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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16411 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting any found bug or problem
by
Gurt » Mon Mar 07, 2016 7:03 pm
Some additional rules before you post a bug or problem topic.
Do a search before and see if anyone has already reported the bug or problem you're about to post.
If a topic about the bug already exist then you can contribute with new or additional information if suitable.
When reporting a bug...
- 0 Replies
- 4040 Views
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Last post by Gurt
Mon Mar 07, 2016 7:03 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28701 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Bots doing weird things in the new campaign
Replies: 4
by
Powerbombs » Wed Feb 06, 2019 5:14 am
First post
Warning - Possible spoilers to those who have not played the new campaign yet!
As the title states, so far I've seen a couple of glitches involving bots.
The first glitch I've encountered in this new campaign involving bots is the possibility of them spawning under the four tanks you spawn...
Last post
Marcel: Stave!
Stave: ... go on without me...
Eugene: But the castle is falling apart!
Stave: There's no time... goodbye...
- 4 Replies
- 3303 Views
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Last post by Splinter
Thu Feb 07, 2019 12:25 am
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LocalStorage Failed to save script data
Replies: 1
by
JakSparro98 » Mon Feb 04, 2019 9:28 pm
First post
Maybe I'm doing something wrong but after executing Game.LocalStorage.SetItem( key , value ); I get this message from the console. It's a security exception similar to when you try to force an I/O call without using the script interface, but in this case it's a legit one :roll:
Last post
Thanks for reporting. Turns out the IO operation thread was running in the wrong context (still from the ScriptAPI) in the released version. Fixed in a hotfix, so just update your game and it will work now.
- 1 Replies
- 1585 Views
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Last post by Gurt
Tue Feb 05, 2019 7:46 pm
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Blood disappears from bodies after dying
Replies: 4
by
The Potatolord » Wed Dec 05, 2018 2:07 am
First post
Noticed how players become bloodier the lower health they have. This is cool, but I've also noticed that the blood disappears when the player dies. This may be only bots though, haven't paid enough attention in MP
Last post
Only instance when the blood disappears is when the body gets burned.
- 4 Replies
- 3454 Views
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Last post by Gurt
Sun Jan 27, 2019 3:07 pm
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One guy using cheats to make their load time endless
Replies: 7
by
piterskiy » Sat Jan 19, 2019 7:06 pm
First post
Right now, he's sitting on blurry's, it was like 15 min and he's only at 15%. And he's not getting kicked or anything, please fix asap
P.S btw he's telling people to say he's the best to stop it lol
Last post
I feel like a simple solution to this would be to add an auto kick feature that boots out anyone that takes more than X amount of time to load. For example, we have commands such as max ping and max idle time which automatically boot individuals that the server sees as unfit. It doesn't have to...
- 7 Replies
- 5140 Views
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Last post by RickAvory
Sun Jan 20, 2019 4:23 pm
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Lead pipe hurtbox doesn't match it's sprite.
Replies: 3
by
mgtr14 » Mon Dec 03, 2018 8:34 am
First post
Title. The tip of the lead pipe doesn't count, and can be very misleading. I'd either make the sprite match the hurtbox or extend the hurtbox.
Last post
Completely forgot to link the video.
This was before the official release so I’m not sure if anything was fixed, but there are a lot of issues with hitboxes still currently. Whenever I kick, I want to say around 10% of the time it will just not work. I always assume it was just an error on my...
- 3 Replies
- 2420 Views
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Last post by RickAvory
Sat Dec 08, 2018 5:22 pm
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Servers are working on the hacked version
Replies: 14
by
Diamond TH » Mon Dec 03, 2018 9:40 am
First post
Well, It had to happen. SFD got hacked like every other game that releases on Steam. And one would think: So what? They don't have what we have. Let these losers play with bots, nothing else.
My friend tested it out and we figured out a problem. They CAN play in multiplayer with other people on...
Last post
oh I'm so sorry, I'm new to the forum and I did not know who to tell about this.
So sorry
- 14 Replies
- 9263 Views
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Last post by willy
Wed Dec 05, 2018 5:48 am
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They took off those police clothes?
Replies: 6
by
Nets p2 » Mon Dec 03, 2018 11:55 am
First post
They took off those police clothes?
Last post
I think it's fine, because new players will fight on multiplayer against people with cool clothes and they'll think How do they have those cool clothes? I want them too! and they'll try to figure out how to get them.
- 6 Replies
- 4621 Views
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Last post by Splinter
Tue Dec 04, 2018 4:39 pm
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Gibbing bodies in campaign still activates triggers
Replies: 1
by
JakSparro98 » Sat Dec 01, 2018 5:02 pm
First post
SFD version 1.0.0e
When the meatgrinder is defeated the music stops, if you try to gib his corpse the music trigger will be activated and soon after will fade out.
The last guy to the right in the Pit chapter cutscene can make the metro law guards restart their dialogues if his corpse is gibbed.
Last post
Hmm. Maybe we should split up the PlayerDeath event to two: PlayerDeath (when the player gets killed either by damage, gibbing or falling outside the map) and another PlayerRemoved (when a body gets gibbed, or removed by falling outside the map). The PlayerDeath would run before PlayerRemove in...
