Fixed after Alpha 1.3.4c.
Thanks for the detailed bug report
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Search found 1513 matches
- Wed Sep 06, 2017 9:10 pm
- Forum: Solved Bugs
- Topic: dud grenades cannot be kicked or punched if cooked
- Replies: 1
- Views: 1453
- Gender:
- Wed Sep 06, 2017 8:57 pm
- Forum: General
- Topic: Unable to edit post
- Replies: 5
- Views: 3355
- Gender:
Re: Unable to edit post
Clear cached data, reload the site and try again. Bugs in phpBB3.0 isn't anything we will fix (but we will perform a few updates during the year).
- Fri Sep 01, 2017 5:46 pm
- Forum: Solved Bugs
- Topic: IsReloading is not working properly on shotgun and sawed off shotgun
- Replies: 1
- Views: 1647
- Gender:
Re: IsReloading is not working properly on shotgun and sawed off shotgun
The IsReloading flag is listening to the wrong internal property (do'h!).
Fixed after Alpha v.1.3.4c.
Thanks for the very detailed bug-report too!
Fixed after Alpha v.1.3.4c.
Thanks for the very detailed bug-report too!
- Fri Sep 01, 2017 5:45 pm
- Forum: Answered Technical Topics
- Topic: People just can't join my game
- Replies: 15
- Views: 7561
- Gender:
Re: People just can't join my game
Make sure windows firewall isn't blocking SFD or any other third party programs.
To connect within the same local area network you must use "Connect to IP" and enter the host's LOCAL network IP
For others to connect to your game you must forward the correct ports.
To connect within the same local area network you must use "Connect to IP" and enter the host's LOCAL network IP
For others to connect to your game you must forward the correct ports.
- Thu Aug 31, 2017 8:11 pm
- Forum: Answered Technical Topics
- Topic: Manually start a log for monitoring strange crashes with no reports
- Replies: 9
- Views: 4703
- Gender:
Re: Manually start a log for monitoring strange crashes with no reports
Thanks for the demo map. Was a racing condition causing problems on the client-side (some old code). Fixed it for the next update. I'm also enforcing an arbitrary limit on max 12 rows for popup messages (this includes rows created from text-wraps for long rows!). This is to avoid being able to clutt...
- Wed Aug 30, 2017 10:12 pm
- Forum: Answered Technical Topics
- Topic: Manually start a log for monitoring strange crashes with no reports
- Replies: 9
- Views: 4703
- Gender:
Re: Manually start a log for monitoring strange crashes with no reports
There was an attempt to read or write protected memory in this case. This should not occur. I can only give you vague pointers like try to repair/reinstall the .NET framework if you get this every time and see if it helps.
- Wed Aug 30, 2017 5:54 pm
- Forum: Answered Technical Topics
- Topic: Manually start a log for monitoring strange crashes with no reports
- Replies: 9
- Views: 4703
- Gender:
Re: Manually start a log for monitoring strange crashes with no reports
There seem to be instances where SFD will simply crash due to some underlaying bugs (with drivers probably). See https://mythologicinteractiveforums.com ... =18&t=2066 for more information and how to see your windows logs after potential errors.
- Fri Aug 25, 2017 5:41 pm
- Forum: Superfighters Deluxe
- Topic: Donation to the devs.
- Replies: 6
- Views: 3625
- Gender:
Re: Donation to the devs.
I suggest you hold on to the money for now and buy the game when it's available to buy.
- Thu Aug 24, 2017 8:07 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: The camera dynamic/static is very slow
- Replies: 6
- Views: 4120
- Gender:
- Thu Aug 24, 2017 7:55 pm
- Forum: By design
- Topic: Two instances of me in the same server after disconnection
- Replies: 3
- Views: 2684
- Gender:
Re: THE BIGGEST BUG IN SFD history!
You most likely got a new IP and got disconnected. When you joined again you joined as a new user. Your old character will disconnect shortly after. Don't worry.
