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Search found 1202 matches

by Gurt
Mon May 20, 2019 7:04 pm
Forum: Superfighters Deluxe
Topic: Can I Add Custom Music To The Game?
Replies: 6
Views: 129
Gender:

Re: Can I Add Custom Music To The Game?

You can only do so by replacing the existing tracks in the steamapps\common\Superfighters Deluxe\Content\Data\Sounds\Music folder with your own tracks. Not recommended though as Steam will overwrite these files next time we release an update.
by Gurt
Mon May 20, 2019 7:03 pm
Forum: Superfighters Deluxe Tech Support
Topic: Is it possible to Change "Superfighters Deluxe" folder location?
Replies: 2
Views: 71
Gender:

Re: Is it possible to Change "Superfighters Deluxe" folder location?

The game will always look for a Superfighters Deluxe folder in your documents where it will save the data.
Folder structure was changed according to this changelog: https://mythologicinteractive.com/Blog/Post?id=61
by Gurt
Sat May 18, 2019 12:16 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.2.0 is out!
Replies: 20
Views: 1950
Gender:

Re: Superfighters Deluxe 1.2.0 is out!

[..] * ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games. [..] Goodbye seamless car system for my WIP campaign, can Gurt at least add an optional argument to toggle blinking effect when using SetUse...
by Gurt
Mon May 13, 2019 8:47 pm
Forum: Solved Bugs
Topic: Speed Boost Bug
Replies: 2
Views: 95
Gender:

Re: Speed Boost Bug

Fixed after v.1.2.0d.
You will have to wait for the reload to finish before using a strength/speed boost.
Also adjusted the timings slightly so you can activate strength/speed boost faster after shooting from hip-fire.
by Gurt
Mon May 13, 2019 8:07 pm
Forum: Solved Bugs
Topic: Machine Pistol has no pickup sound
Replies: 1
Views: 88
Gender:

Re: Machine Pistol has no pickup sound

Fixed after v.1.2.0d
by Gurt
Sun May 12, 2019 11:25 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Instant Trip Bug
Replies: 4
Views: 187
Gender:

Re: Instant Trip Bug

It could also be a script for all I know. As I have never seen anything like it I will just have to wait for further information.
by Gurt
Sun May 12, 2019 11:21 am
Forum: Solved Bugs
Topic: Map editor's "settime" affects menu game preview
Replies: 1
Views: 125
Gender:

Re: Map editor's "settime" affects menu game preview

Fixed after 1.2.0d.
Thanks for reporting!
by Gurt
Mon May 06, 2019 10:27 pm
Forum: Superfighters Deluxe
Topic: BotTaunts - A script to enhance your Singleplayer experience!
Replies: 7
Views: 369
Gender:

Re: BotTaunts - A script to enhance your Singleplayer experience!

"the action checks made by the script depend on a "flawed" system. That is the nature of the C# language the script API uses." If you want a sequence of random numbers, only initialize one Random class and use it throughout your code/script. I find it easiest to just create a public static property ...
by Gurt
Sun May 05, 2019 1:09 pm
Forum: SFD Status Updates
Topic: Status Update 2019-05-05
Replies: 4
Views: 293
Gender:

Status Update 2019-05-05

We're still alive and working on the next update. Our goal is to have it done sometime at the end of the summer (or mid summer) depending on the amount of time we can find to work on the game. The past weeks have been a lot of different in-real-life stuff competing with the time I can spend working ...
by Gurt
Sat Apr 27, 2019 2:35 pm
Forum: By design
Topic: Muzzle flash detaching from the gun after state change
Replies: 3
Views: 344
Gender:

Re: Muzzle flash detaching from the gun after state change

Hjarpe has been tweaking these sort of effects over the course of many updates and years. It's by design.
by Gurt
Sat Apr 27, 2019 2:22 pm
Forum: Solved Bugs
Topic: a chainsaw bug maybe?
Replies: 2
Views: 474
Gender:

Re: a chainsaw bug maybe?

We added a passive fuel consumption a few updates ago draining fuel as long as you have the chainsaw drawn. We're disabling this behavior if the player is dead. Fixed after v.1.2.0c.
by Gurt
Wed Apr 24, 2019 7:15 pm
Forum: Solved Bugs
Topic: Throwing right after landing after an air melee locks you in an animation.
Replies: 3
Views: 142
Gender:

Re: Throwing right after landing after an air melee locks you in an animation.

