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Search found 59 matches
- Fri Feb 23, 2018 8:52 am
- Forum: Answered ScriptAPI Topics
- Topic: script blockbullets
- Replies: 2
- Views: 3258
- Gender:
Re: script blockbullets
The script runs fine for me. To use the script, press walk and block.
- Mon Feb 19, 2018 2:53 am
- Forum: Answered ScriptAPI Topics
- Topic: I need help regarding the scripting
- Replies: 5
- Views: 6211
- Gender:
Re: I need help regarding the scripting
List<string> objectlist = new List<string>{"Barrel00","BarrelExplosive","Crate00","WpnKnife","WpnPistol","WpnCarbine"}; Random random = new Random(); public void spawnrandomobject(TriggerArgs arg){ IObject spawnpoint = Game.GetSingleObjectByCustomID("spawnpoint"); int randomnumber = random.Next(5); ...
- Wed Dec 13, 2017 5:44 am
- Forum: Answered ScriptAPI Topics
- Topic: Player input reading with ScriptAPI
- Replies: 5
- Views: 23216
- Gender:
Re: Need help
The script in the tutorial checks the player's movement and action ingame. It doesn't read keyboard input.
Re: language
You can use Google Translator
- Sun Oct 22, 2017 4:17 am
- Forum: SFD Status Updates
- Topic: Status update 2017-10-21 - Beta teaser!
- Replies: 46
- Views: 38058
- Gender:
- Tue Aug 08, 2017 4:20 am
- Forum: Answered ScriptAPI Topics
- Topic: How to make player teleporter and weapon spawner
- Replies: 1
- Views: 2827
- Gender:
Re: Few questions
Paste this script into your map : public void Teleport(TriggerArgs arg){ IPlayer ply = (IPlayer)arg.Sender; IObject obj = Game.GetSingleObjectByCustomID("obj"); Vector2 pos = obj.GetWorldPosition(); ply.SetWorldPosition(pos); } And then create an AreaTriggger with script method Teleport and create a...
- Thu Aug 03, 2017 4:02 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Hoang Marcel's Maps(3 maps fixed!)
- Replies: 6
- Views: 7893
- Gender:
- Wed Aug 02, 2017 3:08 am
- Forum: Other Games
- Topic: GAME GIVEAWAY [August 2017]
- Replies: 13
- Views: 30244
- Gender:
Re: GAME GIVEAWAY [August 2017]
The Stanley Parable 3. What is the game you spend most of your time playing? Is the game genuinely this "good" or are you simply addicted to it/lack other options? Elaborate. I mostly spend time on open world games like Grand Theft Auto. I simply addicted to it because open world genre introduce you...
- Sun Jul 23, 2017 2:58 am
- Forum: Answered ScriptAPI Topics
- Topic: Spawning broken spotlights
- Replies: 2
- Views: 3293
- Gender:
Re: Spawning broken spotlights
ID for broken spotlight is "Spotlight00A_D"
- Sun Jun 04, 2017 11:35 am
- Forum: Superfighters Deluxe Map Editor
- Topic: How to do a woden bridge?
- Replies: 9
- Views: 8888
- Gender:
Re: How to do a woden bridge?
You can get it at here, just copy the bridge and paste it into your map:
http://sfdmaps.at.ua/load/maps/maps_sni ... 13-1-0-500
http://sfdmaps.at.ua/load/maps/maps_sni ... 13-1-0-500
- Wed May 31, 2017 11:11 am
- Forum: Answered ScriptAPI Topics
- Topic: Is there a gameover script?
- Replies: 2
- Views: 3907
- Gender:
Re: Is there a gameover script?
The script works fine, you have to put gameover in ScriptMethod not ObjectID.
- Mon Jan 23, 2017 4:36 am
- Forum: Custom Textures and Sounds
- Topic: Request thread: Can someone please make throwing mode for these?
- Replies: 4
- Views: 20744
- Gender:
Re: Request thread: Can someone please make throwing mode for these?
You should pm NTN9 about this
- Sun Jan 08, 2017 2:05 pm
- Forum: SFD Status Updates
- Topic: Status update 2017-01-08
- Replies: 6
- Views: 6651
- Gender:
Re: Status update 2017-01-08
Glad to hearWe're working on the basic tools* to be able to create campaign/story mode maps for Superfighters Deluxe.
- Sun Oct 30, 2016 2:53 pm
- Forum: SFD Status Updates
- Topic: ALPHA 1.0.0 is here!
- Replies: 63
- Views: 46119
- Gender:
Re: ALPHA 1.0.0 is here!
Registration is now working, just letting everyone know
- Sun Oct 30, 2016 3:26 am
- Forum: SFD Status Updates
- Topic: ALPHA 1.0.0 is here!
- Replies: 63
- Views: 46119
- Gender:
Re: ALPHA 1.0.0 is here!
My user name is already exist? I haven't register yet?
- Fri Sep 23, 2016 8:58 am
- Forum: SFD Status Updates
- Topic: Status update 2016-09-21
- Replies: 16
- Views: 13880
- Gender:
Re: Status update 2016-09-21
Yay! Alpha is coming!
- Sat Aug 27, 2016 9:23 am
- Forum: Superfighters Deluxe Map Editor
- Topic: Pistons Script For Map
- Replies: 12
- Views: 11230
- Gender:
Re: Pistons Script For Map
Can't copy it? What do you mean by that? Just press Ctrl+C to copy.Psycho wrote: yeahh one thing i can;t copy it
- Wed Aug 24, 2016 12:58 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 497
- Views: 798462
- Gender:
Re: Costume Ideas and Suggestions
You're kidding right?mgtr14 wrote:Make it so that holding G will cancel out your throw if you're already aiming, since it's annoying to be stuck in that position while you waste time finding a spot where you can pick it up right away after throwing.
Please say yes and remove your post
- Sun Aug 21, 2016 7:34 am
- Forum: Answered ScriptAPI Topics
- Topic: Spawn players on teams
- Replies: 3
- Views: 3963
- Gender:
Re: Spawn players on teams
So you want two teams or four teams? I'm confused! 
- Sun Aug 07, 2016 3:14 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.10.0 is out!
- Replies: 37
- Views: 26707
- Gender:
Re: Pre-alpha 1.10.0 is out!
Yes! I hate when the game reset my customization.
Also male small belt and belt looks the same.
Also male small belt and belt looks the same.