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Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
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- 18398 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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change of clothing for the player
Replies: 1
by
Classic Fighter » Thu Jun 20, 2019 10:22 pm
First post
I would like to know how I can make the player change his clothes using the triggers for example:
if the character has a hat, which then does not have it after having activated a trigger
Last post
You’ll have to use a separate PlayerProfileInfo trigger and assign it once the trigger is enabled, or use a script to replace the hat using IProfileClothingItem and just not assigning the profile a hat.
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Last post by Pricey
Fri Jun 21, 2019 4:25 pm
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Choose whether the Dialogs are "Global" or "Individual"
Replies: 4
by
Lone » Sun Mar 24, 2019 11:58 pm
First post
I'm making a map of heroes. I had the idea that at every round start your character will tell you what powers he has. A good idea, I know, thank you.
When I realized that it is not possible to create a dialogue just for a player, the dialogues have always appeared for everyone.
Please create...
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Game.ShowChatMessage( string , new Color(0,255,0), Player.GetUser().UserIdentifier);
gives a private message to the player you want with the color you specify (RGB)
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- 4882 Views
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Last post by Ol1vver
Mon May 13, 2019 11:20 pm
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Can I change the player name only when playing a map?
Replies: 3
by
Mr Argon » Mon Apr 08, 2019 4:15 am
First post
As well as you can set different profiles for your character for using only in a custom map/campaign despite your particular character design, it is possible to do so with names?
I mean, my characters always spawns with the name Mr. Argon , but I want the players to show a different nametag within...
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You can not change the name of a real user (player). Only bots.
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Last post by Gurt
Mon Apr 08, 2019 10:03 pm
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Map editor - map not showing up when hosting a game
Replies: 4
by
left4kill5 » Wed Mar 20, 2019 7:24 am
First post
I made a demo for my new campaign map and I wanted to show my friends the part that were intrested in, but then, when I got up to the bit where I made my private server, I couldn't find my map in the custom folder. I checked the other folders and they weren't there. But when I went back into map...
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Make sure the map is not marked as template (it should be set to false ). You find this property among the name/description/thumbnail fields of your map. If it's true it won't show up.
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- 5359 Views
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Last post by Gurt
Wed Mar 20, 2019 11:17 pm
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Far Background is immovable?
Replies: 3
by
Mr Argon » Wed Mar 13, 2019 4:20 am
First post
Well, I was trying to make a train map (like wild west), but when I tryi to make FargBgMountains to move using elevator paths, they simply don't move.
In case you were wondering, yes I set the tile as dynamic, I tried with ChangeBodyTypeTrigger but it doesn't work
I also noticed that if you...
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FarBackground tiles are only for decorations and nothing else and aren't in the same box2D world as normal tiles you can interact with. The end user can disable backgrounds in the settings if they want.
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Last post by Gurt
Wed Mar 13, 2019 6:48 pm
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[Need help] How to make path grid?
Replies: 2
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Hamurlik » Wed Mar 06, 2019 3:12 pm
First post
Okay, the basic principle of work is path grid I know, But you can explain to me, How to do it correctly, Why bots jump to the ceiling If I have indicated where to jump, Why when bots go down make a jump? Why do bots sometimes just stop following you and try to kill? I pointed out where to jump,...
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Making a path grid is a complex topic to explore. To make bots understand they can ledge-grab you need proper ledge-grab PathNodes.
Bots will also avoid jumping over too far gaps in general.
For now, see how the official maps are designed when it comes to the path grid and read up on the few...
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Last post by Gurt
Wed Mar 06, 2019 8:58 pm
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My train keeps destroying itself
Replies: 6
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Cabo_Fiambre » Mon Feb 18, 2019 5:35 pm
First post
As the title says, i'm trying to recreate the subway train in my map but for some reason when i test the map i hear the distinctive sound that objects make when they get removed because of the triggers that are attached to it (the ones that gib players and objects). I don't know what i'm doing...
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Thank you very much! It works as intended now.
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Last post by Cabo_Fiambre
Fri Feb 22, 2019 12:50 am
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Questions about PlayerModifierInfo
Replies: 2
by
Lone » Mon Feb 11, 2019 12:16 am
First post
The fact that the map editor is not translated into my language makes things difficult. Finally my questions are: what is this for?
