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Search found 897 matches

by Gurt
Sun Jul 08, 2018 2:17 pm
Forum: Solved Bugs
Topic: MoveToPosition and FaceAt direction messed up after portal travelling
Replies: 1
Views: 239
Gender:

Re: MoveToPosition and FaceAt direction messed up after portal travelling

Fixed for the release.
Updated the MoveToPosition command to stop when the player is moving through a portal and exiting facing the other direction. Up to the map maker to handle this case.
by Gurt
Fri Jul 06, 2018 9:18 pm
Forum: Answered ScriptAPI Topics
Topic: Couple Questions About Random Ideas I Had
Replies: 2
Views: 83
Gender:

Re: Couple Questions About Random Ideas I Had

The short answer for all your questions is: No, it's not possible. It's outside the scope of the ScriptAPI right now.
by Gurt
Fri Jul 06, 2018 9:13 pm
Forum: Verified Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 12
Views: 349
Gender:

Re: Cancelling the 'three punch combo' cooldown

SFD uses partially trusted clients for the network code. Removing the ping is impossible and hiding it is very challenging and hard. Other games with big teams with more RESOURCES and EXPERTISE and TIME pull this off very effectively. Anyway, we will look into this as it's not intentional designed t...
by Gurt
Thu Jul 05, 2018 9:17 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 145
Gender:

Re: Making Players Behave Like Normal Physics Objects

Players are real box2D objects in the background but the players influence the object's behaviors, velocity, and other physics related properties to behave like we want players to behave in this game. Once players get knocked down most of that interaction is also paused. But you will never make the ...
by Gurt
Thu Jul 05, 2018 9:12 pm
Forum: By design
Topic: Breaking makeshift allows for a quick grab
Replies: 1
Views: 111
Gender:

Re: Breaking makeshift allows for a quick grab

You can do a lot of actions almost directly after any melee weapon breaks - this is by design as of now. You can only do this "once" for each broken melee weapon anyway.
by Gurt
Wed Jul 04, 2018 9:52 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: need a script to make npc activate trigger when player is insight
Replies: 3
Views: 65
Gender:

Re: need a script to make npc activate trigger when player is insight

I would love to support better native RayCast support in the ScriptAPI but it's nothing we prioritize right now.
by Gurt
Wed Jul 04, 2018 9:50 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 41
Views: 1550
Gender:

Re: Status Update 2018-07-02 (Beta)

A little update: I only have time inviting around 5 to the beta each day - that's the time I spend on this right now. So this process will take a few weeks before we have reached our initial amount of beta testers. We're monitoring your replies here as we still need more beta testers. It will take s...
by Gurt
Mon Jul 02, 2018 5:47 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 41
Views: 1550
Gender:

Status Update 2018-07-02 (Beta)

So here's some information how we will do the Beta testing. Our primary goal is to begin the Beta testing on Steam in August. The Beta testing is currently for invited users only. We're selecting members based on a some criterias which of some are listed here (but not all): Active or has been active...
by Gurt
Sat Jun 30, 2018 5:57 pm
Forum: Solved Bugs
Topic: Script working in map editor, but not when loaded externaly
Replies: 1
Views: 38
Gender:

Re: Script working in map editor, but not when loaded externaly

Already fixed in https://mythologicinteractiveforums.com ... 125#p16125
Use the Events.UpdateCallback instead of using a timer as a workaround:

Events.UpdateCallback.Start(SpawnBomb, 1000);
public void SpawnBomb(float elapsed) {
// Spawn bomby
}
by Gurt
Sat Jun 30, 2018 5:48 pm
Forum: Implemented ScriptAPI suggestions
Topic: GetManualAimAngle for IPlayer
Replies: 1
Views: 190
Gender:

Re: GetManualAimAngle for IPlayer

Vector2 IPlayer.AimVector has been added to the release version of the game.
by Gurt
Fri Jun 29, 2018 7:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 310
Views: 26442
Gender:

Re: Small Suggestions topic

Currently, players do not move with ladders if they are set as dynamic, and will fall off if the ladder moves to fast. I don't know if this is intentional or not, because it looks bugged, but maybe it just wasn't a priority to program that while you were coding the ladder climbing action? I suggest...
by Gurt
Fri Jun 29, 2018 7:11 pm
Forum: SFD Status Updates
Topic: Status Update 2018-06-29
Replies: 4
Views: 276
Gender:

Status Update 2018-06-29

Status Update I was thinking that I should be a little more thorough this time. It's the end of June and July is starting. Time is ticking away while we're working on the campaigns. It's a first time experience for us creating campaigns for SFD and we're doing some iterations to see what works and w...
by Gurt
Fri Jun 29, 2018 6:35 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 145
Gender:

Re: Making Players Behave Like Normal Physics Objects

You can't make players behave like normal physics objects - because they aren't :)
by Gurt
Wed Jun 27, 2018 7:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 324
Gender:

Re: The maps have horrible spots and designs.

We can't make everyone 100% satisfied with every decision we make or map design and we're fine with that. But we agree that stalemates are annoying but redesigning maps (or change the melee) won't fix players camping behind boxes. If you feel you have the upper hand and all you play for is to win th...
by Gurt
Wed Jun 27, 2018 7:46 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How to Apply Clothes in This Script
Replies: 5
Views: 139
Gender:

Re: How to Apply Clothes in This Script

You can not change a player's name that's controlled by a real user.
Changing a bot's name will be possible in the release version.
by Gurt
Wed Jun 27, 2018 7:45 pm
Forum: Superfighters Deluxe Tech Support
Topic: I am having problem about SuperFighter Deluxe Scripts
Replies: 1
Views: 54
Gender:

Re: I am having problem about SuperFighter Deluxe Scripts

Any SFD extension scripts should be placed in the Documents\Superfighters Deluxe\Scripts folder. After that start SFD and you can activate the scripts.
by Gurt
Mon Jun 25, 2018 7:12 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Invisible objects glitch in map editor
Replies: 2
Views: 73
Gender:

Re: Invisible objects glitch in map editor

 ! Message from: Gurt
If the bug is related to custom map-making then include a download link to the map illustrating the problem.
The map should be bare-bone - only include what's necessary in the map to illustrate the problem.
by Gurt
Wed Jun 20, 2018 8:01 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Changing Movement
Replies: 3
Views: 160
Gender:

Re: Changing Movement

I'm not sure what you mean. You can control your left/right movement in the air at any time whether you kick, attack or block by using the movement keys. Perhaps you mean something else when you refer to "movement"?