Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 28 matches

by MScull
Sat Jan 25, 2020 10:54 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Players changing steam ID
Replies: 3
Views: 2886
Gender:

Re: Players changing steam ID

Can confirm this happens on Blurry's now.
by MScull
Wed Dec 26, 2018 10:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Recovery Roll System and Quick Roll Nerf should be abolished
Replies: 39
Views: 21333
Gender:

Re: Recovery Roll System and Quick Roll Nerf should be abolished

We could argue that, compared to the result it gave , the stunlock meta definitely didn't have a high skill ceiling. But that's not even a point I'm interested in making. The problem is that a skilled player could kill a full-health player, without said player having a single word in it after the f...
by MScull
Thu Dec 06, 2018 10:13 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.0.1 is out!
Replies: 4
Views: 3583
Gender:

Re: Superfighters Deluxe 1.0.1 is out!

Great work guys!

(Don't forget to take a break)
by MScull
Tue Dec 04, 2018 10:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Recovery Roll System and Quick Roll Nerf should be abolished
Replies: 39
Views: 21333
Gender:

Re: Recovery Roll System and Quick Roll Nerf should be abolished

In general, I do agree with most people on melee feeling clunky. But on the other end, I fully understand that this forced roll-cooldown when canceling an attack would prevent those unfair stun-locks. I feel like there is a much better solution to this problem however. At the moment, you can actuall...
by MScull
Thu Jul 12, 2018 2:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269476
Gender:

Re: Small Suggestions topic

Being able to press up and down in chat to scroll through your previous messages/commands. It's really convenient because you can quickly fix a typo or use a command more than once. (I know a few multiplayer games that have it). For example, setting teams through chat takes a lot of effort and usual...
by MScull
Thu Jul 05, 2018 1:01 am
Forum: Solved Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 13
Views: 6725
Gender:

Cancelling the 'three punch combo' cooldown

When you roll at the exact same time your third punch begins, you will still do the third punch but also cancel the cooldown by rolling. This allows for a combo of a total of four hits. In the video below is a demonstration of this bug. The bug is being used in a variety of ways. https://www.youtube...
by MScull
Thu Jul 05, 2018 1:00 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Menu sounds playable while looking at scoreboard
Replies: 0
Views: 1489
Gender:

Menu sounds playable while looking at scoreboard

When holding Tab (default button) and hovering your mouse over the same location as the game menu buttons, the button sounds will be played.

https://www.youtube.com/watch?v=TTly0CK5bmU
by MScull
Thu Jul 05, 2018 12:58 am
Forum: Solved Bugs
Topic: Selecting team for lowest slot visual bug
Replies: 3
Views: 3216
Gender:

Selecting team for lowest slot visual bug

When hovering over the Team 3 and Team 4 button for the lowest slot, no visual feedback is given. Shown at the 10 second mark.

https://www.youtube.com/watch?v=DLPsQWEzKko
by MScull
Thu Jul 05, 2018 12:57 am
Forum: Solved Bugs
Topic: Breaking makeshift allows for a quick grab
Replies: 1
Views: 1893
Gender:

Breaking makeshift allows for a quick grab

When you hit a player with a makeshift weapon and it breaks, you can almost instantly activate the grab.

https://www.youtube.com/watch?v=yXlstl6ucm0
by MScull
Thu Jul 05, 2018 12:55 am
Forum: Solved Bugs
Topic: Timed upward kick won't give cooldown
Replies: 1
Views: 1599
Gender:

Timed upward kick won't give cooldown

When cancelling a roll by a jump and pressing kick at the exact same moment you jump, your kick will be invisible (for the other clients) and give you no cooldown. This bug is quite old and has been used a LOT in melee.

https://www.youtube.com/watch?time_continue=4&v=_bG9ext31QM
by MScull
Tue Jul 03, 2018 10:26 am
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 26061
Gender:

Re: Status Update 2018-07-02 (Beta)

After playing Superfighters Deluxe for over two years I've gained a good amount of experience and would really like to help beta-test and find as many bugs as possible. I'm really interested in the game as a whole, so helping out is the very least I can do. Even though I'm not the most active forum ...
by MScull
Sat Jan 06, 2018 6:46 pm
Forum: Answered Technical Topics
Topic: I have a problem about lost connection.
Replies: 4
Views: 3715
Gender:

Re: I have a problem about lost connection.

