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Search found 3 matches
- Mon Jan 09, 2017 7:11 pm
- Forum: SFD Status Updates
- Topic: Status update 2017-01-08
- Replies: 6
- Views: 6651
- Gender:
Re: Status update 2017-01-08
You're still also fixing the fps-drop at the beginning of rounds right? If we ever figure out what's causing it. It doesn't happen on any of our computers/laptops so we can't replicate it. We have done some adjustments that might be involved based on guesses but that's about it. It started to happe...
- Sun Jan 08, 2017 5:34 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Rotten city v1.6 (Working on v2.0)
- Replies: 2
- Views: 4058
- Gender:
Rotten city v1.6 (Working on v2.0)
Read this before: I'm here today only to say: Since May 2016 i really liked the Antonikon's server, it's leveling system, and the other cool stuff, I respect him. Now, getting to the point, i wanted to remember the mod, so i'm currently writing a script similar to the Hardmod. I want to respect Ant...
- Sat Jan 07, 2017 3:06 pm
- Forum: Answered ScriptAPI Topics
- Topic: delay in events
- Replies: 3
- Views: 4328
- Gender:
Re: delay in events
Hello, I have a problem in creating my map. I want to make gun burst for let's say, 20 bullets and wait some time. Here is script: public void Timer(TriggerArgs args) { } public void turret(TriggerArgs args){ for(int i = 0; i < 20;i++) { IObject obj = Game.GetSingleObjectByCustomId("start"); IObjec...