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Search found 5 matches
- Sat Jul 13, 2019 4:01 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Button counter on triggers
- Replies: 4
- Views: 21047
Re: Button counter on triggers
Thank you very much
- Fri Jul 12, 2019 10:27 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Button counter on triggers
- Replies: 4
- Views: 21047
Re: Button counter on triggers
https://ibb.co/55HzT3w So I made the switch button off. But for some reason, if I duplicate the whole mechanism and connect it to another RevoluteJoint, it does not work as a switchable button. P.S. Of the three mechanisms, only one works, I cannot understand why. The remaining two non-dedicated mec...
- Fri Jul 12, 2019 5:36 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Button counter on triggers
- Replies: 4
- Views: 21047
Button counter on triggers
Hello, is it possible in the Map Editor to do something like a button presses counter, or some kind of switchable trigger. Not using Script API. https://ibb.co/bs3cT0P Second pressing the button should activate the right-most RevoluteJointValueTrigger which stops the rotation of the gun Sorry my eng...
- Fri Dec 08, 2017 6:58 pm
- Forum: Answered ScriptAPI Topics
- Topic: Player input reading with ScriptAPI
- Replies: 5
- Views: 23217
- Fri Dec 08, 2017 3:16 pm
- Forum: Answered ScriptAPI Topics
- Topic: Player input reading with ScriptAPI
- Replies: 5
- Views: 23217
Player input reading with ScriptAPI
Hello, I'm from Russia, so sorry for my English, if something goes wrong. I would like to create a map with controllable robots, for this I need to make a zone and when a player enters this zone and presses certain buttons on the keyboard, then certain triggers are activated. And can I still make it...