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So excited to play in two days. Can't wait to see yous in game.
Have a nice warm winter break.
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Search found 52 matches
- Wed Nov 28, 2018 10:45 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-11-28
- Replies: 20
- Views: 12185
- Gender:
- Tue Nov 20, 2018 6:24 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Assault Rifle rework (Burst weapon!)
- Replies: 16
- Views: 9338
- Gender:
Re: Assault Rifle rework (Burst weapon!)
Would there be an option to switch between Automatic and Burst?
- Sat Sep 01, 2018 9:19 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: Embers to Ashes (EA) Clan War Against |XI|
- Replies: 123
- Views: 71673
- Gender:
Re: Embers to Ashes (EA) Group Picture
Glad to see you unbanned
@kazy
@kazy
- Fri Aug 31, 2018 6:50 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Ziplines
- Replies: 2
- Views: 1957
- Gender:
Re: Ziplines
This could also be used when building campaigns around urban areas, like for example having a part of a stage zipline you from a roof of a building onto another roof of a building or through a window, or something along those lines. Totally Hollywoodian and in-theme with SFD. Here's a demonstration...
- Fri Aug 31, 2018 5:30 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Ziplines
- Replies: 2
- Views: 1957
- Gender:
Ziplines
I know this is quite late to enter in but I think this would be an element the devs might suggest including in future updates of the game. Zip-lines Map Editor tile, falling into the pulley and hooks tile categories currently existing in the game right now. The action of going down a zip-line would ...
- Wed Aug 29, 2018 6:17 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: The Trash Bag Suggestion
- Replies: 13
- Views: 7419
- Gender:
Re: The Trash Bag Suggestion
Great idea, the damage from throwing the trashbag would come from the objects in it rather than the trashbag itself which would burst out on impact. Also, this'd would be a lovely christmas addition, maybe rather than a plastic bag, they should add a sack makeshift weapon that's only available at c...
- Tue Aug 28, 2018 9:59 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: The Trash Bag Suggestion
- Replies: 13
- Views: 7419
- Gender:
Re: The Trash Bag Suggestion
I absolutely love this suggestion.
Not sure what the pros and cons are, but I think the devs
might look at this one.
Oh and the bag could burst on impact when hit
spilling out all the goodies
Not sure what the pros and cons are, but I think the devs
might look at this one.
Oh and the bag could burst on impact when hit
spilling out all the goodies
- Mon Aug 13, 2018 10:15 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-08-12
- Replies: 13
- Views: 8430
- Gender:
- Fri Aug 10, 2018 5:31 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Mini chat cycle upto 8 words
- Replies: 10
- Views: 6663
- Gender:
Re: Mini chat cycle upto 8 words
Tommy, I was actually thinking along the lines of your topic a few weeks ago, funny. Although I don't quite agree with the purpose of the concept, however I don't whole-heartedly agree with the criticism above that plunders the idea of having the mini-chat . :roll: Here's where I agree that the mini...
- Fri Aug 03, 2018 10:18 am
- Forum: Solved Bugs
- Topic: Facility Elevator Bug(Reported by kazy)
- Replies: 9
- Views: 5008
- Gender:
Re: Facility Elevator Bug(Reported by kazy)
This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the...
- Tue Jul 31, 2018 11:31 am
- Forum: Solved Bugs
- Topic: Facility Elevator Bug(Reported by kazy)
- Replies: 9
- Views: 5008
- Gender:
Facility Elevator Bug(Reported by kazy)
Here's a bug that was reported by Kazy, but he could not post his findings
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.
https://www.youtube.com/watch?v=4wPN_VN1SnI
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.
https://www.youtube.com/watch?v=4wPN_VN1SnI
- Tue Jul 31, 2018 10:02 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons don't need to deal so much damage.
- Replies: 20
- Views: 10210
- Gender:
Re: Makeshift weapons don't need to deal so much damage.
To be honest, I think the big deal about the makeshift weapons is for New Players.
It's simple to just pick up one of those bad boys and get in a cheap throw in. It's
an easy move to pull off. But I would agree, maybe they need to be decreased slightly
in terms of dmg/s.
It's simple to just pick up one of those bad boys and get in a cheap throw in. It's
an easy move to pull off. But I would agree, maybe they need to be decreased slightly
in terms of dmg/s.
- Thu Jul 26, 2018 7:47 pm
- Forum: Superfighters Deluxe
- Topic: SUPERFIGHTERS MEME
- Replies: 120
- Views: 81951
- Gender:
Re: SUPERFIGHTERS MEME
My bad ^
- Thu Jul 26, 2018 7:29 pm
- Forum: Superfighters Deluxe
- Topic: SUPERFIGHTERS MEME
- Replies: 120
- Views: 81951
- Gender:
Re: SUPERFIGHTERS MEME
Sorry @Del Poncho I had to.
- Fri Jul 06, 2018 4:03 pm
- Forum: Solved Bugs
- Topic: Cancelling the 'three punch combo' cooldown
- Replies: 13
- Views: 6805
- Gender:
Re: Cancelling the 'three punch combo' cooldown
Try doing that move in a server where you get a static and organic high ping. If you do a little bit of research you would know that a normal and static 300 or higher ping is distinct from the same ping when it is not static and caused by unstable internet or when you manually use a " little progra...
- Fri Jul 06, 2018 10:43 am
- Forum: Solved Bugs
- Topic: Cancelling the 'three punch combo' cooldown
- Replies: 13
- Views: 6805
- Gender:
Re: Cancelling the 'three punch combo' cooldown
Make that a total of 5 hits. This should convince the devs. https://i.imgur.com/v1Byz0K.gif With gifted fast fingers from god and a small little program, I was able to jack my latency up on my localserver to do a little testing. I found out I could execute a total of 5 hits with this move. Who know...
- Mon Feb 12, 2018 2:19 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: J.O.Y.
- Replies: 55
- Views: 36765
- Gender:
Re: J.O.Y.
Is Vitamin still dead >:v ?
I need my monthly dose of those commentaries dude.
Please make more.
I need my monthly dose of those commentaries dude.
Please make more.
- Thu Aug 10, 2017 1:12 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Slots?!?!?!
- Replies: 36
- Views: 16638
- Gender:
Re: More Slots?!?!?!
If something like that will ever be implemented, I would suggest adding some kind of "max players per map" option to partly save the gameplay of that map in particular, I said partly because you could always change it in the editor as you want, since we are not allowed to lock our maps... Mhm,could...
- Wed Aug 02, 2017 3:46 pm
- Forum: Other Games
- Topic: GAME GIVEAWAY [August 2017]
- Replies: 13
- Views: 9183
- Gender:
Re: GAME GIVEAWAY [August 2017]
Space engineers Please! :D 1. What's your favourite videogame? For a long while now, no other game has won my heart over the action packed, dare devilish mad car crashing racing game - "NEED FOR MADNESS!" A game full of mad Car-on-Car action, competing in the heat of battle over racing and destructi...
- Tue Aug 01, 2017 2:05 pm
- Forum: Superfighters Deluxe
- Topic: Small Bug, Potential taunt ;)
- Replies: 3
- Views: 2633
- Gender:
Re: Small Bug, Potential taunt ;)
Yeah, it's a planned feature for the devs I'm Sure