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All reported bugs that's actually by design.
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
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Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Strength boost sometimes doesn't make a sound
Replies: 1
by
Splinter » Sun Feb 17, 2019 2:29 am
First post
I don't know how to do it, but it has happened at least 4 times for me, when playing in other servers. I think the problem is only with the first sound though, when you activate the boost.
Last post
Certain sounds and effects generated on the server-side can be dropped due to dropped network packages. The activation sound for strenght boost is such a sound and if the package is lost it's lost forever. Effects and sounds in the game are non-critical operational data packages so they can be lost...
- 1 Replies
- 38 Views
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Last post by Gurt
Mon Feb 18, 2019 11:48 am
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No coat in Superfigters Deluxe (Steam)?
Replies: 2
by
Juansero29 » Mon Jan 28, 2019 6:15 pm
First post
Just bought and downloaded the steam version of the game. Was editing my character and realized there's no option for the coat I usually wore on the beta versions of SFD. Is it gone? :(
Last post
Ok okay! Hadn't peeked around the challenges! Thank you!
- 2 Replies
- 119 Views
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Last post by Juansero29
Mon Jan 28, 2019 8:05 pm
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Performance limit of spawnable tiles
Replies: 4
by
JakSparro98 » Sun Dec 23, 2018 7:24 pm
First post
I'm trying to get lots of tiles for a terrain generation test, I've come into the conclusion that even if the game can handle more than 2000 tiles at runtime it struggles in spawning more than that, every time I call CreateObject it sums the time it took from the previous tile with this one, and...
Last post
Good to know it's not an engine limit but a safe limit, well, I won't go beyond then, at least for now.
- 4 Replies
- 171 Views
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Last post by JakSparro98
Thu Dec 27, 2018 11:50 pm
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Players bungee jumping on objects moving up
Replies: 5
by
jlo » Sun Dec 23, 2018 12:07 am
First post
I'm not entirely sure if it's a bug glitch or whatever but, I don't think its normal to do a super jump on a elevator or something..
Last post
By design. If you jump from any moving platforms you keep that relative velocity. Jump of the train in subway for example and you will see what I mean, or do some barrel jumps.
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- 199 Views
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Last post by Gurt
Thu Dec 27, 2018 12:00 am
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Bots not leaving when slot changed to open
Replies: 3
by
jlo » Mon Dec 24, 2018 12:31 am
First post
So yeah, I have noticed this for a while now and uh... I change their slots to open and they don't disappear till I start the match again. Not sure if this is a bug like I said before, but there you go.
Last post
Bots that have spawned remain in the game until the next round begins. When a player joins a game in progress and takes a bot's place the bot shouldn't be removed until the end of the game.
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- 122 Views
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Last post by Gurt
Wed Dec 26, 2018 11:33 pm
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- 3 Replies
- 305 Views
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Last post by Hjarpe
Wed Nov 07, 2018 8:49 pm
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C4 Inconsistancy (detonation timing)
Replies: 3
by
RickAvory » Sun Sep 23, 2018 4:53 pm
I have noticed that the detonation time for C4 has been a bit odd for some time now. There will be times where you can set it off instantly and there will be times where there is a large cool down. After a lot of testing I’m not sure how to replicate this bug at all. Someone let me know if you can...
- 3 Replies
- 287 Views
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Last post by Tom Th3 Assasin
Mon Sep 24, 2018 4:34 pm
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'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
Replies: 2
by
M_M_M » Thu Sep 06, 2018 5:58 pm
First post
If you have an NPC/Player hooked up to an OnPlayerDeathTrigger, they can activate it more than once if their body is gibbed sometime after their death.
Last post
Well...
OnPlayerDeathTrigger:
Activated when a player is killed or removed.
So it works by design when reading the help. Gibbing a player will also remove the player instance from the world.
- 2 Replies
- 130 Views
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Last post by Gurt
Fri Sep 07, 2018 5:32 pm
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Unavoidable smash.
Replies: 29
by
mgtr14 » Sun Jun 12, 2016 12:50 pm
First post
Since the stun time after being hit is long enough, the player barely has enough time to roll, and jump up right after that and land a smash that you can't block nor avoid.
Put on slomo trough server commands and try doing that, Punch, roll and jump up and smash, everything done fast. And then try...
