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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 5639 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
- 0 Replies
- 3678 Views
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 17246 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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SuperFighters Leveling System
Replies: 42
by
ImThatKid » Mon Aug 01, 2016 7:59 pm
First post
SuperFighters Leveling System
A leveling system would be a great huge update that will want more people playing this wonderful game.
This leveling system would include numerous features:
- Ability to level up to level 100 then prestige (prestige up to 10th)
- Earn XP by kills or certain kills...
Last post
This discussion got very internetty. Please stop.
- 42 Replies
- 20884 Views
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Last post by Hjarpe
Fri Feb 15, 2019 7:34 am
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RePlay System
Replies: 2
by
ImThatKid » Thu Feb 07, 2019 2:35 am
First post
I myself along with a couple other like to make super fighters deluxe videos, but sometimes never get to record or miss the crazy/funny moments. So for SFD to have an instant replay feature would be amazing and a big step for the game.
The Instant Replay Feature Would Include
Clips are saved...
Last post
While this would be cool, it's nothing the engine can support. It would be easier to just record the last X seconds of the game and then be able to press a button to save footage permanently. But other software already allows you to do this (Fraps, Nvidia Shadowplay and similar).
- 2 Replies
- 1928 Views
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Last post by Gurt
Mon Feb 11, 2019 8:42 pm
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Customizeable win message
by
Lone » Sat Feb 09, 2019 5:06 pm
I think we can agree that after you've killed so many friends and survived all sorts of attacks, a prize with your name in yellow is no big deal. My guess is that after winning a round we could customize a victory message, instead of Lone won , Pòderia put it: I am the best or whatever I wanted
- 0 Replies
- 1884 Views
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Last post by Lone
Sat Feb 09, 2019 5:06 pm
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Kicking While Aiming
Replies: 3
by
hyper copter » Fri Feb 08, 2019 2:28 pm
First post
Currently, We have the ability to kick while readying a throw, But why can't we kick while aiming? I thought of a reason myself, Logic . Because you can't keep the precision after moving your lower body. But Superfighters Deluxe doesn't really care that much about logic. So my idea is simply that...
Last post
I get what you are saying, but still disagree. Just because It will make it easier to shoot someone doesn’t make it a superior mechanic. I use that trick you were referring to quite often and persoanlly would find it odd to be already aiming prior to the kick.
- 3 Replies
- 2188 Views
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Last post by RickAvory
Fri Feb 08, 2019 4:31 pm
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Ability to set starting position with music triggers
by
JakSparro98 » Thu Feb 07, 2019 6:03 pm
The idea is simple in the concept, when using the music trigger there will be a field where you can put a number indicating in milliseconds the place in the track from where the music will play at, if the number is greater than the track length, the latter will play from start.
- 0 Replies
- 1585 Views
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Last post by JakSparro98
Thu Feb 07, 2019 6:03 pm
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Wait for free slot
Replies: 2
by
Hamurlik » Thu Feb 07, 2019 2:20 am
First post
How about adding a button when attaching a button, in case there will be 8/8 players, When one of them comes out, you will automatically join there. See the photo.
Last post
I already suggested this a while back, would be cool to just press enter and the game would automatically connect you when a spot is free, instead of spamming enter for 10 minutes straight.
- 2 Replies
- 2074 Views
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Last post by Rick Sanchez
Thu Feb 07, 2019 11:47 am
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Pointers to weapon boxes in dynamic mode
Replies: 4
by
Hamurlik » Tue Feb 05, 2019 3:29 am
First post
How about adding pointers in the form of arrows on weapon boxes in dynamic mode? After all, what should I do if I want to see only the most juicy, But also not to be cut down?
If a box, for example, is in one corner of the map, And the camera is in another, Let there be a pointer, Which will...
Last post
I'd suggest uploading the images to Imgur or any other permanent image-hosting website and linking them that way, so people who aren't part of the Discord server can view them. I'm interested in seeing a demonstration of how the markers would work but can't see your examples.
- 4 Replies
- 3128 Views
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Last post by KliPeH
Wed Feb 06, 2019 8:59 pm
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Texture packs, Soundpacks in the workshop Steam?
Replies: 2
by
Hamurlik » Tue Feb 05, 2019 3:38 am
First post
Why do we download maps / scripts from the workshop, And texture packs and soundpacks (rarely) from the Internet? Can somehow change this?
Last post
Custom sounds and soundpacks can only be replaced by replacing the .xnb files directly in the installation folder, so no support for custom sounds will come. We haven't added texture pack support in the Steam workshop integration.
- 2 Replies
- 2110 Views
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Last post by Gurt
Wed Feb 06, 2019 8:16 pm
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How did this Happen?
