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Moving objects and airplanes

Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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Cheap
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Moving objects and airplanes

Post by Cheap » Mon Oct 31, 2016 10:54 pm

Hello,

I am new as a map designer. I'm not familiar with scripts and things like that, but I'm doing it anyway.

For some time I see map which moving objects, for example in the map Verdun where an early plane crashes, or in the map Canals, where the fashionable boat on the water; I like to know how we can do that .With a script? With an order? Or a marker?

On the other units if I want to create a plane and I want the pieces to be moving staying side by side, how can I do?

Thank you for answering me,

kisses and good game :)
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Motto73
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Post by Motto73 » Tue Nov 01, 2016 9:19 am

Hi Cheap!

It's always nice to get more map makers for the community. I'm glad to help you.

To make moving objects, you need to make them Dynamic first:
Image
The Sampan00 is one object, while the plane in Verdun was made from multiple objects. They were set Dynamic and then welded with WeldJoint.
Image

Now you have many options how to make them moving. Some joints you can use:
1. ElevatorsJoints
2. RailJoints
3. RevoluteJoints
4. Pulljoints
5.Any other physics marker

If you don't join them to anything, they will just fall down.

The plane in Verdun was made with ElevatorJoint while the Sampan moved with RevoluteJoint and a little script.

For more information about these joints, open the Tutorial in Map Editor by pressing F1
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Cheap
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Post by Cheap » Tue Nov 01, 2016 1:33 pm

Hi Motto73,

Thank you for your answer, it helps me a lot!

Now thanks to you I understand better, I already knew the WeldJoin marker but I did not know how to use. In fact, I'm French and I'm not super good at English so I would not have understood the tutorial.

Last night I met the Korean Joker and saw his maps were made with many markers and scripts, so I asked him how to do; he said that it was thanks to your template.
I downloaded it but I still do not know how to use LOL.

Hi and advance to the next :)
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Post by shawnu4 » Thu Nov 03, 2016 11:20 pm

anyone know how to make a boat float on water?
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Post by Motto73 » Fri Nov 04, 2016 11:07 am

Cheap wrote:Hi Motto73,

Thank you for your answer, it helps me a lot!

Now thanks to you I understand better, I already knew the WeldJoin marker but I did not know how to use. In fact, I'm French and I'm not super good at English so I would not have understood the tutorial.

Last night I met the Korean Joker and saw his maps were made with many markers and scripts, so I asked him how to do; he said that it was thanks to your template.
I downloaded it but I still do not know how to use LOL.

Hi and advance to the next :)
If you can't understand english there is always these good o'l scums things that lets you translate, like GOOGLE translator.

And some things are just those things you need to learn by time. The ability to connect things to others comes with age, work and brain capacity. For example me, I am 17 years old, it took about half a year to understand rally how the map editor works, and about a month to make real maps. Just be active and search all kinds of components, use a lot of time, ask people and everything is gonna be allright.
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Post by Rubber » Sun Nov 27, 2016 5:37 pm

To make objects float on water you need to script. But it depends, you can make an object float on water with other methods too.

For example, if it is a boat that is gonna stay there the entire time, just use an ElevatorAttachmentJoint with a few Paths to give the illusion of the boat floating, and you can do so without any scripting.
Otherwise you can use a RevoluteJoint to make the boat look like it's wobbling from left to right, changing the direction of the motor through a script.
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