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All reported bugs that's actually by design.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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GetProfile().Name not affected by SetProfile()
Replies: 1
by
CrusherCouger » Sat May 12, 2018 1:23 am
First post
Hello, I encountered a problem while scripting. Given an IProfile variable, one can access its Name value, which contains the name of that profile, as one may expect. However, once IPlayer.SetProfile is called with the given profile as the argument so that a player use that profile, the name of the...
Last post
The profile name is not used to anything as we decided that you must not be able to change the name of a real player. It's more of a left over right now as we remade how you name bots. In the release version of the game you will be able to change the name of a bot through the ScriptAPI as well.
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Last post by Gurt
Sat May 12, 2018 5:14 pm
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Simple mistake in the survival map
Replies: 6
by
NoWay » Wed Mar 14, 2018 10:04 pm
First post
Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because...
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I guess it makes sense. Just looks a bit odd.
- 6 Replies
- 4810 Views
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Last post by Rick Sanchez
Tue Mar 20, 2018 2:35 pm
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Magnum bullets coming from the back of the gun.
Replies: 4
by
mgtr14 » Fri Mar 16, 2018 11:46 am
First post
This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.
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We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall.
Imagine if we would try to...
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- 3464 Views
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Last post by Gurt
Fri Mar 16, 2018 7:12 pm
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Physics or something idk... barrel boosting
Replies: 7
by
Kyra » Mon Nov 28, 2016 1:05 am
First post
Idk if this was already pointed out or something... When you jump and kick before you land a on a crate, you move (fly) a few feet to the direction your facing. It happens with other objects too. Ill make a vid showing it in acton
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Take a joke. :lol:
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Last post by Kyra
Fri Mar 16, 2018 6:47 am
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Knockdowns without critical hits
Replies: 4
by
Splinter » Thu Mar 15, 2018 3:30 pm
First post
As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made.
PS: sometimes the...
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It didn't seem like multiple projectiles in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.
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Last post by Splinter
Thu Mar 15, 2018 9:30 pm
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Minor visual bug: C4 pickup text is slightly misaligned
Replies: 2
by
Pricey » Fri Mar 03, 2017 12:47 pm
First post
When picking up a C4, the pickup text is slightly misaligned from the centre of the player, whether this is because it gets aligned by the hitbox or just because the word is small so its more noticable; I think it should be brought to attention.
Image:
Last post
Whatever the cause it we will leave it as it is.
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Last post by Gurt
Tue Mar 06, 2018 8:32 pm
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Kicks increase percentage in Tutorial
Replies: 3
by
Blitz » Tue Dec 05, 2017 10:16 am
First post
I was playing tutorial as there were no good servers, on the stage where we get Katana to hit the opponent I was in that stage I was jumping and by mistake, I pressed the 'kick' key instead of Punch and found that the percentage had gone to 20. I'm not sure if this is a bug but It's maybe a...
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We will just leave it as it is as long as we have that tutorial intact.
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Last post by Gurt
Tue Mar 06, 2018 8:18 pm
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Match won't reset if players leave the game.
Replies: 3
by
Tom Th3 Assasin » Tue Mar 06, 2018 12:12 am
First post
This is a score bug where player's leave the game in between of a running match leaving you all alone in the map.You can only wander around the map or simply suicide till another player joins.Game won't reset.
This kinda screw's up your win 9-0ratio...
I don't know if this a bug or its meant that...
Last post
Yes,thanks for clearing up.
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Last post by Tom Th3 Assasin
Tue Mar 06, 2018 7:55 pm
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[MAP DESIGN] Jumping a 2-tiles-sized window is difficult
Replies: 2
by
Noble » Sun Mar 04, 2018 1:27 am
First post
Apparently, you won't be able to jump a window of that size (I think it's 2 tiles) most of the times.
Sometimes you keep jumping and trying to jump through it and you simply don't pass.
Notice that I'm pressing right and it still doesn't work, and I kept only pressing the same keys, nothing...
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By design. The underlaying box2D engine we use is not deterministic so one result may vary from another.
Elements in SFD isn't designed to work in every specific conceivable scenario that a map author can imagine.
Just because you can design something doesn't mean you should :). We try to keep...
- 2 Replies
- 2361 Views
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Last post by Gurt
Sun Mar 04, 2018 12:10 pm
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Throw + dive at same time
Replies: 2
by
Noble » Sat Mar 03, 2018 11:50 pm
First post
Aparentally you can throw and dive at the same time if you throw and start dive at the same time you touch the ground after finishing a jump. It works with any throwing item (mines, knifes, etc).
|LPH| Shakal 've been doing this and I guess it's another popular bug between the players, which is...