Fixed after v.1.2.0c. Thanks for the extra clarification. The timing was extremely finicky and wouldn't always work for me. Feels like I could only repeat this once every 50 attempts or so. My fingers hurt now after all spamming on the keyboard. Some conflicting animation rules could happen causing ...
by Gurt
Wed Apr 24, 2019 6:40 pm
Forum: Superfighters Deluxe Tech Support
Topic: FPS Spiking.
Replies: 4
Views: 180
Gender:

Re: FPS Spiking.

If you have always experienced FPS drops in SFD it's probably because of too little RAM and only having 2 CPU cores OR you're having way too high FPS causing problematic spikes. SFD isn't perfectly optimized and rely on .NET's automatic garbage collection. You could try to set the TARGETFPS= config ...
by Gurt
Wed Apr 24, 2019 6:29 pm
Forum: Superfighters Deluxe Tech Support
Topic: FPS Spiking.
Replies: 4
Views: 180
Gender:

Re: FPS Spiking.

Did it start the past days or weeks? Did it start with the latest update 1.2.0c released at 13 Apr 2019, several days before it or several days after it? If it started randomly unrelated to an update it can be because of some .NET optimization service running in the background while playing SFD (it ...
by Gurt
Wed Apr 24, 2019 6:12 pm
Forum: Solved Bugs
Topic: Throwing right after landing after an air melee locks you in an animation.
Replies: 3
Views: 142
Gender:

Re: Throwing right after landing after an air melee locks you in an animation.

I'm not able to repeat this. I can't even enter throwing mode after performing an air melee attack. To help us narrow down this problem here's a few questions: What item did you try to throw? What kind of air melee did you do - An air kick or air punch? Did you have any melee weapon equipped while p...
by Gurt
Tue Apr 23, 2019 7:54 pm
Forum: SFD Status Updates
Topic: Status update 2019-04-22
Replies: 2
Views: 254
Gender:

Re: Status update 2019-04-22

Del Poncho wrote:
Tue Apr 23, 2019 12:27 pm
Will there be smaller updates before the big one? Also, a little sneak peek on the content?
Good question.
We will be releasing smaller updates periodically focusing on bug fixes and maybe some ScriptAPI improvements. New content will be reserved to the bigger update.
by Gurt
Tue Apr 23, 2019 7:48 pm
Forum: Superfighters Deluxe Tech Support
Topic: Problems when I start SFD! Crash Report...
Replies: 1
Views: 113
Gender:

Re: Problems when I start SFD! Crash Report...

From what I can gather it's most likely a corrupt system file causing this 0x80070422 error. I suggest you try to repair your .NET installation first. If that doesn't help check out the links below and try to run the System File Checker (SFC). https://support.microsoft.com/en-us/help/929833/use-the-...
by Gurt
Mon Apr 22, 2019 10:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AlterCollisionTile able to change Fire and Explosion hit
Replies: 2
Views: 978
Gender:

Re: AlterCollisionTile bugs?

Fire and Explosions can only be disabled through the ScriptAPI if I recall correctly. You can also enable bitwise collisions from the ScriptAPI. AlterCollisionTile is only used to disable collision between objects directly through the map editor, not change Z-order or Fire. Will move this to the sug...
by Gurt
Mon Apr 22, 2019 10:03 pm
Forum: SFD Status Updates
Topic: Status update 2019-04-22
Replies: 2
Views: 254
Gender:

Status update 2019-04-22

11 days since the last status update so here's another one. A lot of time lately has been spent on administrative work writing the annual report for MythoLogic Interactive and calculating the taxes and stuff for 2018. Very fun stuff... It has been a slow process as it's the first time we're doing an...
by Gurt
Tue Apr 16, 2019 10:21 pm
Forum: Solved Bugs
Topic: Bug with the symbol of incendiary and bouncing bullets?
Replies: 1
Views: 688
Gender:

Re: Bug with the symbol of incendiary and bouncing bullets?

Oops. Fixed after v.1.2.0c.