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Status updates from MythoLogic Interactive about the game progress.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 18062 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Superfighters Deluxe 1.3.7 is out!
Replies: 3
by
Hjarpe » Sun Sep 06, 2020 4:08 pm
First post
* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
*...
Last post
1.3.7d is out!
* Some server stability improvements and bug fixes.
* Fixed a bug where sounds for StrengthBoost and SpeedBoost wouldn't always play when activated by the player.
- 3 Replies
- 6136 Views
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Last post by Hjarpe
Mon Oct 11, 2021 5:32 pm
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Superfighters Deluxe is now released on Steam!
Replies: 23
by
Hjarpe » Fri Nov 30, 2018 8:05 pm
First post
The game is now available for purchase on Steam:
Again, thanks to all our beta testers, forum moderators, and everyone who played the game and helped us out along the way! Cheers!
Last post
Got 100% and that dreaded Sargent hat ;)
- 23 Replies
- 18738 Views
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Last post by RickAvory
Sun Dec 02, 2018 2:46 am
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 30620 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Status update 2020-12-23
by
Hjarpe » Wed Dec 23, 2020 12:15 am
It's that time of year again, etc., etc. I want to thank you for all your support, encouragement and complaints in 2020. Extra special thanks this year goes to Odex , Noble , Pricey , Splinter , Zere , Shock , Danger Ross and anyone else who helps running the Discord server. Although we don't post...
- 0 Replies
- 2405 Views
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Last post by Hjarpe
Wed Dec 23, 2020 12:15 am
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Status Update 2020-09-07
Replies: 43
by
Gurt » Mon Sep 07, 2020 12:13 pm
First post
Status Update 2020-09-07
We just released update SFD v.1.3.7. So what's next, what's happening now, will there be new content?
The v.1.3.7 was in a way our last planned update for the game for some time. We have no more planned content for the game. With that said our next update for SFD will be...
Last post
If you read what I wrote, it says “if I were you, I would feel exactly as you do”. In this case I can say the same thing. If I were you, I would feel the exact same way you do, except I am not you; since I’m not you, I don’t feel the way you feel.
In the case of that specific quote you brought...
- 43 Replies
- 27356 Views
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Last post by Vitamin E
Sun Nov 22, 2020 12:52 am
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Status update 2020-11-14
by
Gurt » Sat Nov 14, 2020 10:53 am
Status update 2020-11-14
We just released the source codes for Barbarian Onslaught and Barbarian Onslaught: The Secret of Steel, our first flash games. You can find them here
What about Superfighters?
We will not release the source code for Superfighters just yet. This is because we have...
- 0 Replies
- 2307 Views
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Last post by Gurt
Sat Nov 14, 2020 10:53 am
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Status Update 2020-10-14
by
Gurt » Wed Oct 14, 2020 9:37 pm
Status Update 2020-10-14
We just rolled out an update to Superfighters Deluxe (same version number 1.3.7b) updating the communication to use https again with fallback to http if needed. No need to update the version number in this update.
After a long time of troubleshooting we have concluded...
- 0 Replies
- 2233 Views
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Last post by Gurt
Wed Oct 14, 2020 9:37 pm
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Status update 2020-07-24
Replies: 3
by
Gurt » Fri Jul 24, 2020 11:09 pm
First post
Well, not much have happened since the last status update except the drone nerf update v.1.3.6b. Drone down! Drone down!
So, what's happening?
I'm currently focusing on getting a driving license for a motorcycle (motorcycle go brrr!). This have taken a lot of my spare time this year and will...
Last post
The main reason why we won't use the box2D engine in our next game is because we don't want that overlap-resolve float-point-inprecision engine causing a lot of funky jank we have in SFD today.
- 3 Replies
- 3706 Views
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Last post by Gurt
Mon Jul 27, 2020 9:54 pm
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Superfighters Deluxe 1.3.6b is out!
Replies: 1
by
Hjarpe » Mon Jul 06, 2020 3:13 pm
First post
* Streetsweepers have been tuned down to feel like a less impossible threat to deal with...
- Life reduced from 60 to 45.
- Time between bursts increased from 3.0 to 3.5 seconds.
- Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more...
Last post
thank you hjarpe, very cool!
- 1 Replies
- 2826 Views
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Last post by Zyfex
Mon Jul 06, 2020 8:19 pm
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Status Update 2020-06-02
Replies: 4
by
Gurt » Tue Jun 02, 2020 7:16 pm
First post
There was no update for SFD during May as we're doing the annual report and fiddling around with papers and stuff. Administrative work that is. I hope I will find inspiration for another smaller update in the middle/end of June.
Something other than SFD: While Hjarpe is tinkering with his game...
Last post
I hope this game will include barrel jump (boost/dash) bug as well. I am waiting for the game really, will there be character customization? If yes - I'm in, thanks for map editor ;)
- 4 Replies
- 4467 Views
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Last post by Shock
Thu Jun 04, 2020 10:02 am
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Superfighters Deluxe 1.3.6 is out!
Replies: 1
by
Hjarpe » Sun Apr 26, 2020 3:25 pm
First post
* Fixed a bug preventing the player from attacking, blocking or grabbing after blocking and catching an unequippable item (pills, slo-mo, strength boost, etc.)
ScriptAPI:
* Added IPlayer.IsHoldingActiveThrowable, IPlayer.GetActiveThrowableWeaponItem(), IPlayer.SetActiveThrowableTimer(..),...
Last post
WOW
That was actually a really big update. I wonder what new maps, scripts and campaigns will be created with these new functions
- 1 Replies
- 4012 Views
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Last post by Noble
Sun Apr 26, 2020 7:31 pm
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Status Update 2020-03-09
Replies: 6
by
Gurt » Mon Mar 09, 2020 9:12 pm
First post
As of now, we're shifting our focus mainly to future projects. This means we will do little to nothing on SFD. If we're feeling inspired we might do some small content updates (like a new versus map or something) but no promises. Right now both of us need to take a break from SFD and shifting our...
Last post
Good luck with your upcoming projects!..
- 6 Replies
- 6458 Views
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Last post by Mr Argon
Sat Apr 04, 2020 5:32 pm
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Superfighters Deluxe 1.3.5 is out!
Replies: 1
by
Hjarpe » Mon Mar 23, 2020 7:26 pm
First post
ScriptAPI:
* Updated Game.GetObjectsByArea(...) to include a second parameter (PhysicsLayer.Active | PhysicsLayer.Background | PhysicsLayer.All) to be able to get objects from the background Box2D world (where FarBg objects and PathNode objects are).
* Added IObject.GetPhysicsLayer() to be able...
Last post
I agree, i think bots should be improved for a much better singleplayer experience. But in addition to the points above, make the AI really smart - allow bots to learn and mercilessly abuse exploits: Barrel jumping, stunlocks, punch cancels, Superpunch cooldown cancel.... etc. Probably would have...
- 1 Replies
- 3651 Views
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Last post by Mighty Spirit the 2
Wed Mar 25, 2020 10:34 pm
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Superfighters Deluxe 1.3.4 is out!
Replies: 5
by
Hjarpe » Fri Feb 07, 2020 7:30 pm
First post
* Added command /MODERATORS to be able to list all moderators in-game if you are the host.
* Added support to be able to assign passwords to moderators. This is done by right clicking on the moderator list in the server software OR by using the command /SETMODERATORPASSWORD where is the shorthand...
Last post
Uhm, well you can no longer download the game for free. It's currently only exists to purchase on one store: Steam, and will hopefully be available on others in the coming future.
If you wait around for a while, if your lucky maybe on another Steam sale, there's this legendary guy called Spide r (...
- 5 Replies
- 5889 Views
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Last post by Mighty Spirit the 2
Sun Feb 09, 2020 11:27 pm
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Status Update 2020-01-19
Replies: 1
by
Gurt » Sun Jan 19, 2020 11:19 pm
First post
Hjarpe and I are taking it very easy with SFD now as we're starting to look ahead on our new project. We're both experimenting with Unity now and Hjarpe is tinkering with some project of his own.
As of now I think we will be releasing a small update early February or something like that, fixing a...