Replies: 5
by
Lone » Mon Feb 04, 2019 7:35 pm
First post
I honestly did not know where to post this, just wanted to share it here
Last post
In fact, it happened both. He tried to kick me and eventually kicked the box in which I was making me perform a perfect Dash
- 5 Replies
- 3692 Views
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Last post by Lone
Tue Feb 05, 2019 4:33 pm
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Voting To Kick A Player
Replies: 6
by
hyper copter » Thu Jan 31, 2019 10:06 pm
First post
So, The best low-ping server in the entire game, Blurry's , Had to remove its moderators because of the hacking. And so, The ultimate forms of cancer gather to frustrate you and the entire server. Whether they are better than you or not, They didn't join to play normally. And without a moderator to...
Last post
Maybe they could make it optional via the game info menu
Vote Kick Active - Whether or not players can use the /votekick command
Vote Kick Idle Time How much time should all moderators be idle for in order for players to use the /votekick command
Also, The host should be able to make a player...
- 6 Replies
- 4007 Views
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Last post by hyper copter
Fri Feb 01, 2019 2:53 pm
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Hosting/joining LAN games without internet connection
Replies: 5
by
Thwip » Thu Jan 24, 2019 10:44 am
First post
My friend and I love playing Superfighters LAN (as we both get far to high ping to play online servers) how ever sometimes my internet cuts out, if we are already in a match together that's fine we don't disconnect or face lag (because we are using a cable to connect our laptops) however if we are...
Last post
I will think about it.
- 5 Replies
- 3814 Views
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Last post by Gurt
Wed Jan 30, 2019 10:42 pm
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New suggestion about Oficcial Map
Replies: 7
by
Nets p2 » Fri Jan 25, 2019 12:39 pm
First post
I am using the translator to express myself better, you can create an official map for Battle of Teams , even if it is a Custom map, this type of map provides teamwork, rivalry and interaction between players, this map simple was done by players from Brazil, but if the idea was developed by Gurt's...
Last post
I do think this would be good to have a battle of teams map in the official game, but I agree with rick it shouldn't be counted when set to Officials it should be its own game mode
- 7 Replies
- 5107 Views
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Last post by MOOADAM
Tue Jan 29, 2019 4:29 pm
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Optional Friendly Fire
Replies: 1
by
hyper copter » Tue Jan 29, 2019 11:15 am
First post
We all have these moments where your teammate and a foe are fighting and you are standing there with an aimed weapon waiting for the foe to be in your direction, Or you just try your teammate's luck and shoot hoping it doesn't hit him.
My idea here is making friendly fire (being able to inflict...
Last post
i already suggested it somewhere as i remember
- 1 Replies
- 1562 Views
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Last post by Shock
Tue Jan 29, 2019 11:36 am
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Dropable Power-Ups
Replies: 2
by
hyper copter » Fri Jan 25, 2019 3:51 am
First post
I am aware that some players will find power-ups being dropable insane; But How do you feel about this:
With new power-ups being planned, Like the Strength Power-Up and the Health Item That Works As A Power-Up . I just thought: Won't it be useful if we could share power-ups with teammates?
And I...
Last post
im proud of this thread for being so slick without 82 people answering, but I kind of had a thought that maybe its just a team thing that you can give any of your teammates a +25 hp up once per round, (I also had an idea where u could heal yourself after 2 minutes in a match kinda like how the...
- 2 Replies
- 2147 Views
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Last post by MOOADAM
Fri Jan 25, 2019 11:41 pm
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A very small nerf to the chainsaw.
Replies: 6
by
mgtr14 » Wed Jan 23, 2019 5:48 pm
First post
Before I say anything else: Yes, I know it's a power weapon designed to make opponents NOT want to fight you. My suggestion still align with that.
As the chainsaw is right now, it's way too powerful. The range is long and you can rev it while walking, if you're caught then you're dead.
I think...
Last post
thb i think this is the best move if their gonna do anything to the chainsaw, throwing things in it jams it giving you time to either get the heck out of there or tear the enemy to shreds. i vote this idea cuz the chainsaw still should completely destroy a person if they get caught in it.
- 6 Replies
- 4106 Views
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Last post by MOOADAM
Fri Jan 25, 2019 5:29 pm
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Some suggestions about setting options
Replies: 3
by
CrazyDuck » Fri Nov 30, 2018 11:31 pm
First post
I found something interesting: in the released version, the weapon bar is on the left, the durability bar is red too, maybe sometimes confused with health bar. Is it possible to add a settings option to move the weapon bar to the right or use the classic weapon bar?
There's also the fact that...
Last post
I think the new HUD should be moveable and resizeable; And yeah, We should have an option for the red flashing.
- 3 Replies
- 2687 Views
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Last post by hyper copter
Fri Jan 25, 2019 2:23 am
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Second Player Joining & Leaving In-Game
by
hyper copter » Thu Jan 24, 2019 4:39 pm
Having to leave the game, choosing/removing a fighter then joining again? It's almost comparable to waiting these 5 seconds to skip an advertisement on Youtube. And if you and whoever you want to play with are unlucky enough, The server might get full while you are doing it. My idea is that you...