Last post
Yes, the kneeling time COULD be a malus to this move, but flat surfaces are so goddamn rare that any decent player will never kneel after doing this move.
And in the rare occasions that you find yourself on flat ground, if the enemy has a melee weapon with decent damage (such as a katana, or a...
- 29 Replies
- 2309 Views
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Last post by Del Poncho
Sun Jun 17, 2018 4:24 pm
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See the "y"
Replies: 3
by
Shark » Tue Mar 20, 2018 8:50 pm
First post
Don't is a bug, is a Design error
idk how, but in alphabetical don't bug...
too idk where post this...me sorry if i'm wrong
Last post
Just gonna flag this as by design. Some graphics card drivers together with certain resolutions will place certain letters one pixel up or down, to the left or right and sometimes introduce artificial pixels.
- 3 Replies
- 476 Views
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Last post by Gurt
Fri Jun 08, 2018 8:14 pm
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Punch still hits dive after i block
Replies: 3
by
Alexbra25 » Tue Jun 05, 2018 3:21 am
First post
In case you didn't understand, I tried to dive after blocking the punch, but it still hit me.
Last post
I understand, but I still think this shouldn't happen. I think the punch should be cancelled after I block it. Not the animation, but the hitbox.
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- 227 Views
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Last post by Alexbra25
Tue Jun 05, 2018 9:03 pm
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Server owner in a spot other than 1st
Replies: 1
by
Noble » Tue Jun 05, 2018 4:09 am
First post
Well, if you all don't know, a player joining a server is pulled to where is a team. One of these days I tried to see if I, the host, could set up teams automatically and then join my server and see myself in a spot other than the first one, and funny enough, I was able to do it.
What's weird...
Last post
By design if you have the built in event teams option set to on.
Improvements have been made with the introduction with two player local coop for the next version so you can't kick the host (no matter where the host is in the lobby).
- 1 Replies
- 130 Views
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Last post by Gurt
Tue Jun 05, 2018 7:21 pm
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GetProfile().Name not affected by SetProfile()
Replies: 1
by
CrusherCouger » Sat May 12, 2018 1:23 am
First post
Hello, I encountered a problem while scripting. Given an IProfile variable, one can access its Name value, which contains the name of that profile, as one may expect. However, once IPlayer.SetProfile is called with the given profile as the argument so that a player use that profile, the name of the...
Last post
The profile name is not used to anything as we decided that you must not be able to change the name of a real player. It's more of a left over right now as we remade how you name bots. In the release version of the game you will be able to change the name of a bot through the ScriptAPI as well.
- 1 Replies
- 207 Views
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Last post by Gurt
Sat May 12, 2018 5:14 pm
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Simple mistake in the survival map
Replies: 6
by
NoWay » Wed Mar 14, 2018 10:04 pm
First post
Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because...
Last post
I guess it makes sense. Just looks a bit odd.
- 6 Replies
- 570 Views
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Last post by Rick Sanchez
Tue Mar 20, 2018 2:35 pm
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Magnum bullets coming from the back of the gun.
Replies: 4
by
mgtr14 » Fri Mar 16, 2018 11:46 am
First post
This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.
Last post
We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall.
Imagine if we would try to...
- 4 Replies
- 349 Views
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Last post by Gurt
Fri Mar 16, 2018 7:12 pm
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Physics or something idk... barrel boosting
Replies: 7
by
Kyra » Mon Nov 28, 2016 1:05 am
First post
Idk if this was already pointed out or something... When you jump and kick before you land a on a crate, you move (fly) a few feet to the direction your facing. It happens with other objects too. Ill make a vid showing it in acton
Last post
Take a joke. :lol:
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- 977 Views
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Last post by Kyra
Fri Mar 16, 2018 6:47 am
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Knockdowns without critical hits
Replies: 4
by
Splinter » Thu Mar 15, 2018 3:30 pm
First post
As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made.
PS: sometimes the...
Last post
It didn't seem like multiple projectiles in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.
- 4 Replies
- 311 Views
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Last post by Splinter
Thu Mar 15, 2018 9:30 pm
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Minor visual bug: C4 pickup text is slightly misaligned
Replies: 2
by
Pricey » Fri Mar 03, 2017 12:47 pm
First post
When picking up a C4, the pickup text is slightly misaligned from the centre of the player, whether this is because it gets aligned by the hitbox or just because the word is small so its more noticable; I think it should be brought to attention.