Last post
neat-o mr dev-o
- 1 Replies
- 3090 Views
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Last post by Zyfex
Fri Jan 24, 2020 9:38 pm
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The Steam Winter sale is here!
Replies: 4
by
Hjarpe » Fri Dec 20, 2019 9:47 pm
First post
Apparently, Superfighters Deluxe will be 55% OFF until January 2nd!
YIKES!
>> Link to the Steam page <<
In case we don't post another status update this year, I want to thank you all for a great 2019. Even though we released SFD last year, it feels like this has been the year we finished it,...
Last post
I hope those big plans include releasing Superfighters Deluxe on Gog.com
I will buy it in a blink.
- 4 Replies
- 4954 Views
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Last post by Mighty Spirit the 2
Sat Dec 21, 2019 5:27 pm
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Status Update 2019-12-01
Replies: 5
by
Gurt » Sun Dec 01, 2019 2:22 pm
First post
A little Status Update for you.
One year has passed since we released the game on Steam.
I still remember the stress and enjoy the days before and after releasing it 30th november 2018.
The past days have also been crazy as we have more than 175 recent reviews on Steam, I'm flabbergasted! ( 175...
Last post
1) I wish, but go play SF 1, the bots are OP, and don't even throw grenades.
2) Can't somebody make a script for that?
- 5 Replies
- 6222 Views
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Last post by Mighty Spirit the 2
Sat Dec 07, 2019 6:10 pm
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Superfighters Deluxe 1.3.3 is out!
Replies: 13
by
Hjarpe » Fri Nov 01, 2019 6:58 pm
First post
HAPPY HALLOWEEN!
* New Versus map: Old Warehouse.
* New Challenge: Return to Castle Sonnenfreude.
* Bots can now seek cover while shooting.
* Streetsweepers now have nameplates and team icons.
* Slightly lowered Streetsweeper spawn chance.
ScriptAPI:
* Added BotBehaviorSet.SeekCoverWhileShooting...
Last post
Damn, i agree. Just will be playing their next games! :D
- 13 Replies
- 13934 Views
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Last post by Shock
Sat Nov 09, 2019 5:16 pm
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Superfighters Deluxe 1.3.2 is out!
Replies: 6
by
Hjarpe » Mon Sep 23, 2019 7:44 pm
First post
* Two new Versus maps: The Narrows, Sector 8.
* One new Challenge: Rising Storm.
* Machine gun streetsweepers now have some inaccuracy when shooting, and flamethrower streetsweepers now have a slightly longer cooldown between burst.
* Bots will no longer shoot at rocket-riding players flying away...
Last post
Thanks! That issue has been fixed for the next version.
- 6 Replies
- 6605 Views
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Last post by Hjarpe
Wed Sep 25, 2019 6:17 pm
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Status update 2019-09-12
Replies: 3
by
Hjarpe » Thu Sep 12, 2019 7:07 pm
First post
Now that doesn't look very safe.
Hello! I'm doing the status update this time.
Work on SFD is pretty sporadic these days. Making Escape from Precinct 9 was such a huge undertaking, I didn't feel like working on content for a while. But now I'm getting back in the groove of making official maps....
Last post
Isn't what they used to call jerry's belly
- 3 Replies
- 4574 Views
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Last post by Noble
Thu Sep 12, 2019 7:32 pm
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Status update 2019-08-25
Replies: 1
by
Gurt » Sun Aug 25, 2019 10:15 pm
First post
Status update 2019-08-25
As some of you may know already we're now gonna focus on smaller updates from now on. The 1.3.1b update was the last major update including a new campaign and other features. We're also slowly shifting focus to other projects. We will work on SFD in parallel but it also...
Last post
This is truly disheartening. Thank you and everyone else involved in the making of SFD, it's really one of those games that I can play no matter my mood.
- 1 Replies
- 3419 Views
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Last post by DarkSharingan21
Tue Sep 10, 2019 1:34 am
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Superfighters Deluxe 1.3.1 is out!
Replies: 6
by
Hjarpe » Mon Aug 12, 2019 6:59 pm
First post
* Spectating while you're dead will now focus on other targets in the same way as if you were alive.
* Updated tooltip for Map Interval to clarify that campaign and survival maps have a fixed interval of 1.
