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Here you can see some of our planned features for Superfighters Deluxe.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 18406 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 30940 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Superfighters Deluxe Planned Features
Replies: 19
by
Gurt » Tue Mar 01, 2016 10:14 pm
First post
This is a list of planned features for Superfighters Deluxe that's not yet finished.
As the game is released on Steam we're working on post-launch updates.
Edit 2019-08-16 : Since our decision to not make any new major content updates for SFD and instead begin thinking about our next project, the...
Last post
Because each of those features would literally take months to make, test, and get working alongside everything else in the game. We'll be thinking about little things we can add in future, but big new features like the grappling hook are out of scope I'm afraid.
- 19 Replies
- 26211 Views
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Last post by Hjarpe
Sat Aug 17, 2019 11:20 am
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[CANCELLED] Planned feature: Jetpack
Replies: 26
by
Gurt » Wed Mar 09, 2016 7:49 pm
First post
Planned feature: Jetpack
Fly with style and reach those far away places with ease and speed as long as you have fuel.
- A powerup that's equipped automatically.
- Uses fuel like the flamethrower.
- The jetpack is activated automatically by holding the jump button or pressing up while in air.
-...
Last post
> imagine
For the curious ones: this was an experimental item for SFR...
- 26 Replies
- 25392 Views
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Last post by Odex64
Thu Mar 09, 2023 9:49 am
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[DONE] Planned feature: Special ammo
Replies: 35
by
Hjarpe » Tue Mar 29, 2016 9:29 pm
First post
-Special ammo will modify your current firearm, much like the laser sight.
-When you pick it up, it refills your gun with special ammo. If your gun is fully loaded you get an extra reload.
-You will use the special ammo until your next reload.
Explosive ammo :
-Bullets do extra damage in a small...
Last post
Would've marked it as done myself, still waiting on those explosive rounds.
- 35 Replies
- 27496 Views
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Last post by KliPeH
Sun Jun 16, 2019 10:13 pm
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[CANCELLED] Planned feature: Tazer
Replies: 11
by
Gurt » Wed Mar 09, 2016 9:22 pm
First post
Planned feature: Tazer
This is a stretch goal and might not appear in the finished game at all.
Shots out electrical wires and electrocutes the opponent.
- Limited range weapon (simiar to the flamethrower) occupying the handgun slot.
- Anyone hit will be stunned and damaged over a smaller...
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its shocking to me how few puns there are about how electrifying the experience of using the tazer in game would be
I kind of think of it as a shorter range alternate flare gun to use (which would work very well when players try to run or when you yourself are running)
I would very much like to see...
- 11 Replies
- 11980 Views
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Last post by MOOADAM
Tue Mar 12, 2019 6:16 pm
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[CANCELLED] Planned feature: Boomerang
Replies: 19
by
Gurt » Wed Mar 09, 2016 6:55 pm
First post
Planned feature: Boomerang
This is based on a suggestion from Bash Kraken which we liked. Thanks Bash Kraken!
A boomerang that can pass through objects and return to the caster while dealing damage when passing through objects and players.
- The boomerang is a throwable weapon.
- A boomerang...
Last post
Merged, thanks.
- 19 Replies
- 17318 Views
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Last post by KliPeH
Tue Mar 12, 2019 10:21 am
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[DONE] Planned feature: Whip
Replies: 27
by
Gurt » Wed Mar 09, 2016 8:59 pm
First post
Planned feature: Whip
A short ranged melee weapon that can go through objects and disarm opponents.
- The whip is a melee weapon with a reach similar to the flamethrower.
- The whip goes through all dynamic objects and damages them.
- All items hit will fly back a bit towards the player using...
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What if in next campage you add like Egypth and the main character have whip and also torch or second weapon because
Indiana Jones so had 2 weapons so more realistic
- 27 Replies
- 24072 Views
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Last post by King Proshka
Sun Mar 03, 2019 9:36 pm
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[CANCELLED] Planned feature: Body armor
Replies: 22
by
Gurt » Tue Mar 08, 2016 8:53 pm
First post
Planned feature: Body armor
This is a stretch goal and might not appear in the finished game at all.
