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Search found 214 matches

by Sree
Wed Jan 16, 2019 8:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 5
Views: 95
Gender:

Re: What about client-sided debris?

Del Poncho wrote:
Wed Jan 16, 2019 8:13 pm
The point is that there is no need for information transfer about the debris, other than when it is created.
in that case, whenever the debris is moved or destroyed on 1 client's pc, it wouldn't be updated on the server or other clients.
by Sree
Wed Jan 16, 2019 7:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 5
Views: 95
Gender:

Re: What about client-sided debris?

player movement or any mechanic being client sided doesn't mean there isn't streaming of data between the server and client. server side movement only makes it so the player's position is updated after the server confirms it, data is still being transferred there and the same goes for client sided d...
by Sree
Sun Jan 13, 2019 7:20 pm
Forum: General
Topic: Enters SF Discord bot
Replies: 0
Views: 121
Gender:

Enters SF Discord bot

Hello, ehm hopefully I don't get warned for not giving a descriptive title to the thread, but yeah this thread is about a discord bot I am working on. so.. what is the bot for? the bot can kick, ban, mute members, prune messages and perform a whole lot of administrative commands! well uhm yeah any b...
by Sree
Wed Jan 09, 2019 2:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
Replies: 13
Views: 284
Gender:

Re: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME

Yes please, spread the word! Server side movement is ridiculous and must be stopped.

turned off server movement in my server and the chances of me getting grab killed got reduced by 50% (REAL)
by Sree
Fri Jan 04, 2019 12:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 127
Gender:

Re: Why Doesn't The Molotov Stun Players?

No! No! Grenades stunning players was an absolutely cancerous addition and adding this will add to that fucking cancer!
by Sree
Wed Jan 02, 2019 8:18 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 107
Gender:

Re: Any way to check what weapon the player is holding?

Though it didn't work as I expected - instead the code runs if the player is holding anything else than the weapon I want. Fixed by using "else". If you had any knowledge of the language, You'd know that you could the achieve the same by just making the conditional statement check for false instead...
by Sree
Wed Jan 02, 2019 4:08 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 107
Gender:

Re: Any way to check what weapon the player is holding?

Just go through the API Documentation please, If you feel like you didn't understand something in the documentation then learn C#
by Sree
Mon Dec 31, 2018 8:05 pm
Forum: Superfighters Deluxe
Topic: Piracy
Replies: 17
Views: 367
Gender:

Re: Piracy

Is there still any way for them to make their own authentication process? Like maybe using some external software that checks if your steam account is legit? not sure about that myself but this is the steamwork's api documentation on user authentication if you are interested. https://partner.steamg...
by Sree
Mon Dec 31, 2018 7:47 pm
Forum: Superfighters Deluxe
Topic: Piracy
Replies: 17
Views: 367
Gender:

Re: Piracy

How the hell can these guys join online servers anyway? I didn’t even think that was possible. because like you said, they aren't using any authentication service to stop a player from having online access to the game without a key. I understand why they don't want to integrate too much of steamwor...
by Sree
Mon Dec 31, 2018 9:39 am
Forum: SFD Custom Servers
Topic: KliPeH's Server
Replies: 14
Views: 336
Gender:

Re: KliPeH's Server

there's a auto-time script or something but I have no idea what this is and the link leads to nothing It's just a script that sets the game pace to 1,08x (the same as "/settime 1,08") when it's started, The link leads to nothing because I've set the script to private, only those in my steam friends...
by Sree
Fri Dec 28, 2018 7:32 pm
Forum: Answered ScriptAPI Topics
Topic: How to get a player's FacingDirection?
Replies: 5
Views: 184
Gender:

Re: How to get a player's FacingDirection?

Ol1vver wrote:
Fri Dec 28, 2018 6:40 pm
How do I get the number and use it to get the player's FacingDirection?
I'm pretty sure I've already answered those..
by Sree
Thu Dec 27, 2018 9:13 pm
Forum: Answered ScriptAPI Topics
Topic: How to get a player's FacingDirection?
Replies: 5
Views: 184
Gender:

Re: How to get a player's FacingDirection?

ply.FacingDirection property will either return 1 or -1, 1 for right and -1 for left.
by Sree
Thu Dec 27, 2018 11:08 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Recovery Roll System and Quick Roll Nerf should be abolished
Replies: 41
Views: 1064
Gender:

Re: Recovery Roll System and Quick Roll Nerf should be abolished

Everyone can pretty much access these combos if they know how to initiate them. You also stated that "combos aren't meta because every player gets to execute them", and that's where you're wrong. See, most of SFD playerbase right now are the veterans and they know how to do such combos. Saying that...
by Sree
Mon Dec 24, 2018 5:03 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 404
Views: 33358
Gender:

Re: Small Suggestions topic

that would look absolutely rediculous. like the way you spelt ridiculous ha.. kiddin however I doubt if it will be possible to remove gores, gibs in sfd are physical objects, if there is an option that hides all these gibs for a specific player then it should be done to everybody else, because thes...
by Sree
Sun Dec 23, 2018 4:01 pm
Forum: ScriptAPI suggestions
Topic: Providing a more precise target of where the script crashed
Replies: 4
Views: 103
Gender:

Re: Providing a more precise target of where the script crashed

I can assume that it was a way too simple example where every compiler will tell you that the variable is not initialized, what I'm trying to say is that if the error occurs at runtime, because of some logic mistakes, where the map/script is shared on Steam, an user won't be able to report you an e...
by Sree
Sun Dec 23, 2018 8:05 am
Forum: ScriptAPI suggestions
Topic: Providing a more precise target of where the script crashed
Replies: 4
Views: 103
Gender:

Re: Providing a more precise target of where the script crashed

You could use visual studio debugger for this

here's how the example in your thread would look like in debugger
Image
by Sree
Sun Dec 16, 2018 9:15 am
Forum: Superfighters Deluxe Custom Maps
Topic: BATTLE OF TEAMS 2.1C - NOW WITH BOTS ;)
Replies: 9
Views: 352
Gender:

Re: BATTLE OF TEAMS 2.1C - NOW WITH BOTS ;)

I used to like playing in this map because it encourages team play and cooperation, adding bots in there completely destroys that experience. the bots just randomly rush their opponents and fires at you with 100% accuracy, you can't even rush the opponent base now. basically no good reason why you h...
by Sree
Mon Dec 10, 2018 3:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 704
Gender:

Re: AFK Mode

i really think this is a good idea but like you solved it for me or well put it out for me sree and i do think this is a good idea but it might not fit in the game that well. hey no hate, no complains plebs, can we hev street fiter combos and fireball from fist in sfd? ik it might not fit into the ...
by Sree
Mon Dec 10, 2018 2:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 704
Gender:

Re: AFK Mode

the main point of this thread was giving players the ability to take quick afks and get back to their game, if you're gonna force a player to not return until "2 - 3 matches cooldown" is over, it's not gonna work. a player being afk is an annoyance to other players, not the player himself. why would...
by Sree
Mon Dec 10, 2018 2:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 704
Gender:

Re: AFK Mode

edit: and im pretty sure a easy bot will be able to aim perfectly and snipe one without even taking time aka in just like 1.5 seconds what you saw in the gif is a bot of normal difficulty and I am pretty sure that you wanted the bot to have normal difficulty in the main thread and that's what it lo...