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Game Crashes in the loading screen of the second round (in the first map)
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Game Crashes in the loading screen of the second round (in the first map)
When playing online or offline the game crashes in the second round of the first map. My computer is very old and that might be the problem but the game always runs smoothly at around 60fps and only crashes in that specific case. If you know how to solve this issue, you are more than welcome to reply to this post.
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Superfighters Deluxe v.1.3.7b - Unhandled Error
Status: MainMenu, False, MainMenu
GraphicsDeviceStatus: Normal
Failed dispose Track.TrackCloseWaveOut()
> Exception:
Exception has been thrown by the target of an invocation.
-------->>
InnerException:
InvalidParameter calling acmStreamClose
> TargetSite:
Void Dispose(Boolean)
> Source:
NAudio
> StackTrace:
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
> FullException:
NAudio.MmException: InvalidParameter calling acmStreamClose
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
<<--------
> TargetSite:
System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
> Source:
mscorlib
> StackTrace:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at SFD.MP.LoopStreamWrapper.Dispose()
at SFD.MP.MusicPlayer.Track.<>c__DisplayClass5.<TrackCloseWaveOut>b__4()
> FullException:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NAudio.MmException: InvalidParameter calling acmStreamClose
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at SFD.MP.LoopStreamWrapper.Dispose()
at SFD.MP.MusicPlayer.Track.<>c__DisplayClass5.<TrackCloseWaveOut>b__4()
Additional data
arch:x86, archWOW:AMD64
OS:Microsoft Windows NT 6.1.7601 Service Pack 1
This is the Crash report i found in the files this happens to me too the file is named : SFD_MP_MusicPlayer_Failure_0000
Status: MainMenu, False, MainMenu
GraphicsDeviceStatus: Normal
Failed dispose Track.TrackCloseWaveOut()
> Exception:
Exception has been thrown by the target of an invocation.
-------->>
InnerException:
InvalidParameter calling acmStreamClose
> TargetSite:
Void Dispose(Boolean)
> Source:
NAudio
> StackTrace:
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
> FullException:
NAudio.MmException: InvalidParameter calling acmStreamClose
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
<<--------
> TargetSite:
System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
> Source:
mscorlib
> StackTrace:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at SFD.MP.LoopStreamWrapper.Dispose()
at SFD.MP.MusicPlayer.Track.<>c__DisplayClass5.<TrackCloseWaveOut>b__4()
> FullException:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NAudio.MmException: InvalidParameter calling acmStreamClose
at NAudio.Wave.Compression.AcmStream.Dispose(Boolean disposing)
at NAudio.Wave.AcmMp3FrameDecompressor.Dispose()
at NAudio.Wave.Mp3FileReader.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
at SFD.MP.LoopStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at System.IO.Stream.Dispose()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at SFD.MP.LoopStreamWrapper.Dispose()
at SFD.MP.MusicPlayer.Track.<>c__DisplayClass5.<TrackCloseWaveOut>b__4()
Additional data
arch:x86, archWOW:AMD64
OS:Microsoft Windows NT 6.1.7601 Service Pack 1
This is the Crash report i found in the files this happens to me too the file is named : SFD_MP_MusicPlayer_Failure_0000
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- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
@Dejsun The crash indicates a problem releasing resources related to music playback.
If you keep getting this crash you could try to delete all music files in your installation of SFD, "Superfighters Deluxe\Content\Data\Sounds\Music" and you have no music playback anymore so there should be nothing to release.
If you want to restore the files again use Steam's built in verify integrity of files.
If you keep getting this crash you could try to delete all music files in your installation of SFD, "Superfighters Deluxe\Content\Data\Sounds\Music" and you have no music playback anymore so there should be nothing to release.
If you want to restore the files again use Steam's built in verify integrity of files.
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Gurt