Body armor can limit and absorb certain damage.
- Body armor can absorb certain types of damage to a certain degree.
- Max 100 armor can be collected (you start with 0).
- Different armor...
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Similar to 🅱️ortnite. Kinda opposed to that though. Feel like it doesn’t really make sense if it’s just armour. If it is a power up then yeah. But I imaged it to be a wearable armour.
- 22 Replies
- 19968 Views
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Last post by RickAvory
Mon Feb 25, 2019 7:58 pm
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[DONE] Planned feature: Strength powerup
Replies: 38
by
Hjarpe » Tue Mar 29, 2016 9:51 pm
First post
-Occupies the fifth weapon slot and can be used at any time, just like slo-mo.
-Lasts something like 30 seconds.
-Increases the damage and force of all your melee attacks. Knockdowns hurl enemies much further.
-Increases your resistance to all damage.
-Increases your size by 25% or so.
-Should you...
Last post
already added
- 38 Replies
- 28167 Views
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Last post by winter hell
Sat Feb 09, 2019 5:42 am
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[DONE] Planned feature: Chainsaw
Replies: 22
by
Gurt » Tue Mar 08, 2016 8:39 pm
First post
Planned feature: Chainsaw
A chainsaw that can be used while running in melee.
- Chainsaw will take up the melee slot.
- The chainsaw will use fuel similar to the flamethrower.
- You use the chainsaw by holding the attack button.
- You can move while using the chainsaw (We have not decided if it...
Last post
dosent say done when this is already a added item to the finish game gurt post this as done plssss
- 22 Replies
- 19682 Views
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Last post by winter hell
Wed Feb 06, 2019 1:26 am
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[CANCELLED] Planned feature: Grappling hook
Replies: 21
by
Gurt » Wed Mar 09, 2016 8:28 pm
First post
Planned feature: Grappling hook
This is a stretch goal and might not appear in the finished game at all. But it's still a planned feature.
A grappling hook to allow you to freely swing around.
- A limited range weapon. The reach might be somewhat further than a flamethrower.
- Will probably...
Last post
Still waiting on news regarding it, tho.
- 21 Replies
- 19868 Views
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Last post by Billy
Sat Jan 12, 2019 12:34 am
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[DONE] Major feature: Campaigns
Replies: 67
by
Hjarpe » Sat Mar 12, 2016 5:52 pm
First post
Campaigns will be the story mode of SFD - standalone adventures that you can play through alone or with friends.
The official campaigns
-Will support singleplayer and up to 4 player co-op. Combat difficulty will scale with the number of players.
-Will be designed to be finished in under an...
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Prime Time in Sunny City was a blast, I'll tell ya that! Had a good time playing it with other people.
- 67 Replies
- 52449 Views
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Last post by MrClownie
Sat Dec 01, 2018 1:39 am
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[DONE] Planned feature: Shock baton
Replies: 27
by
Gurt » Wed Mar 09, 2016 9:27 pm
First post
Planned feature: Shock baton
An electric shock baton with limited charges that electrocutes players on hit.
- Like the ordinary baton but also electrocutes players when hit.
- Hit players will be stunned for longer and take slightly more damage.
- The shock baton will have a cooldown between...
Last post
Now add uniform stormtrooper to this .
- 27 Replies
- 22229 Views
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Last post by Shark
Sun Jun 03, 2018 5:41 pm
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[DONE] Planned feature: C4
Replies: 28
by
Hjarpe » Sat Mar 12, 2016 4:34 pm
First post
The C4 will be a remote-detonated bomb.
-You will only be able to carry one at a time.
-After throwing the C4 you will have the detonator in your hand / thrown slot. With the detonator drawn, pressing the attack button detonates the C4.
-If you are disarmed of the C4, the detonator will go with...
Last post
Good point. Fixed!
- 28 Replies
- 22443 Views
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Last post by Hjarpe
Thu Feb 01, 2018 3:09 pm
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[CANCELLED] Planned feature: Parachute
Replies: 13
by
Hjarpe » Tue Apr 05, 2016 11:34 pm
First post
This came from an idea discussed in this thread -- thanks to The Adventurer and the other contributors!
