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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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hyper copter
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Re: Small Suggestions topic

Post by hyper copter » Tue Dec 10, 2019 8:02 pm

Scout[tf2] wrote:
Sun Dec 08, 2019 2:49 pm
Would be nice to know what reward you get for each challenge, even if you beated it.
Agreed. Also, a visual preview for the items you'll get so you don't do a challenge that's too hard for you and end up getting a cosmetic that you won't really use.
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Post by Rockefeller » Mon Dec 16, 2019 3:10 am

As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Mon Dec 16, 2019 5:46 pm

Rockefeller wrote:
Mon Dec 16, 2019 3:10 am
As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
To be honest, i don't think it's necessary to add new weapons anymore, especially ones that aren't unique or don't contribute to a playstyle. More new weapons are basically just buffed versions of previous weapons that have existed for a long time.
Quality over quantity. ;)
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Post by Shock » Tue Dec 17, 2019 10:58 am

Possibility to disable focus on SpawnPlayer, like on PlayerSpawnTrigger, would be also nice when you making custom modes and use different objects as players. Because camera messing up.
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Post by Ol1vver » Tue Jan 14, 2020 5:45 pm

Ability to change music volume for MusicTrigger, start time and end time (play specific parts of music)
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Post by Shock » Sun Jan 26, 2020 6:13 pm

How about foreground block with glass color pallete?
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Post by Ol1vver » Mon Feb 24, 2020 5:15 pm

Add layer management for scripting, so we could put the desired object in the front or back layer of it's group.
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Mr Argon
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Post by Mr Argon » Wed Feb 26, 2020 11:48 pm

Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Thu Feb 27, 2020 2:00 pm

Mr Argon wrote:
Wed Feb 26, 2020 11:48 pm
Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
I agree i want to play with Benny (no animal abuse intented), i get frustrated trying to find him when im randomly selecting bots hoping he/she/it appears. They should add the function like in the Original Superfighters where you could select the bots you wanted to play with! And a randomize button for a random bot maybe. :)
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Post by Mr Argon » Thu Feb 27, 2020 3:05 pm

Maybe create custom bots would be nice!
► Show Spoiler
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Post by Shock » Thu Mar 05, 2020 10:18 pm

Would be nice to see placeholder shadow's, so we can simplify shadow positioning or make maps with that
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Post by KoKeR » Tue Mar 24, 2020 7:58 am

I have many friends who play Superfighters and we all have a problem that there aren't enough slots for skins. Really, 9 is too small. How about 16 or something like that?

(Sorry for my english)
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Post by Ol1vver » Thu Apr 09, 2020 6:32 pm

Ability to save dictionaries and lists in the script storage.
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Post by Shock » Tue Apr 14, 2020 10:47 pm

how about counting on server about how much players played on it? I just realized that 219 players played on my server per 24h, but lost some time.
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Post by xdhoomy12x » Fri Apr 17, 2020 6:55 am

an option to remove the bg fight in the main menu its killing my poor pentium
and an option to change the transparency of the hud maybe even dynamic option incase theres a player behind it
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Fri Apr 17, 2020 11:50 pm

xdhoomy12x wrote:
Fri Apr 17, 2020 6:55 am
an option to remove the bg fight in the main menu its killing my poor pentium
and an option to change the transparency of the hud maybe even dynamic option incase theres a player behind it
For removing the background menu fights, go to:
Documents > Superfighters Deluxe > Config.ini > scroll down and set: Show_Menu_Game_Preview=0
If You are worried about your CPU, i suggest you set the lowest performance in settings, and maybe go to this thread:
https://mythologicinteractiveforums.com ... nce#p22333
where you can download a low-performance police station, and i think they include a script to remove all background objects of all maps (if your only keen on gameplay and not looks).

If you mean by HUD the box that displays your character pickups and stuff at the top left corner, yeah that gets in the way often.
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🎶I will tell your story if you die
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young
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Post by xdhoomy12x » Mon Apr 20, 2020 4:45 am

Mighty Spirit the 2 wrote:
Fri Apr 17, 2020 11:50 pm
If you mean by HUD the box that displays your character pickups and stuff at the top left corner, yeah that gets in the way often.
at least you can disable and enable it using F9
but i think semi-transparency is a great choice
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Post by razorbl1x » Wed May 06, 2020 6:25 am

Desert Eagle

Can you guys please replace the magnum to the Desert Eagle I think it would be more appropriate because there are already two wheel guns, the revolver and the magnum, but instead of the magnum it should be the Desert Eagle. The Magnum And the D.Eagle is just kind of the same


D.Eagle Magnum 7/[x] / / feed system \ \ 6/[x ] +heavier / / mass \ \ -lighter +longer / / length \ \ -shorter =same / / range \ \ =same -less (.429) / / damage \ \ =same (.50) -longe / / reload time \ \ =same (shorter)

There is already a Desert Eagle made by LanceSFD here, you guys just have to modify remaining stuff
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Post by KliPeH » Wed May 06, 2020 2:00 pm

The Shock Baton should be able to take Streetsweepers out in one hit.

This suggestion is slightly different to the ones presented in the other threads complaining about the Streetsweepers (like here, here or here); while I do genuinely believe Streetsweepers are way too strong, what with them taking an entire Assault Rifle mag or multiple shotgun blasts to take down, I think a more interesting approach in nerfing them would be to make them have a unique weakness - electric damage.

In the human body, shock damage disrupts the flow of neural signals that control the muscles; this causes contractions which prevent the person from controlling their muscles to do damage. This disruption to the flow of neural signals, which draw similarities to electricity, could also be used to justify the drones being killed by the Shock Baton in the world of SFD - what with it damaging the flow of electricity in the circuits used to manipulate them.

The Shock Baton isn't very common and the situation in which a player will be able to hit a flying drone with a melee weapon would be even less so, thus I think introducing this feature would not only make the weapon more useful but also give players means to OHK drones without having a huge impact on the meta (or the utility of the drones for that matter).
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Post by Shock » Tue May 12, 2020 11:30 pm

PullVaultJoint that may be used for changing PullTrigger force
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