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While it's not by design we could leave the bug as it is. Let it be a Trick move or something. You're already have the items ready to be thrown so...
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Last post by Gurt
Sun Mar 04, 2018 11:55 am
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Weather passes through train car
Replies: 2
by
Pricey » Wed Feb 21, 2018 9:38 pm
First post
Title explains it really, weather can pass through TrainCarLocomotive00A.
Last post
The weather effect passes through any dynamic object. This is by-design as we opt out to dynamically calculate each individual rain-drop where it should land so we do a lot of simplifications. One is that weather passes through dynamic objects.
- 2 Replies
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Last post by Gurt
Thu Feb 22, 2018 9:50 pm
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Throwing visual bug ?
Replies: 6
by
hyper copter » Sun Jan 21, 2018 1:46 am
First post
This is what happened when someone tried to throw after he won the round
Last post
I got confused first and thought that his head is twisted and located in his shoulder (lol). then i looked carefully its actually a black tattoo with a short-sleeved shirt. And he has a stylish hat and gas mask on his face
- 6 Replies
- 4969 Views
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Last post by Venom
Tue Feb 20, 2018 4:20 am
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Throwable objects sometimes goes through a player
Replies: 1
by
piterskiy » Mon Feb 05, 2018 3:22 pm
First post
There's nothing i can add, title explain everything.
Last post
There's actually a few situations where a throwable object can go through a player.
It can happen if the object bounce on something before hitting the player.
If can happen if the object has low enough velocity.
Another explanation is that the object never collided on the server but it might have...
- 1 Replies
- 1952 Views
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Last post by Gurt
Mon Feb 05, 2018 5:30 pm
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Character not relaying actions
Replies: 6
by
Supernigga » Mon Dec 25, 2017 7:49 pm
First post
Am I the only person who's character isn't relaying the actions 100% of the time? Sometimes my character refuses to kick, block, grab, or even roll. Is this a bug? My computer/keys being crappy? My connection tends to be pretty good, but it still occurs. What the heck is going on and how do I fix...
Last post
The whole Client-Server network code is a complex topic in SFD. But to simplify it:
Most actions need to be transmitted to the server first before being activated.
Like punches, block does have a small activation time before you actually block on the server. If you press block a few frames before...
- 6 Replies
- 4394 Views
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Last post by Gurt
Sat Jan 27, 2018 4:07 pm
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Kneeling/crouching after falling from object and attacking
Replies: 6
by
Splinter » Sat Jan 20, 2018 3:08 am
First post
As you melee pros know, you can drop from objects and small heights and attack midair without having to kneel/crouch. But sometimes you kneel anyway. I notice this more often in other people's servers, but as you can see in the video, it can happen in your own server too.
(please activate HD...
Last post
This makes me conclude that the Box2d engine wasn't supposed to be used to make online games with physics-critical gameplay, we will suffer this less when the single player scene will be fed more with the release of the campaign.
- 6 Replies
- 4571 Views
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Last post by JakSparro98
Wed Jan 24, 2018 9:07 pm
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WaterZone and AcidZone reaction on non-Player objects
Replies: 3
by
NTN9 » Sat Dec 16, 2017 9:52 pm
First post
As you know, WaterZone and AcidZone react on players with sound and visual effect. But they don't do this with Objects, Items, and other Foreground Tiles.
Last post
Games like Terraria have the benefit of having a strict tile-based grid. SFD don't have that which means you can create very complex structures. We're not going to have any water simulation what-so-ever. Water is just some esthetics in SFD to create limitations in your map without using invisible...
- 3 Replies
- 2930 Views
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Last post by Gurt
Wed Dec 20, 2017 8:35 pm
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Map editor: farbg tiles dynamic doesn't work
Replies: 4
by
Kawabanga » Wed Nov 01, 2017 10:45 pm
First post
Farbg tiles have an option to switch between static/dynamic, but it doesn't work now. They're static all the time, regardless which option is selected. I would like having them possible to change to dynamic back again.
Last post
I want to assure, if this is permanent or temporary situation? Hopefully one day all will come back, otherwise on the run maps lose a lot.
- 4 Replies
- 3747 Views
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Last post by Kawabanga
Mon Dec 11, 2017 9:23 pm
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Hitbox and weapon origin not updating when using a size modifier
Replies: 4
by
JakSparro98 » Sat Dec 02, 2017 11:02 pm
First post
Player hitbox size and weapon origin same as the standard player size, same apply to some minor issues like the size of the bullets shells, dropped magazines, etc.
