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Here you can find all verified bugs in SFD.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 5639 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About verified bugs
by
Gurt » Thu Mar 17, 2016 8:04 pm
Verified bugs are all reported bugs that is verified in some way (video or replicated by us) that it is a bug in the code/data in SFD.
When solved they will be moved to the Solved section and locked.
- 0 Replies
- 2091 Views
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Last post by Gurt
Thu Mar 17, 2016 8:04 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 17246 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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flamethrower immunity
by
Zyfex » Sat Jun 18, 2016 11:23 pm
while shooting at the ground with their own flamethrower, players are immune to the fire as long as they continue shooting
- 0 Replies
- 1388 Views
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Last post by Zyfex
Sat Jun 18, 2016 11:23 pm
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bolt/pump-action continues after sheath
by
Zyfex » Wed May 25, 2016 4:03 am
if the player is fast enough, after they shoot, they must sheath their weapon and re-draw the weapon as quickly as possible for the above to happen
- 0 Replies
- 1398 Views
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Last post by Zyfex
Wed May 25, 2016 4:03 am
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grenade while rolling
by
Zyfex » Sun May 15, 2016 1:31 am
fighters can begin cooking a grenade if they press the attack button and begin a roll at the same time (which brought up the idea of being able to roll while cooking grenades as a feature)
- 0 Replies
- 1429 Views
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Last post by Zyfex
Sun May 15, 2016 1:31 am
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clients see their stamina drain while ie is active
Replies: 1
by
Zyfex » Mon Apr 04, 2016 1:44 am
First post
any client's stamina will drain to about 2/3 left whenever ie is active
Last post
Infinite energy should be considered as a cheat and mostly a debugging feature. It is not fully supported when it comes to the GUI.
- 1 Replies
- 1920 Views
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Last post by Gurt
Mon Apr 04, 2016 8:16 pm
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Kicking on objects make you fly
Replies: 6
by
Zyfex » Wed Mar 16, 2016 8:16 pm
First post
If you stand near the edge of an object and kick while also trying to roll, your character will crouch (it's similar to the infinite crouch one).
: if you jump right after inputting the roll, your character will fly and perform another kick automatically.
Pre-Alpha 1.8.8
Note: Originally...
Last post
Sounds like someone has programmed before and snapped up one or two things how SFD works. As we use the Box2D engine together with some own rules of ours for the players movement the combination isn't perfect when standing on objects accelerating fast as you can get flunged away like a catapult. We...
- 6 Replies
- 3926 Views
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Last post by Gurt
Fri Mar 25, 2016 12:32 pm
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Slight teleportation after throwing grenades while keep manual aiming
by
Zyfex » Thu Mar 17, 2016 8:28 pm
If the player holds the aim button while using a throwable, they can walk once it's been thrown and still aim in the same direction (OK!). however, doing this can sometimes cause the player to teleport a couple steps in the direction they're headed.
Originally found by Zyfex.
Pre-Alpha 1.8.8
- 0 Replies
- 1569 Views
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Last post by Zyfex
Thu Mar 17, 2016 8:28 pm
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Text markers stop renders outside the camera
Replies: 1
by
M_M_M » Wed Mar 16, 2016 8:28 pm
First post
Text from BgText will stop rendering if the marker goes too far off-screen. This is most obvious with the dynamic camera and background that relies primarily on resized text for decoration.
Pre-Alpha 1.8.8
Note: Originally found by M_M_M
Last post
Will be like that as decorative text is pretty special. Maybe we will tweak it in later versions.
- 1 Replies
- 1827 Views
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Last post by Gurt
Wed Mar 16, 2016 8:29 pm
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Quick usage of portals
Replies: 1
by
Zyfex » Wed Mar 16, 2016 8:14 pm
First post
if you press left and right while entering a portal, your fighter shows of their turbo boostin skills. it's old so im sure everyone has seen it before.
(last bit of video)
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
I'm not sure if we should solve this but we should probably add a smaller cooldown for the portals at some point.
- 1 Replies
- 1880 Views
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Last post by Gurt
Wed Mar 16, 2016 8:15 pm
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Long weapons can get stuck in walls if dropped close enough
Replies: 1
by
Zyfex » Wed Mar 16, 2016 7:39 pm
First post
The assault rifle, sniper, and carbine can get stuck in walls if they're close enough when dropped.
if you look close enough, when i go for the bazooka, you can see a mine stuck in the wall (which is what i get hit by).
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
We will not be able to solve the mines unless we round the mines edges so they all off things as they have fixed rotation and the box2D engine is the box2D engine.
Dropping weapons don't check for enough free space as that can be impossible in certain situations anyway (like being cramped in a...
- 1 Replies
- 1854 Views
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Last post by Gurt
Wed Mar 16, 2016 7:43 pm
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No item collision on huge red metal crates ?
Replies: 1
by
Zyfex » Wed Mar 16, 2016 7:35 pm
First post
items that the player can hold are able to go through the red metal crate
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
If I remember right that specific crate is designed like that. Similar to how items can be under hanging crates (as seen to the very right). Maybe we should change this as the metal crate is as huge as it is.
- 1 Replies
- 1898 Views
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Last post by Gurt
Wed Mar 16, 2016 7:37 pm
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