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Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 18400 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 30936 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Alrer-collision Help
Replies: 1
by
Duck » Wed Jul 27, 2016 8:33 pm
First post
I need to make a tile collide with solid tiles and nothing else;
I don't want it to collide with:
players
melee
projectiles
any and all objects
supply crates
items
Thanks in advance. :D
Last post
Try this settings:
- 1 Replies
- 2228 Views
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Last post by JakSparro98
Thu Jul 28, 2016 1:22 pm
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Map idea
Replies: 1
by
themangobomb » Sat Jun 18, 2016 4:45 pm
First post
Hello this is the mangobomb.I hope I can post this subject for map ideas. I believe in power to the people, peace, and love. So I'd like to make this subject for map ideas for programmers to see and people to write in. So please post as you like and program as you please.
MB
Added in 9 minutes...
Last post
I actualy think thats a nice idea for a map becose i love halo :3
And i think this topic is supposed to be somewhere else but not in the map editor forum.
- 1 Replies
- 1963 Views
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Last post by Creeper
Sat Jun 18, 2016 7:24 pm
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is it possible to animate an object in the map editor?
Replies: 1
by
Fnz » Wed Jun 15, 2016 11:22 am
First post
i really work on a map and i wonder if it is possible to animate an object if it so that tell me please
Last post
You can and you cant. Its possible to animate the object but you'll have to place an object on a object and you are always going to see the previous Objects allso if you dont want to see anymore of those objects just extend them. And you can ONLY use groups to animate becose they go on top of each...
- 1 Replies
- 2048 Views
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Last post by Creeper
Wed Jun 15, 2016 11:58 am
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Oddity: OnDestroyedTrigger has similar arrow color to activate triggers
Replies: 1
by
TheOriginalCj » Thu May 05, 2016 1:48 am
First post
The OnDestroyedTrigger for it's main function (to sense if any of the attached objects have been destroyed) has a very similar (if not identical) arrow color to the Activate Triggers arrows.
This can get confusing when you have multiple triggers to either activate or multiple objects to sense.
Last post
Suggestion noted to change the colors.
- 1 Replies
- 1965 Views
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Last post by Gurt
Thu May 05, 2016 11:03 am
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Water Dynamics
Replies: 4
by
Duck » Tue Apr 26, 2016 7:35 pm
First post
I've seen maps where things float in the water but most of the time this is done using distance and target object joints to suspend each object in the water. In the map I'm working on I want to be able to break of parts of the map and have them fall into the water and float (but still gib...
Last post
Yeah, as chelog said, it can get a bit laggy...
I made the script, it works as expected for objects like crates and boxes, I think it will get really buggy for tiny objects.
Here 's the map.
it's important to note that it's not flawless, but it can get a little less worse.
Also, this method was...
- 4 Replies
- 3958 Views
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Last post by ShutDownMan
Thu Apr 28, 2016 2:44 am
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After dying players do not respond
Replies: 2
by
kane » Mon Apr 25, 2016 4:24 am
First post
I am having a problem with my map, after hosting my map. me & my friends, after they died, they did not respond at the player respond points I placed throughout the map. So how do I change it in the map editor, to where when a player dies he responds?
We waited like 15 minutes & we did not...
Last post
If you want players to respawn after dying try the Deathmatch Mod . You can either run it in-game as a script or actually paste the script into the map editor (this will allow the script to be built in to that map).
- 2 Replies
- 2355 Views
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Last post by Duck
Mon Apr 25, 2016 5:25 am
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My new map has a bug. It can't end game.
Replies: 4
by
Irprpr » Thu Apr 21, 2016 7:39 pm
First post
Hello, I'm Irprpr.
At first, I'm sorry... I'm Japanese. My English is terrible.
My new map has a bug. I created new map just now, and I played it to check it.
Then I found the bug, The map doesn't end game even after I died.
I can end the game only when I type ''/gameover''.
Of course, other maps...
Last post
Thank you so much for letting me know it!
''Map type'' was ''custom'',so I set to ''Versus''. Then, the problem was fixed!
- 4 Replies
- 3391 Views
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Last post by Irprpr
Fri Apr 22, 2016 10:46 am
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[SOLVED] Triggering the activation of a SpawnWeaponArea
Replies: 5
by
KliPeH » Mon Apr 18, 2016 4:17 pm
First post
I'd like to activate a few preset SpawnWeaponAreas (supply crate spawns) when the players enter a specified area. The problem is, SpawnWeaponArea isn't a trigger, nor is the SpawnTarget marker. That means I can't use any of the useful triggers to activate them. I do have a couple of options, but...
Last post
You could make a suggestion that SpawnWeaponArea should act like triggers. Triggering it once would force one crate to be spawned somewhere along that area. But it looks like you found a workaround.
- 5 Replies
- 4493 Views
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Last post by Gurt
Thu Apr 21, 2016 8:01 pm
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[SOLVED] Disabling player's collision with walls/platforms
Replies: 2
by
KliPeH » Fri Apr 15, 2016 1:58 pm
First post
I realize I can use the AlterCollision tile to disable object's collision with each other , or player's bullets/melee attacks with them. What I can't figure out is how to disable fighter's collision with these walls or objects. For example, I place a metal platform as support for a different...
Last post
This worked. I thought these areas only decided whether a player's bodyparts went through if they got gibbed. No idea how someone could find the FFFF solution as it's not written or mentioned anywhere in the tutorial, so thanks for the answer.
- 2 Replies
- 2960 Views
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Last post by KliPeH
Fri Apr 15, 2016 8:59 pm
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XHomie Templates
by
XHomie » Mon Apr 04, 2016 9:55 am
XHOMIE
Hey guys, here are the Templates of the previous forum, you can use as your like
Last Update: 20-05-2016
SuperFighters Deluxe Version: 1.9.0b
Comments
First of all , thank the creators for creating this great game
Any questions send me a message , I 'll do the time to respond to...
- 0 Replies
- 2798 Views
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Last post by XHomie
Mon Apr 04, 2016 9:55 am
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