ItemDropMode
MeeleForceModifier
MeeleStunImunity
Last post
Thank you ^^
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- 3138 Views
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Last post by Lone
Mon Feb 11, 2019 11:57 pm
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The theory of interconnected maps
Replies: 3
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Lone » Mon Feb 11, 2019 12:43 am
First post
My question is simple and straightforward: this train Is it the same train as this map?
Last post
This train is bound for glory, this train...
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Last post by Hjarpe
Mon Feb 11, 2019 7:51 pm
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Is there a way to delay the start of wave 1 in survival?
Replies: 1
by
the guy thats not good » Tue Dec 18, 2018 3:29 am
First post
I'm in the process of creating a survival map and i wanted to know if there was a way to delay the start of wave 1 until the player(s) activated a trigger or finished a set of dialogue.
*edit: i don't know much about creating maps in survival; what triggers the spawns of enemies and what defines...
Last post
You as a map maker is in control of what happens in a survival map, when enemies spawn and when the round is over. See the tutorial section in the map editor for a brief explanation how to set up a survival map.
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Last post by Gurt
Tue Dec 18, 2018 6:45 pm
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How to leave cities in the background with 3d effect
Replies: 3
by
Choose_NameHere » Tue Oct 30, 2018 6:08 pm
First post
Well, I do not know if the title should say what I do not understand correctly more here it goes! When I play the official maps I see that the cities of far background tiles have a kind of 3d camera movement which is very realistic, I try to do it on my maps but I never can, can anyone help me...
Last post
:?
That looks incredible wow. I wonder how that would look in game though, if it would even fit
- 3 Replies
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Last post by RickAvory
Tue Oct 30, 2018 8:21 pm
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Enable Collision Between Multiple Dynamic Objects
Replies: 1
by
dipistry » Sat Oct 27, 2018 7:56 pm
First post
I know that some dynamic objects will collide with each other regardless, like Crate01 and Crate02, but when I make Adobe00B dynamic, Plank02 goes through it completely. I don't want to weld the objects in this case.
Last post
Not sure if it is possible. They are probably designed to never collide with each other.
- 1 Replies
- 1935 Views
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Last post by Gurt
Mon Oct 29, 2018 9:46 pm
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Map Editor - Screen Flicker [Help]
Replies: 6
by
FutureWolf4 » Mon Aug 06, 2018 12:59 pm
First post
I just made an account to ask for some help regarding the map editor. While trying to make a new map for me and friends to play, I ran into a problem - the screen for the map editor starts to flicker (A black screen keeps popping up every second and then going back to the map). It's not a problem...
Last post
Sorry to say, VSYNC doesn't fix the problem. I guess my computer in question doesn't work properly with the map editor as you said. Thank you regardless for answering my question, have a nice day.
- 6 Replies
- 4003 Views
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Last post by FutureWolf4
Mon Aug 06, 2018 5:02 pm
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Camera Issues
Replies: 4
by
Insanity » Wed Jun 20, 2018 1:52 pm
First post
If you play some custom maps or you're a map maker, maybe you have noticed that there are some issues with current camera. For example if you place a CameraArea Trigger and activate it, sometimes the camera shake and this is very annoying :x . Another Issue is that the camera isn't accurate indeed...
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Add a Own Camera to players to more adventure maps! :P
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Last post by Shark
Thu Jul 26, 2018 12:18 am
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Is there a marker that activates when a player does an action?
Replies: 3
by
iq2300 » Sun Mar 11, 2018 7:10 pm
First post
For instance, if a player kicks then it activates a trigger. I like to make maps, but a lot of the markers' functions elude me. If there isn't, then there should be.
Last post
You will have to use the ScriptAPI and for each update listen on player status change to see if they're kicking, jumping, rolling, diving etc...
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- 3771 Views
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Last post by Gurt
Sat Mar 31, 2018 7:14 pm
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Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)
Replies: 3
by
Banisher » Tue Dec 05, 2017 2:35 pm
First post
I need some help, regarding the A.I zombies. Is there any plausible way to put them in custom maps? Because I'm sure, that I many others, are pretty bored of the current survival map (although, it's still pretty damn great!). And with more survival maps, there will be more strategies, tactics, and...
Last post
Not sure what you're asking here.
In order for the zombie bots (or any future bots) to work you will need to setup a path grid. The path grid is nothing you can design in the editor or setup using the ScriptAPI today because it's not finished. There's still a lot of work to do with the path grid...
- 3 Replies
- 3272 Views
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Last post by Gurt
Tue Dec 05, 2017 6:26 pm
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The camera dynamic/static is very slow
Replies: 6
by
Jovani » Wed Aug 23, 2017 12:20 am
First post
I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by...