-Found in supply crates.
-Fills the powerup slot just like slo-mo.
-You can only have one parachute at a time.
-One-time use.
-Activated by pressing 5 when in mid-air (jumping, knocked down or...
Last post
What about if you fall with a parachute you will still be able to shoot Just Cause style from it but the weapoons you will be able to use will be from second slot (UZI, pistol, magnum etc.), but you will still be able to shoot your own parachute too. And if someone shoots it you won't insta fall...
- 13 Replies
- 11793 Views
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Last post by btelchi
Sun Feb 05, 2017 8:38 pm
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[DONE] Ability to grab enemies
Replies: 128
by
Hjarpe » Tue Jun 07, 2016 10:34 pm
First post
This idea has been un-canceled. Here's why!
- Grabbing an enemy is done by pressing block and a direction key (left or right) at roughly the same time.
-Your fighter will first throw back his arms (weapon auto-sheathed) and then rush forward with his arms outstretched, charging . If you run into...
Last post
It should take more stamina to throw. Think about it, first you raise the fighter over your head then lunge him/her forward. That's 100-200 pound in real life.
- 128 Replies
- 88091 Views
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Last post by Gmax
Sun Jan 01, 2017 5:30 am
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[DONE] Major feature: Player accounts
Replies: 55
by
Hjarpe » Sun Mar 13, 2016 11:21 am
First post
-You will sign up on our main website, mythologicinteractive.com.
-When logged in, you will be able to buy and download the full version of SFD and hopefully future games we make.
-The SFD launcher will have a login window. You'll need to login to use any online features, but there will also be an...
Last post
Can you change your SFD account name, or in the worst case, delete your account? This is because I don't want my real name to appear as my account name.
Thank you in advance :)
- 55 Replies
- 40574 Views
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Last post by Soikk
Tue Dec 06, 2016 1:47 pm
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[DONE] Major feature: Dedicated server software
Replies: 19
by
Gurt » Wed Mar 09, 2016 7:09 pm
First post
Major feature: Dedicated server software
Completed for Pre-Alpha 1.9.0:
- A standalone .exe file that will start a server for SFD.
- Will start a smaller window where you can set all rules you can see in-game.
- A list over current players.
- A chat section where you can monitor the chat or type...
Last post
Shit, I think thats too ambitious. Not everybody can have that. (5 servers w/ really good pings)
- 19 Replies
- 15390 Views
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Last post by Guille_dlC
Tue Nov 22, 2016 3:03 pm
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[DONE] Major feature: Ability to throw items
Replies: 18
by
Gurt » Tue Mar 08, 2016 9:28 pm
First post
Major feature: The ability to throw items.
Any thrown item would hit players and potentially damage them. Being hit in the air will knock you down. This is preparation for throwable weapons (throwing knives/shurikens, etc...).
- To throw an item you need to enter a throwing mode by tapping G (by...
Last post
I came along to ask this, what happens if my enemy throws an active grenade at me and i block it? what do i get? a coocking grenade on my hand waiting to explode? or a instant catch-and-throw-back-at-the-enemy's-face reaction?
- 18 Replies
- 16248 Views
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Last post by AnimalWithin
Tue Nov 15, 2016 8:49 pm
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[DONE] Major feature: New camera
Replies: 15
by
Gurt » Thu Mar 10, 2016 5:56 pm
First post
Major feature: New camera
A more refined camera with a few modes to toggle between.
- The ability to switch between a few default camera modes.
- Default static: Like today. Shows the whole map.
- Default dynamic: A new dynamic camera that won't clip outside of the map borders like it does...
Last post
Hi guys!
I got this great camera-idea, which contains following:
-For each player there is an individual camera, so every player has their own wiews. This would help in really big maps
but also is a lot of job to fix it.
-Rectangle also shows the arrows in the corners and sides where the...
- 15 Replies
- 13371 Views
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Last post by Motto73
Fri Aug 19, 2016 10:50 am
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