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All reported bugs that's actually by design.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 18399 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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- 30930 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Destroyed Lights Become Static
Replies: 1
by
Armadyl5 » Fri Apr 29, 2016 5:41 pm
First post
if you take any kind of lights from the objects section and make it dynamic , so you can weld it with a certain object , and then destroy that light , the destroyed light will be static , should it act that way or is it a bug ?
Last post
Certain lamps when destroyed will always create a static or dynamic version of the destroyed model ( _D ). This can be considered a bug. Guess it has just slipped our minds. I'm actually changing the behavior for all tiles that any destroyed tiles will respect their parent's BodyType...
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- 2153 Views
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Last post by Gurt
Sat Apr 30, 2016 9:07 pm
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ledges cause wrong hit animation
Replies: 1
by
Zyfex » Sat Apr 30, 2016 5:54 pm
First post
(probably not a bug from the way that ledges work, but here it is anyways)
if the player swings while on the edge of an object and they fall off during that swing, they perform their standing swing animation while midair and suffer crouch cooldown
Last post
Sliding off edges is possible so you will perform your standing swing for a brief moment and then enter the jump-attack - making you crouch. All by design.
- 1 Replies
- 2121 Views
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Last post by Gurt
Sat Apr 30, 2016 6:06 pm
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flamethrower consumes 5 ammo regardless of how much you shoot
Replies: 1
by
Zyfex » Mon Apr 25, 2016 11:05 pm
First post
the flamethrower consumes 5 ammo regardless of how much the gun actually shoots if the flamethrower is dropped mid-burst
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This is by design - if you could cancel shooting people might shoot single fire nodes all the time, and then the flamethrower would last forever.
- 1 Replies
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Last post by Hjarpe
Tue Apr 26, 2016 12:36 am
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remove fire without rolling or falling
Replies: 1
by
Zyfex » Sun Apr 10, 2016 6:47 pm
First post
players can remove their fire level without rolling or falling down by diving into walls
Last post
By design.
This was added in the Pre-alpha 1.7.6 update due to the fact that diving into stuff puts roll on cooldown.
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- 2063 Views
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Last post by Gurt
Sun Apr 10, 2016 7:15 pm
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Going off a slanted surface makes you float slightly above ground
Replies: 2
by
M_M_M » Fri Apr 01, 2016 1:55 am
First post
As seen in the video, when walking off a slanted surface, the fighter will float off the ground. They fall back down to the ground after stopping.
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While a bit odd this is really hard to make perfect and is by design today. Can be caused by the camera zoom and tons of other factors as we have the different layers > Box2D -> SFD Player movement code -> Player positioning on the screen -> Drawing code based on camera zoom. None of these care...
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Last post by Gurt
Fri Apr 01, 2016 6:07 pm
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Falling through 2 platforms at the same time
Replies: 1
by
Splinter » Tue Mar 29, 2016 6:49 pm
First post
This is an old video by ShutDownMan, I don't know if it still works though.
Last post
By design.
Going through platforms doesn't make you fall through 1 platform - it makes you fall through all platforms for a certain time. This means you can fall through 1 or 2 or 7 platforms depending how close they are to each other. This is by design to prevent issues related to tiling otherwise.
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Last post by Gurt
Wed Mar 30, 2016 6:35 pm
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rolling while in cover
Replies: 1
by
Zyfex » Wed Mar 30, 2016 4:52 am
First post
players can roll while they're in cover. something that was a bug a year or two ago but who knows. maybe its by design
Last post
By design.
Being able to roll while in cover is by design.
- 1 Replies
- 1981 Views
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Last post by Gurt
Wed Mar 30, 2016 6:32 pm
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Falling from a height on a crate
Replies: 3
by
Splinter » Wed Mar 23, 2016 9:19 pm
First post
In this video I fall from a great height but I don't take fall damage, I just crouch on a crate. I don't know if it's because the crate is tilted, or because I landed on its edge, or both.
I know Zyfex posted a similar video, but in this case it's more consistent I think.
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yes that does happen on that statue a lot, but this can happen on any object in the game. however, that box he used reduced the distance that he fell, which is more than likely the maximum distance one can fall before they take damage
either that or fighters have legs of steel
- 3 Replies
- 3149 Views
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Last post by Zyfex
Wed Mar 23, 2016 10:01 pm
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players can shoot themselves if moving in front of their own projectiles
Replies: 10
by
Zyfex » Sun Mar 20, 2016 10:43 pm
First post
bug (shooting yourself sfd style): if the player shoots while on the train, they will shoot themselves. doesn't require slomo unless you're using a gun that creates bullets
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Thanks for clarifying with a video. Wasn't obviously at all that you tried it with a slowmo on the train based on your comment. To answer your question: No - of course not.
To quote myself:
The reason though that the bullets shows up behind during slowmo is because bullets are slowed down way...
- 10 Replies
- 7203 Views
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Last post by Gurt
Wed Mar 23, 2016 10:32 am
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special roll doesnt put out fires
Replies: 1
by
Zyfex » Sun Mar 20, 2016 3:58 pm
First post
bug (rolling only delays the inevitable): if you perform the special or tech roll (the one where you can roll if you didn't take fall damage), it doesn't put out fires.
question: why can't i perform this roll after a small bounce? those bounces don't do any damage and it'd help one's recovery a...
Last post
By design!
You can only put out fires once every 300 ms (gametime I think, might be 400 ms aswell - don't remember the exact values). Landing DOES put out fire (notice how you land after being hit by the grenade and you're not ablaze anymore). So if you do a recover roll without 300 ms (which you...
- 1 Replies
- 2066 Views
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Last post by Gurt
Sun Mar 20, 2016 4:04 pm
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