Last post
Here to you:
Anyway this hitbox issue is the lesser evil if you fight with melee, the biggest is what KliPeH said about what I tried to say about the wrong positioning of all the weapon emitters (projectile and muzzle flash spawn position, bullet shells spawn position and their sizes), cause...
- 4 Replies
- 3543 Views
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Last post by JakSparro98
Sun Dec 03, 2017 4:10 pm
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Speedhacks with big latency
Replies: 3
by
Venom » Sun Nov 19, 2017 11:21 am
First post
My antivirus update was downloading and i joined a local server which was nearby to my location. Still i was having 2000 ping. That was usual but i
could notice a difference this time.
The game speed changed by itself, something like x2 of the usual. I found i could sprint really fast and every...
Last post
This has been around since the first versions of the game.
If the client thinks it's lagging behind it will try to speed up and vice versa. It's not optimal in SFD but as long as you don't have any sever network jitter it's OK.
- 3 Replies
- 3108 Views
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Last post by Gurt
Sun Nov 19, 2017 4:01 pm
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Score resets in zombie
Replies: 1
by
[Failman] » Fri Nov 10, 2017 1:47 am
First post
The score always resets when we enter the new zombie mode stage, it's kind of annoying because I can't leave a server open without the score constantly resetting, this makes racking up wins a bit of challenge. I think it's because I usually set map rotation to official maps only and Zombie map is...
Last post
The whole map rotation feature right now only rotates between all installed maps if they are official maps. The survival map is an official map.
Once we start to create more survival maps and campaign maps (and other type of maps) for future updates we need to refine this so you can select a...
- 1 Replies
- 2030 Views
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Last post by Gurt
Fri Nov 10, 2017 6:39 pm
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Tiles won't place in map editor
Replies: 2
by
The Dank Raptor » Mon Aug 28, 2017 1:59 am
First post
Whenever i drag a tile/block from the list to the map it just doesn't place itself and i have to drag it again, after a few tries dragging the tile it finally gets placed (in the exact same spot).
Last post
Do not double-click in the tile list. Single click+hold and drag it out in the editor. Clicking first in the editor might help before attempting to drag in a tile again if it doesn't work the first time around.
- 2 Replies
- 2598 Views
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Last post by Gurt
Fri Oct 06, 2017 12:58 pm
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Profile "Censor Bar" Blocking Clothing
Replies: 5
by
Danger Ross » Thu Sep 21, 2017 7:38 am
First post
The censor bar I was referring to is the square around the crotch on naked characters. For some reason this square is still prominent over Chest Under which really bugs me because it ruins this design that used to work before pants were added.
Last post
Thank you... but it doesn't look good anymore :cry:
- 5 Replies
- 4203 Views
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Last post by Danger Ross
Thu Sep 21, 2017 6:03 pm
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Two instances of me in the same server after disconnection
Replies: 3
by
jlo » Thu Aug 24, 2017 1:46 am
First post
I legit just hosted a server I joined I lost connection I joined back and there were 2 of
me There was 1 CC JLO and CC JLO 2 the 2nd was me
I send it
Please fix this bug I dont know wtf happend!
This user has been issued a warning for breaking the following forum rule:
Rule #10 - Post...
Last post
You most likely got a new IP and got disconnected. When you joined again you joined as a new user. Your old character will disconnect shortly after. Don't worry.
- 3 Replies
- 3087 Views
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Last post by Gurt
Thu Aug 24, 2017 7:55 pm
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Audio output (music/sound) bug
Replies: 3
by
Splinter » Fri Jun 03, 2016 9:01 pm
First post
I just found this crazy bug that makes the game audio go through separate outputs. Here's a detailed explanation:
I have my CPU connected to a TV via HDMI cable. The sound comes from the TV, but when I connect earphones/headphones on the CPU, the TV stops reproducing sound, and the audio goes to...
Last post
*Bump*
I think this has been fixed now, just so you know. I change from headphones to monitors and the sound and music swaps output real-time.
- 3 Replies
- 3270 Views
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Last post by Splinter
Thu Aug 03, 2017 8:25 pm
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Stuck in wall
Replies: 2
by
Bad Clown » Sun May 14, 2017 12:48 pm
First post
Hi guys
I was normally playing on Subway,and then I dive in the train and I got stuck in the wall
It was a laggy server so It's maybe dat
some pictures tho :
I have 50 screenshots of dat
well it was really funny so don't fix it please :v
Last post
Lol I got stuck in the same place.
- 2 Replies
- 2868 Views
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Last post by Soderberg
Mon May 15, 2017 10:30 am
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