- 1 Replies
- 1355 Views
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Last post by Gurt
Sat Dec 01, 2018 5:22 pm
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Game crash
Replies: 1
by
JakSparro98 » Sat Dec 01, 2018 5:15 pm
First post
The title is a bit miserable but there is nothing else to say, the game just crashed in a campaign chapter, here the two logs from the event viewer:
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1023
2
0
0x80000000000000
444827
Application
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Applicazione: Superfighters Deluxe.exe Versione framework: v4.0.30319...
Last post
What I can gather from this is the following (using google translate):
The process was terminated due to an internal error of the .NET runtime to IP 0FC268EF (0FAE0000) with exit code 80131506.
Probably something in the CLR as it indicates the clr.dll
I suggest you repair your .NET installation (or...
- 1 Replies
- 1472 Views
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Last post by Gurt
Sat Dec 01, 2018 5:20 pm
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Getting up when pumping shotgun in cover
Replies: 3
by
Splinter » Wed Nov 07, 2018 12:13 pm
First post
When you reload a pump-action shotgun, you can stop reloading by pressing A, which is very useful. But if you quickly tap A while reloading in cover, your character will stand up from the cover and expose himself to getting shot.
Last post
wow i didnt know that untill now
- 3 Replies
- 3110 Views
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Last post by kazy
Sun Nov 18, 2018 6:58 pm
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Jump punch fall damage
Replies: 1
by
kazy » Sun Sep 02, 2018 9:06 am
First post
Beta v1.3.0b
So I joined a high ping server and I was spiking around 300-500 ping. When I jumped and punched over a trashcan I took fall damage.
Now I was curious to find out what caused this to happen so I kept jumping and punching, trying to recreate what I did and to my surprise it happened...
Last post
That's just too much ping to work with. The server/client can't sync properly. We have not design the game to run at such high latency (I think I have said in the past we have designed it to run up to 100 in ping or something). We're probably going to force server-side-only movement for players...
- 1 Replies
- 1661 Views
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Last post by Gurt
Sun Sep 02, 2018 10:24 am
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falling body still has the tendency to grab ledge?
by
Tom Th3 Assasin » Tue Aug 28, 2018 4:12 pm
falling body with fleeing arms still grab ledges?i think this is a delay or high latency factor's causing this bug,in game performance issue which caused it or a server side performance issue.i dont know for sure
Worse than above this even occurs in solo-zombienightmare run where just you against...
- 0 Replies
- 1597 Views
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Last post by Tom Th3 Assasin
Tue Aug 28, 2018 4:12 pm
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Players Move Slower Than Objects on Conveyor Belts
Replies: 4
by
Wozenbelt » Sun Mar 27, 2016 1:29 am
First post
, and I'm wondering why this is. If you try to take cover behind an object like a barrel or hanging crate, you're taken out of cover after some time. This is because the object moves slightly faster than you. It couldn't have to do with weight, because both small crates and large crates move faster...
Last post
thxman
Yeah, I thought I'd take the leap and report this as a bug rather than a general discussion point, as I'm still unsure why this happens. Here's a video taken today in the current build:
I am slowly pulled out of cover.
- 4 Replies
- 3459 Views
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Last post by Wozenbelt
Fri Aug 24, 2018 3:07 am
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Broken Map Script Thing
Replies: 5
by
Proxmin-O » Fri Jul 27, 2018 5:13 am
First post
As the title says,when i open a map with script on it (some maps works) and open the Script API and then close it. this error occurs:Superfighters Deluxe has not responding,is there any way to fix it,i tried uninstall but never work.
thanks anyways.
Last post
Thanks for all your comments
- 5 Replies
- 3960 Views
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Last post by Proxmin-O
Thu Aug 09, 2018 11:59 am
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Selecting custom map bug
Replies: 3
by
Splinter » Sun Aug 05, 2018 10:39 pm
First post
When you go to the Host Options screen, you can select the map category: Versus (official) , Survival (official) , custom , all custom maps and all maps . When I select custom and scroll down the list of maps, some of the custom maps I have don't show up there. If I try to select it via game...
Last post
That specific map you link to is a template map (will say Template: Yes if you double-click on it) - they only show up in the map editor. You need to save it as a non-template map by opening it in the map editor and select Save As Map .
Template maps purpose is to be some kind of experiment...
- 3 Replies
- 2307 Views
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Last post by Gurt
Mon Aug 06, 2018 10:54 am
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Rolling to the wrong side
Replies: 3
by
Splinter » Fri Jul 27, 2018 4:30 am
First post
Sometimes you try to roll and your character rolls to the opposite side. I'm not sure how to do this bug. I think it's usually when you get knocked down by a thrown item, but not restricted to only that.
Last post
I recall encountering this problem myself at some point and fixing it while tinkering with something else. I just can't find it in any logs now. Hopefully it is fixed for the release version. Recovery rolling the wrong direction sounds familiar.
- 3 Replies
- 2323 Views
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Last post by Gurt
Tue Jul 31, 2018 4:19 pm
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missing tiles or something at police station
Replies: 3
by
piterskiy » Wed Jul 18, 2018 10:17 am
First post
so basically, at this spot you can throw your grenades through textures, or tiles, i dont know how you call them.