* Updated map rotation information in the scoreboard for campaign and survival maps that...
Last post
1.3.1b is out!
* After a crash the editor will ask the user to save changes to a new file instead of overwriting the existing file.
* Fixed a crash caused by missing property 13 for SupplyCrate00 in older saved maps.
* Fixed a crash that could happen when copying/duplicating entire pulley joint...
- 6 Replies
- 6995 Views
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Last post by Hjarpe
Thu Aug 15, 2019 7:13 pm
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Superfighters Deluxe 1.3.0 is out!
Replies: 7
by
Hjarpe » Wed Jul 31, 2019 8:26 pm
First post
* New weapon: Streetsweeper. A MetroCorp-patented attack drone which, when activated, autonomously seeks out and attacks enemies.
* New campaign: Escape From Precinct 9 .
* New versus map: Sanctuary .
* New survival map: Sanctuary Survival .
* New challenge: Streetsweeper Sweep-up .
* Several new...
Last post
Here are my 2 cents on the new update.
Using a relatively attractive server name I got others to join me in trying Escape from Precinct 9 out; having real players play with me this time around helped immensely. I criticize the story mode for being a mindless horde shooter often but this really...
- 7 Replies
- 8508 Views
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Last post by KliPeH
Sat Aug 10, 2019 2:52 pm
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Status Update 2019-07-26
Replies: 7
by
Gurt » Fri Jul 26, 2019 6:07 pm
First post
We're at the final stretch of the next update. Hjarpe is wokring with the last details on the new campaign and while that's going on I'm extending the ScriptAPI. We will probably release some sort of public beta branch a day before releasing it to the public, giving us a chance to catch any...
Last post
Im late, but:
I'll try to add my own two cents to everything mentioned above. There was a suggestion to host various events which, in my opinion, refreshes the perception of the game and, for example, attracts both many old players who were simply tired of the normal game modes, and new players....
- 7 Replies
- 7617 Views
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Last post by Captain_dikal
Tue Jul 30, 2019 6:42 pm
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Status update 2019-07-15
Replies: 4
by
Gurt » Mon Jul 15, 2019 8:54 pm
First post
We're at the final stretch of the next update (which in relative terms means we still need more time).
This update will finally include a few basic missing features that has been on my mind for some time:
1: Be able to vote on maps and vote to continue directly from the in-game menu (in case...
Last post
Grappling hook pls ;-;
- 4 Replies
- 5480 Views
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Last post by Shark
Tue Jul 16, 2019 5:25 pm
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Status Update 2019-07-06
Replies: 9
by
Gurt » Sat Jul 06, 2019 3:41 pm
First post
The Steam sale is ongoing and SFD is 60% off right now for a few more days.
While that is going on we're getting closer to the next big update. We hope it will be ready sometime in August. We will probably release a public preview branch a few days before we release it to the public giving those...
Last post
Mythologic Pong 2: The Reckoning. Duh.
- 9 Replies
- 9258 Views
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Last post by Del Poncho
Tue Jul 09, 2019 7:01 pm
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Status Update 2019-06-04
Replies: 6
by
Gurt » Tue Jun 04, 2019 9:35 pm
First post
We're still working on the 1.3.0 update including the next campaign and some new tools.
Meanwhile we will continue to release bug fix updates to the current version 1.2.0. The most recent one 1.2.0f included this: Fixed a bug where thrown items could deal less damage than intended if they passed...
Last post
hmm ok.
my mind: ( or just edit the map where all bot clothes are there ).
- 6 Replies
- 7071 Views
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Last post by Proxmin-O
Tue Jun 25, 2019 8:59 am
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Status Update 2019-06-23
Replies: 1
by
Gurt » Sun Jun 23, 2019 3:11 pm
First post
We're still working on the next campaign/update and we hope we can get it out to the end of the summer like we have planned but we might need more time depending on how much time we manage to allocate for this update. We're still working on this in our spare time which we don't have a lot of. And...
Last post
The devs giving us life lessons even while they're working on updates. This is what I live for.
- 1 Replies
- 3070 Views
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Last post by TheOriginalCj
Mon Jun 24, 2019 4:27 pm
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