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Here you can find ScriptAPI suggestions implemented in the game.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16245 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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- 28203 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Get type of SupplyCrate through script API
Replies: 2
by
JakSparro98 » Wed Sep 06, 2017 7:41 pm
First post
Currently the script API has no way to handle each type of supply crate (rifles, pistols, melee, miscs) differently, A way to distinguish a crate to another should be recorded as attribute (or different tilename) in addition the icon on the box we already have.
Last post
I'm Just saying that as we can understand that inside a crate there is any kind of rifle/pistol/powerup/ecc thanks to a small picture on it, could be userfull if with an attribute we can know the type (and not the content) of the crate (rifle crate/handgun crate) but this could imply the creation...
- 2 Replies
- 2076 Views
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Last post by JakSparro98
Wed Sep 06, 2017 10:03 pm
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Suggestion: GetSize() method for IObject
Replies: 1
by
JakSparro98 » Sun Apr 16, 2017 5:46 pm
First post
In addition to the GetSizeFactor method I would suggest a GetSize Method to get the actual size we already see when we hover the mouse on a tile in map editor.
A possible implementation could return a Point type when the first number is the width and the second is the height.
With only...
Last post
Nice suggestion. Adding it to the next update (Alpha v.1.3.0). There will be IObject.GetBaseSize() and IObject.GetSize().
GetBaseSize() will return the tile's base size without the size factor. GetSize() will return the current size of the object (BaseSIze * SizeFactor).
- 1 Replies
- 2000 Views
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Last post by Gurt
Fri Apr 28, 2017 6:34 pm
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Client-Side
Replies: 1
by
Ortimh » Mon May 09, 2016 11:40 am
First post
Can you at least add methods for clients? This is what I've been thinking so far.
I'd like to see these methods in IGame class.
abstract IPlayer GetPlayer(int PlayerID) // Gets a player with provided ID
abstract IUser GetUser(int UserID) // Gets a use with provided ID
Or at least methods that...
Last post
The ScriptAPI will get some minor new stuff in the next update including:
IObject Game.GetObject(int uniqueID) // Unique id form IObject.UniqueID
IPlayer Game.GetPlayer(int uniqueID) // Unique id form IPlayer's base IObject.UniqueID
IUser Game.GetActiveUser(int userIdentifier) // id from...
- 1 Replies
- 2162 Views
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Last post by Gurt
Mon May 09, 2016 9:36 pm
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