Last post
I think this may have to do with where the bullets come out of a weapon. For example, the bullets from silenced weapons (as they're the longest) exit the weapon at a different location to say a magnum (which this exploit does not work with) because its barrel is longer.
As for the grenade exploit,...
- 3 Replies
- 2797 Views
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Last post by Pricey
Wed Jul 18, 2018 10:25 pm
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Disappearing Graphics Glitch
Replies: 2
by
Spider-Man » Tue Jul 17, 2018 6:53 am
First post
On custom maps, some of the blocks (entire areas, even) will simply not appear at all, leading to very cheap deaths and misleading layouts. Restarting the game does not fix this issue, either
Last post
As the problem is related to custom maps (or maybe scripts) you will have to ask the author of the map to fix said problems.
- 2 Replies
- 2381 Views
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Last post by Gurt
Tue Jul 17, 2018 5:38 pm
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Reloading Issue
Replies: 5
by
porky » Mon Jun 18, 2018 8:47 am
First post
I do not know why this happens but whenever I need to reload, well, I press reload but ... sometimes I have to press it one or two more times for the character to actually do it.
It doesn't always do this but it happens enough for it to be a problem. This is one of the many problems I have with...
Last post
I've had the same problem, and it was just because I kept spamming the attack button even after I ran out. If you try to shoot while you're empty, you will hear a click and get a small delay before being able to reload. Timing can be a bit weird, so I would suggest only pressing the shoot button as...
- 5 Replies
- 3835 Views
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Last post by mgtr14
Sat Jul 14, 2018 11:02 pm
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Block Phasing
Replies: 5
by
porky » Sun Jul 01, 2018 6:30 am
First post
Are their intended instances where block doesn't defend you from attacks ?
I noticed plenty of times where my character would put his hand up, acting
out the block action, and my opponent's attack would go right through
that and still take damage ?
Is that intended or a glitch ? (it happens...
Last post
One big problem with this game is that it is very ping dependent. Mythologic Interactive designed their game in such a way that the attacks are delayed by what type of ping you have. Hence someone with 20 ping is going to have a huge advantage over someone with 150 ping. If Mythologic Interactive...
- 5 Replies
- 4149 Views
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Last post by RickAvory
Fri Jul 13, 2018 4:58 am
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- 0 Replies
- 1523 Views
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Last post by MScull
Thu Jul 05, 2018 1:00 am
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Game breaking bug
Replies: 2
by
[Failman] » Wed Jun 27, 2018 8:45 pm
First post
Not sure if this is just me but the game keeps freezing for me and after it freezes it stays frozen it's so bad I have to manually close the game if I want to keep going I can't even exit it out through the main menu since it just takes me to loading screen forever, and I mean that literally once I...
Last post
End it through task manager the game doesn’t actually crash it just stays frozen forever, I’ve managed to find a work around using server instead of exe, still what’s weird is that I didn’t download anything the problem just started. Also I’m pretty sure you can’t close Svhost without it crashing...
- 2 Replies
- 2025 Views
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Last post by [Failman]
Thu Jun 28, 2018 1:03 am
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Invisible objects glitch in map editor
Replies: 2
by
Shock » Mon Jun 25, 2018 7:52 am
First post
I don't know if this is supposed to be a map problem , but i had two maps that had this problem , now i just can't see some of tiles there...
Last post
Possibly similar to this bug where some textures disappear if you alt-tab out of the game? Have you alt-tabbed at least once while using the map editor?
- 2 Replies
- 1739 Views
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Last post by KliPeH
Mon Jun 25, 2018 8:25 pm
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Black screen weirdness
Replies: 3
by
Rick Sanchez » Sat Jun 09, 2018 9:34 pm
First post
So this is kind of a rare and weird to explain bug, so i will post Pics the next time i encounter this bug.
So when you join a server and you see only black, But wait, not only do you see only black but you can see all props (Barrels and crates) just seemingly floating, and you can also see...
Last post
I've been thinking that when you join a server at the same time it finishes loading, some weird things happen like this recorded one and in some cases we can't move, what forces us to rejoin. I didn't find the previous topic of this bug if it was already reported, so I'm letting it there.
- 3 Replies
- 2579 Views
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Last post by Noble
Sun Jun 10, 2018 7:39 am
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weird melee hitbox
Replies: 6
by
Alexbra25 » Tue Jun 05, 2018 3:48 am
First post
Not sure how this happened, but the axe is hitting really far in this video. Sometimes the ranges of melee weapons are weird: sometimes they seem too short, sometimes too long.
in this other video, it seems like the hitbox doesn't outline the back arm. I think it's not a bug in this case, but I...
Last post
I repeated what I did in the video (the one with the chain and the bot) in the map editor, and you're right, the hitboxes were perfect. Except for the arm being out of the hibox, but I can live with that, not every single animation will fit on a rectangle.
But, still thinking about the video I...
- 6 Replies
- 3953 Views
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Last post by Splinter
Fri Jun 08, 2018 3:16 am
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