Image:
Last post
Whatever the cause it we will leave it as it is.
- 2 Replies
- 544 Views
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Last post by Gurt
Tue Mar 06, 2018 8:32 pm
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Kicks increase percentage in Tutorial
Replies: 3
by
Blitz » Tue Dec 05, 2017 10:16 am
First post
I was playing tutorial as there were no good servers, on the stage where we get Katana to hit the opponent I was in that stage I was jumping and by mistake, I pressed the 'kick' key instead of Punch and found that the percentage had gone to 20. I'm not sure if this is a bug but It's maybe a...
Last post
We will just leave it as it is as long as we have that tutorial intact.
- 3 Replies
- 359 Views
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Last post by Gurt
Tue Mar 06, 2018 8:18 pm
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Match won't reset if players leave the game.
Replies: 3
by
Tom Th3 Assasin » Tue Mar 06, 2018 12:12 am
First post
This is a score bug where player's leave the game in between of a running match leaving you all alone in the map.You can only wander around the map or simply suicide till another player joins.Game won't reset.
This kinda screw's up your win 9-0ratio...
I don't know if this a bug or its meant that...
Last post
Yes,thanks for clearing up.
- 3 Replies
- 239 Views
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Last post by Tom Th3 Assasin
Tue Mar 06, 2018 7:55 pm
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[MAP DESIGN] Jumping a 2-tiles-sized window is difficult
Replies: 2
by
Noble » Sun Mar 04, 2018 1:27 am
First post
Apparently, you won't be able to jump a window of that size (I think it's 2 tiles) most of the times.
Sometimes you keep jumping and trying to jump through it and you simply don't pass.
Notice that I'm pressing right and it still doesn't work, and I kept only pressing the same keys, nothing...
Last post
By design. The underlaying box2D engine we use is not deterministic so one result may vary from another.
Elements in SFD isn't designed to work in every specific conceivable scenario that a map author can imagine.
Just because you can design something doesn't mean you should :). We try to keep...
- 2 Replies
- 261 Views
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Last post by Gurt
Sun Mar 04, 2018 12:10 pm
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Throw + dive at same time
Replies: 2
by
Noble » Sat Mar 03, 2018 11:50 pm
First post
Aparentally you can throw and dive at the same time if you throw and start dive at the same time you touch the ground after finishing a jump. It works with any throwing item (mines, knifes, etc).
|LPH| Shakal 've been doing this and I guess it's another popular bug between the players, which is...
Last post
While it's not by design we could leave the bug as it is. Let it be a Trick move or something. You're already have the items ready to be thrown so...
- 2 Replies
- 288 Views
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Last post by Gurt
Sun Mar 04, 2018 11:55 am
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Weather passes through train car
Replies: 2
by
Pricey » Wed Feb 21, 2018 9:38 pm
First post
Title explains it really, weather can pass through TrainCarLocomotive00A.
Last post
The weather effect passes through any dynamic object. This is by-design as we opt out to dynamically calculate each individual rain-drop where it should land so we do a lot of simplifications. One is that weather passes through dynamic objects.
- 2 Replies
- 265 Views
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Last post by Gurt
Thu Feb 22, 2018 9:50 pm
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Throwing visual bug ?
Replies: 6
by
hyper copter » Sun Jan 21, 2018 1:46 am
First post
This is what happened when someone tried to throw after he won the round
Last post
I got confused first and thought that his head is twisted and located in his shoulder (lol). then i looked carefully its actually a black tattoo with a short-sleeved shirt. And he has a stylish hat and gas mask on his face
- 6 Replies
- 504 Views
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Last post by Venom
Tue Feb 20, 2018 4:20 am
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Throwable objects sometimes goes through a player
Replies: 1
by
piterskiy » Mon Feb 05, 2018 3:22 pm
First post
There's nothing i can add, title explain everything.
Last post
There's actually a few situations where a throwable object can go through a player.
It can happen if the object bounce on something before hitting the player.
If can happen if the object has low enough velocity.
Another explanation is that the object never collided on the server but it might have...
- 1 Replies
- 216 Views
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Last post by Gurt
Mon Feb 05, 2018 5:30 pm
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