- 0 Replies
- 1509 Views
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Last post by hyper copter
Thu Jan 24, 2019 4:39 pm
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Optional Map Voting
Replies: 2
by
hyper copter » Wed Jan 23, 2019 9:51 am
First post
To simply make the next map voting optional via the game info menu.
When map voting is off, the game randomly picks a map from the chosen map category.
If on, We vote as we do.
Last post
Auto pickup in cs is just grabbing a weapon on the ground automatically if you dont have one in that inventory slot, so i dont know how you draw the comparison, but yeah i agree this isn't a bad idea at all :)
- 2 Replies
- 1608 Views
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Last post by Rick Sanchez
Wed Jan 23, 2019 3:44 pm
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Player Highlight Color
by
hyper copter » Wed Jan 23, 2019 10:06 am
It happens to me a lot when I play with my friends on the same computer that I mistake my fighter's position for theirs. that only happens because of the highlight at the start of the game. Because I am used to looking for the flashing fighter just as the game starts. Now when playing offline, Only...
- 0 Replies
- 1522 Views
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Last post by hyper copter
Wed Jan 23, 2019 10:06 am
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What about client-sided debris?
Replies: 7
by
Del Poncho » Wed Jan 16, 2019 4:36 pm
First post
NOTE: As far as I know, player movement is the only client-sided feature in the game. Please correct me if I'm wrong, this whole suggestion relies around this.
The suggestion is quite simple, but I still feel like it could have a bit of talk around it to discuss or add to it, hence the post....
Last post
Maybe an option in the games settings the effects the derbies but for offline only (if having unlimited debris does hurt the server's speed), I would really enjoy this as my PC can easily handle it and I only play offline anyway (No server I've found has under 700 ping )
While it may not be...
- 7 Replies
- 4259 Views
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Last post by Thwip
Mon Jan 21, 2019 12:04 pm
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An option for menu scenes
Replies: 3
by
Jovani » Fri Dec 21, 2018 1:33 am
First post
Hello, I would like an option to remove the SFD scenes since ordinary players give us lag. Before there was no problem, but now there are bots in the scenes. Even when Pistons map appears, it causes more lag...
An option in graphics to remove the scenes.
Example:
And it would only looks like...
Last post
My PC is very bad too ! Haha 😂😂😂
And if you run sfd at 800×600, it'll be smoother
- 3 Replies
- 2648 Views
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Last post by Lamgiabao
Thu Jan 17, 2019 7:00 am
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PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
Replies: 13
by
Nets p2 » Wed Jan 09, 2019 2:06 pm
First post
Hi brothers, this new Option Server movement in game is sad, you can't play with +80 of the ping, this option give us much lag, teleporting, this is ridiculous, PLEASE REMOVE SERVER MOVEMENT :!:
Last post
Server side movements activates by default somewhere at 160 ping (don't remember exactly) and can never be activated lower than 100. So when you say 85 you're probably exaggerating (or your ping fluctuate above 100 all the time in a server where the host has lowered the default threshold). Just a...
- 13 Replies
- 8313 Views
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Last post by Gurt
Sun Jan 13, 2019 10:35 am
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AFK Mode
Replies: 46
by
jlo » Sun Dec 09, 2018 5:50 am
First post
So I don't want to make two threads at once but still It's fine if I'm warned.
Basically you can set a AFK mode for how long and a AI will take over as normal difficulty this would be way more fun then joining a server with a AFK person and waiting for a actual person to join in and play, the bot...
Last post
Sree has uploaded his AFK Mode script to the Workshop if you're still interested. As far as I can tell the implementation of the mechanic is like the one you're suggesting here: standing still for 20 seconds disables your inputs and gives a Normal-tier bot control over your character.
Here's a...
- 46 Replies
- 20010 Views
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Last post by KliPeH
Mon Jan 07, 2019 8:28 pm
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Tab menu should show account's name, not username
Replies: 4
by
piterskiy » Fri Jan 04, 2019 8:52 pm
First post
so basically you can change your steam username to anything and do the same in-game and noone will see the difference, or this can be used to ruin someone's reputation; like yesterday on blurry's server, one of the mods changed their name to Scull in game and in steam, and started kicking people...
Last post
While we are talking about steam accounts, you should be able to bring up someone’s steam profile by clicking their name in the tab menu.
- 4 Replies
- 3348 Views
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Last post by RickAvory
Sat Jan 05, 2019 12:09 am
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Why Doesn't The Molotov Stun Players?
Replies: 5
by
StarNord » Fri Jan 04, 2019 3:03 am
First post
Grenades, C4s, and Mines can stun players but not Molotovs, even though normal Bottles shatter upon contact with a fighter, stun them, and leave their broken counterpart, the bottle that makes up part of the molotov simply disappears in the cloud of fire that follows after it's made contact, you...
Last post
I get the point, however I just don’t see it working. A direct Molotov hit already sets you to full ablaze that is already pretty damn difficult to recover from. A stun would only add to the drama.
- 5 Replies
- 3876 Views
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Last post by RickAvory
Fri Jan 04, 2019 1:41 pm
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