Do you play using Wi-Fi or do you use a cable? In my experience Wi-Fi tends to be unstable and will lose connection from time to time.
by MScull
Wed Dec 06, 2017 10:22 pm
Forum: General
Topic: Music GAME!
Replies: 30
Views: 18156
Gender:

Re: Music GAME!

I was never really into rock much and this doesn't change my opinion. Seems really generic. https://www.youtube.com/watch?v=MBHus16IYNA Been recently getting into Vulta, he's produced four albums as of late and honestly I think his music could rival that of Perturbator's and similar artists of the ...
by MScull
Tue Nov 21, 2017 4:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269476
Gender:

Re: Small Suggestions topic

Being able to save and load map-rotations. Or a map-rotation class in the script-API.

The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
by MScull
Thu Jul 20, 2017 2:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Slots?!?!?!
Replies: 36
Views: 16472
Gender:

Re: More Slots?!?!?!

No thanks. 20 is too much. Although I can see maybe 9 or 10 slots, 20 is a ridiculous number of people in a server at once. Spawn points? Weapons? Melee fights? Camera? Evilsack has a point. It's almost as if 20 slots would be too chaotic. To a point where any and all strategy are thrown out of the...
by MScull
Wed Jul 19, 2017 5:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Slots?!?!?!
Replies: 36
Views: 16472
Gender:

Re: More Slots?!?!?!

I think 20 players shouldn't be that big of a hosting issue as I upload about 350kb/s max when on 8 players... I can max upload at 4mb/s so that means I can host for 20 people easily. When my server is on 7 players the upload send rate drops to about 300kb/s. So can I assume 50kb/s for each player (...
by MScull
Sun Jun 11, 2017 8:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269476
Gender:

Re: Small Suggestions topic

Being able to escape grabs. Rapidly pressing the left and right arrow key one after another will after 1 or 2 seconds release you from a grab (your character will shake). This will make it so the grabber has to decide their move more quickly, if you're not quick enough they can escape. A lot of the ...
by MScull
Mon Feb 13, 2017 3:53 pm
Forum: Implemented ScriptAPI suggestions
Topic: Getting objects a player threw/dropped
Replies: 3
Views: 3798
Gender:

Re: Getting objects a player threw/dropped

Hello! I was wondering if there's a way to get the object a player threw/dropped. I've scrolled through the whole API, the only thing I could find something to be maybe a little bit equivalent was the method 'IPlayer.IsThrowing'. This method doesn't return the item thrown, only a boolean. Thanks in...
by MScull
Sun Feb 12, 2017 7:31 pm
Forum: Implemented ScriptAPI suggestions
Topic: Getting objects a player threw/dropped
Replies: 3
Views: 3798
Gender:

Getting objects a player threw/dropped

Hello! I was wondering if there's a way to get the object a player threw/dropped. I've scrolled through the whole API, the only thing I could find something to be maybe a little bit equivalent was the method 'IPlayer.IsThrowing'. This method doesn't return the item thrown, only a boolean. Thanks in ...
by MScull
Sun Jan 01, 2017 6:52 pm
Forum: ScriptAPI suggestions
Topic: Storing data in database/file
Replies: 3
Views: 3023
Gender:

Re: Storing data in database/file

In the past I asked that, in this thread. we are waiting for that will become possible with a class in the script API because, due for security problems, we cannot use C#'s namespaces for storing data. The thing you have seen is a trick some server hosts uses to get data from the game and put insid...