- Sun Aug 20, 2017 10:46 pm
- Forum: Solved Bugs
- Topic: Pistons machine still not ruthless
- Replies: 5
- Views: 3791
- Gender:
Re: Pistons machine still not ruthless
UPDATE: Fixed to the release version of the game. Teleporting objects won't make players teleport along with them on the server side for a few frames now. This has happened to me and many others who I can confirm do not have Cheat Engine installed, let alone use it in such a cowardly way. If it were...
- Sun Aug 20, 2017 12:25 pm
- Forum: Solved Bugs
- Topic: Pistons machine still not ruthless
- Replies: 5
- Views: 3791
- Gender:
Re: Pistons machine still not ruthless
I have seen this myself and the only conclusion I have come up with is that they use some sort of cheat engine to temporarily teleport themselves outside of the map and then back again. You start to wonder why this only happens in a dangerous zone you can't get out of and not anywhere else in the ga...
- Sun Aug 20, 2017 12:21 pm
- Forum: ScriptAPI suggestions
- Topic: Neverending rocketride
- Replies: 6
- Views: 3735
- Gender:
Re: Neverending rocketride
The whole projectile/bullet handling in SFD was developed long before the ScriptAPI even was planned. For a map-maker to be able to manipulate the projectiles, velocity, damage and other stuff we would need to rewrite the whole projectile system which we will not. With some effort it could be possib...
- Thu Aug 17, 2017 7:58 pm
- Forum: ScriptAPI suggestions
- Topic: Neverending rocketride
- Replies: 6
- Views: 3735
- Gender:
Re: Neverending rocketride
You can't reset the timer for the rocket.
- Mon Aug 14, 2017 9:59 pm
- Forum: Answered Technical Topics
- Topic: Cannot link my account
- Replies: 4
- Views: 2788
- Gender:
Re: Cannot link my account
The forum account is not the same as the mythologicinteractive.com account. If you just need an account for the game itself you don't have to register here on the forum.
The username and password are mandatory for a forum account. You can leave most of the fields blank.
The username and password are mandatory for a forum account. You can leave most of the fields blank.
- Sun Aug 13, 2017 10:17 am
- Forum: Superfighters Deluxe Map Editor
- Topic: 4 reds and 4 whites
- Replies: 3
- Views: 2732
- Gender:
Re: 4 reds and 4 whites
If you want to force the teams to be a specific setup in your map you must write a script to update the teams. Do this in the public void AfterStatup() function.
- Sat Aug 12, 2017 1:37 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Server list isn't manually scroll-able with LMB
- Replies: 2
- Views: 1894
- Gender:
Re: Server list isn't manually scroll-able with LMB
Moving this to suggestions.
- Thu Aug 10, 2017 5:45 pm
- Forum: Superfighters Deluxe
- Topic: JoyToKey-Controllers On SFD
- Replies: 2
- Views: 2310
- Gender:
Re: JoyToKey-Controllers On SFD
With future local coop we will need alternative keys for swapping weapons. We will probably support a prev/next weapon (still one separate button for activating powerups). An alternative way would be to have one dedicated button to enter some sort of "swap weapon" mode where the direction keys after...
- Wed Aug 09, 2017 12:17 pm
- Forum: Answered Technical Topics
- Topic: My port forwarding isn't working
- Replies: 3
- Views: 2509
- Gender:
Re: My port forwarding isn't working
You might need to restart your router. You might need to assign a new local IP. You might need to update the firmware in your router. Make sure UPnP is enabled in the router. If it worked before and not now you will have to do some troubleshooting related to your router. See https://mythologicintera...
- Wed Aug 09, 2017 12:14 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 272463
- Gender:
Re: Small Suggestions topic
I have seen that the burnt skin is available if you set it through map editor in playerid. Is it possible to make it as a normal customisation option as well? To be able to set it so we can use it whenever we want? I know it is the burnt state of the player but that won't bother some people ... The...