Last post
Duplicate of
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Last post by Gurt
Thu Aug 24, 2017 8:07 pm
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4 reds and 4 whites
Replies: 3
by
Escapamento » Sat Aug 12, 2017 4:09 am
First post
How do I make 4 people become the red team and the other 4 people without teams? I put 4 spawns for the red team and 4 for the white team
I would send a map to anyone who would help me
Last post
If you want to force the teams to be a specific setup in your map you must write a script to update the teams. Do this in the public void AfterStatup() function.
- 3 Replies
- 3105 Views
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Last post by Gurt
Sun Aug 13, 2017 10:17 am
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Shift key misfunction
Replies: 1
by
UnluckyNinja » Sun Jul 02, 2017 1:28 pm
First post
As I can remeber, the left Shift key is for free-move (not magnetic to grids) of objects when dragging them. But now it also do the same thing as the middle mouse button do, at the same time. While the right Shift works fine. So I think there is a bug with left Shift key?
Last post
I added that as an alternative movement control for the camera as not all computers (laptops) have a middle mouse button. Forgot about the invert snap function. Need to think about something else :)
Moving the alternative camera movement controls to Hold Left Mouse + Hold Space instead.
- 1 Replies
- 2173 Views
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Last post by Gurt
Sun Jul 02, 2017 6:47 pm
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- 4 Replies
- 3585 Views
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Last post by Evilsack
Tue Jun 13, 2017 6:15 pm
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How to do a woden bridge?
Replies: 9
by
Meowtist » Sun Jun 04, 2017 2:24 am
First post
this bridge is when you step on it gets deeper, uses a joint, but what and how?
Last post
If you have done what KliPeH said then go to your maps list and select the template. Now, select the entire bridge and press CTRL+C (CTRL+C copies things) and go to your map and press CTRL+V (CTRL+V pastes things). If you still have anymore questions then please ask us. :ugeek:
- 9 Replies
- 6826 Views
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Last post by Presentionus
Tue Jun 06, 2017 11:09 pm
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PlayerCommandTrigger
Replies: 1
by
aBraM » Tue May 02, 2017 9:02 pm
First post
I tried to use the playercommandtrigger it just does not seem to work as the source player and the combat target object i put my playerspawn and as an action I put kneel down after seeing it does not work I put attack once doesn't work aswell tried to power it with buttons area triggers but still...
Last post
the Command source player property is used only to point to the player that have to execute the action, instead the Command Target Object is used to point to the target in case the choosed action needs to have a target for something (shooting running, etc).
if I understood right all you want to...
- 1 Replies
- 2249 Views
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Last post by JakSparro98
Wed May 03, 2017 3:31 pm
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I need help
Replies: 1
by
Chees » Sat Mar 18, 2017 10:14 am
First post
1.I need a script :if a played go to that area,the gun will auto shoot him
2 And a script:CPU can move and attack player
Please help me!
Thank you!
This user has been issued a warning for breaking the following forum rule:
Rule #10 - Post descriptive topic titles.
Last post
Take a gander:
There a some scripts on this website, I don't know if you'll find exactly what you're looking for, but it's worth a shot.
- 1 Replies
- 2280 Views
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Last post by Jojopeterjohn
Mon Mar 20, 2017 10:48 pm
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Removing the critical hit impact
Replies: 4
by
Armadyl5 » Fri Mar 17, 2017 11:47 am
First post
I want to know if there is a way to prevent the impact of the critical hit , like setting the chance to 0% or something .
What i mainly want is a player to be shot continuosly , without being knocked down by a critical shot .
Last post
Oh , i actually meant the crits from being hit alot in a short amount of time , but never mind . :roll:
- 4 Replies
- 3451 Views
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Last post by Armadyl5
Sat Mar 18, 2017 12:01 am
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How to make a elevator?
Replies: 1
by
Xstrein » Sat Mar 04, 2017 11:44 am
First post
Hi guys, I want know how to make a elevator in the map editor, please ask as soon possible!
Last post
Aw.
This is so EASY.
You need an elevator (whatever it is), elevatormarkers, setting some stuff and that's all.
If you want a good example search the official TEMPLATE map. It has good examples with elevators and scripting.
- 1 Replies
- 2360 Views
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Last post by Dumby Eggy
Sat Mar 04, 2017 7:15 pm
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