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by Gurt
Sat May 19, 2018 1:25 pm
Forum: Solved Bugs
Topic: Perpetual player jumping
Replies: 1
Views: 70
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Re: Perpetual player jumping

Fixed to the release.
by Gurt
Wed May 16, 2018 6:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 293
Views: 23776
Gender:

Re: Small Suggestions topic

I think it would be nice to be able to add more categories to the maps when hosting instead of just versus downloaded and versus official, there should be a way for the user to create its own set of maps. For example, the host may want to only host capture the flag maps, so he should be able to use...
by Gurt
Tue May 15, 2018 9:42 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 355
Gender:

Re: Status update 2018-05-12 (FAQ)

Q1: Will we still be able to download and use custom maps (from the internet) after the game is released on Steam? Downloading custom maps will still work exactly the same as before. Once we start digging into the practical stuff we will look into setting up / configuring a Steam workshop for the g...
by Gurt
Tue May 15, 2018 9:38 pm
Forum: Answered Technical Topics
Topic: Download Issues
Replies: 2
Views: 39
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Re: Download Issues

Downloading using the https site : https://mythologicinteractive.com/SuperfightersDeluxe.
by Gurt
Sat May 12, 2018 6:41 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 355
Gender:

Status update 2018-05-12 (FAQ)

Some questions have been stacking up since the last Beta release of the game which I think it's time to process. I think I will do it in form of a frequently asked question format with question and a following answer. A bit odd for a status update I think but it will work just fine. Question: Will t...
by Gurt
Sat May 12, 2018 5:14 pm
Forum: By design
Topic: GetProfile().Name not affected by SetProfile()
Replies: 1
Views: 89
Gender:

Re: GetProfile().Name not affected by SetProfile()

The profile name is not used to anything as we decided that you must not be able to change the name of a real player. It's more of a left over right now as we remade how you name bots. In the release version of the game you will be able to change the name of a bot through the ScriptAPI as well.
by Gurt
Wed May 09, 2018 5:37 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-05
Replies: 7
Views: 395
Gender:

Re: Status update 2018-05-05

... the game is almost reaching its objective after 5 years in Alpha and one of this community's purposes is to help reporting and fixing bugs, so, after some months without updating and working on completely new stuff the next update is going to be the Beta on Steam, right? We aren't going to help...
by Gurt
Sat May 05, 2018 10:01 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-05
Replies: 7
Views: 395
Gender:

Status update 2018-05-05

12 out of 22 versus maps have a path grid now. Most of the remaining maps have elevators which will be tricky, but not impossible, to get working. These maps will get path grids at a later time as we will add support for elevators once we get the bots a bit more playable. It's time to continue worki...
by Gurt
Fri May 04, 2018 9:03 pm
Forum: Answered Technical Topics
Topic: Big random symbols glitching on a black screen
Replies: 1
Views: 294
Gender:

Re: Big random symbols glitching on a black screen

Sounds and looks like a graphics driver related problem, something we can't fix.
Here's some general advice: Update your graphics driver. Restart your computer.
by Gurt
Sat Apr 28, 2018 11:36 am
Forum: Answered ScriptAPI Topics
Topic: Giving items
Replies: 1
Views: 478
Gender:

Re: Giving items

Use the IPlayer.GiveWeaponItem(WeaponItem weaponItemToGive ) function. See the ScriptAPI for more details.

IPlayer plr = ...;
plr.GiveWeaponItem(WeaponItem.PISTOL);
by Gurt
Fri Apr 27, 2018 9:40 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-27
Replies: 2
Views: 810
Gender:

Status update 2018-04-27

Storage, Police Station and East Warehouse are now the first maps with almost complete path grids for the bots to navigate. Each new map we create a path grid for will go faster than the previously one, speeding up the process of creating path grids for all maps. The reason being that for each new p...
by Gurt
Sun Apr 22, 2018 7:45 pm
Forum: Solved Bugs
Topic: Overlapped pierceable tiles keep colliding with projectiles every frame
Replies: 4
Views: 348
Gender:

Re: Overlapped pierceable tiles keep colliding with projectiles every frame

It's not a gamebreaking bug but something we have overlooked. While you shouldn't stack tiles of the same type you might want to do that at some situations. Projectiles only remember the last hit tile to avoid hitting it again. Tweaking the projectiles to support up to 3 stacked overlapping tiles (3...
by Gurt
Mon Apr 16, 2018 9:16 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-14
Replies: 4
Views: 498
Gender:

Re: Status update 2018-04-14

We will keep hosting this forum even after launch.
by Gurt
Sat Apr 14, 2018 8:17 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: No command performed by triggering PlayerCommandTrigger at startup
Replies: 2
Views: 171
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Re: No command performed by triggering PlayerCommandTrigger at startup

Haven't looked at the map but based on the description the order in which triggers are triggered on startup is not guaranteed - it depends. If you need a sequence of triggers being triggered in a specific order - like A, B and last C then you must let A trigger B and let B trigger C. Only A must be ...
by Gurt
Sat Apr 14, 2018 11:35 am
Forum: SFD Status Updates
Topic: Status update 2018-04-14
Replies: 4
Views: 498
Gender:

Status update 2018-04-14

We're making good progress with the bot navigation and path finding. We've been tinkering with the navigation routines for the bots to handle more situations as we encounter them while creating path grids. It's fun seeing the bots being able to navigate Storage and Police Station even if the path gr...
by Gurt
Sat Apr 07, 2018 1:20 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-07
Replies: 2
Views: 318
Gender:

Status update 2018-04-07

As before we're still working on the bots, path finding and campaigns. If you haven't heard the music demo by Splinter yet you should check out this post ! The past week we have been creating a path grid to one of our official versus maps. Storage got the privilege of being the first map as it has a...
by Gurt
Sat Apr 07, 2018 12:29 pm
Forum: Superfighters Deluxe
Topic: Poll: Favorite official map
Replies: 48
Views: 5499
Gender:

Re: Poll: Favorite official map

Since everyone's writing down their favorites, here's mine: Mall(because of a certain good memory), Steamship(A map pouring with detail imo), Police Station(yep) and... Anals? I present you with... The Anals saga Probably High Moon, anals and Tower. They give you enough cover and also multiple opti...
by Gurt
Sun Apr 01, 2018 2:24 pm
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 22
Views: 1389
Gender:

Re: SFD Battle Royale mode! -Superfight Royale-

Motto73 wrote:
Sun Apr 01, 2018 11:04 am
Updated to V1.1.
Gotta try to download that later when the website becomes available again. Currently unavailable for me :(
by Gurt
Sat Mar 31, 2018 7:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: Is there a marker that activates when a player does an action?
Replies: 3
Views: 296
Gender:

Re: Is there a marker that activates when a player does an action?

You will have to use the ScriptAPI and for each update listen on player status change to see if they're kicking, jumping, rolling, diving etc...
by Gurt
Mon Mar 26, 2018 8:34 pm
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 22
Views: 1389
Gender:

Re: SFD Battle Royale mode! -Superfight Royale-

I'm gonna download it and try it out - thanks to the presentation! It caught my attention. But will not have time until the weekend I think.