scripting. If this requires scripting do keep that in mind.
P.P.S This my second time using the map editor so there might be a way to do this already. If so point me to it and I'll lock this.