Agreed. I agree with suggestions that involve making a feature optional. Giving freedom to the player (the host in this case, what players can and can't do.) is always a step on the plus side.KliPeH wrote: ↑Wed Jun 26, 2019 11:23 amIn the host options menu, allow hosts to select which method the game will use to determine the next map in the queue - by voting (the default and the only option currently), by map order (one after another alphabetically), or by a random shuffle. My suggestion is mainly focused on the latter option - I am suggesting you allow hosts to remove the voting ability (including that of the host) and consequentially remove the long idle time that comes with it.
I want the game to just select a random map for me every few rounds so that I don't have to press vote keys or wait the voting period out. Just let me play whichever map you select for me without waiting.
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Small Suggestions topic
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- hyper copter
- Superfighter
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Re: Small Suggestions topic
2 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Proxmin-O
- Fighter
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- SFD Account: Proxmin
- Started SFD: August 2016
hmm adding musics of hl2 ( Half-Life 2 ) but Sfd's version would be great.
edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
0 x
"You never know whats coming in your way"
- RickAvory
- Superfighter
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You are able to replace MP3 files. Just download the music you want, go into the music folder, Rename the file that you want to change the music to, to an already existed music file (ex. Shards, Zombie Nightmare etc) then replace the music file in that folder.
For more in-depth instructions, I recommend looking at these posts linked here and here.
0 x
We must root out the impurities in our midst
- KliPeH
- Moderator
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"/startscript" should be shortened to "/start" and "/stopscript" should be shortened to "/stop".
"/startscripts" should start all scripts in the library. "/stopscripts" should stop all currently running scripts.
When using "/reloadscripts", you should receive feedback on whether the scripts were successfully refreshed or not. A chat message like "Scripts have been reloaded successfully" will suffice. Whenever I execute the command (a lot when testing scripts) I'm left wondering whether the changes I made have actually been applied or whether I misspelled the word which caused the command not to register.
The error that disables scripts when they contain errors says "Script contain errors" instead of "Script contains errors". This makes the game unplayable for me and should be fixed immediately.
The bastard birds that you free from cages should die in one shot, not sure why the hell they take like 3 Uzi shots and not fucking die.
Shuriken don't break glass windows for some reason. This should be changed.
"/startscripts" should start all scripts in the library. "/stopscripts" should stop all currently running scripts.
When using "/reloadscripts", you should receive feedback on whether the scripts were successfully refreshed or not. A chat message like "Scripts have been reloaded successfully" will suffice. Whenever I execute the command (a lot when testing scripts) I'm left wondering whether the changes I made have actually been applied or whether I misspelled the word which caused the command not to register.
The error that disables scripts when they contain errors says "Script contain errors" instead of "Script contains errors". This makes the game unplayable for me and should be fixed immediately.
The bastard birds that you free from cages should die in one shot, not sure why the hell they take like 3 Uzi shots and not fucking die.
Shuriken don't break glass windows for some reason. This should be changed.
3 x

-
- Fighter
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To expand on Kers ideas. I'd like to see some shortcuts in the input field. Currently there is none, you cant even move the cursor left or right by pressing the arrow keys. I use shortcuts in terminal a lot so it would be a great QoL feature for power users
- Left/Right: Move cursor left/right one character
- Ctrl-Left/Ctrl-Right: Move the cursor backward/forward one word
- Home/End: Move the cursor to start/end of line
- Up/Down: Go backward/forward the command history
- Ctrl-Delete: Delete forward to word break
- Ctrl-Backspace: Delete back to word break
Maybe add max history option in config.ini to limit the number of commands saved in history.
- Left/Right: Move cursor left/right one character
- Ctrl-Left/Ctrl-Right: Move the cursor backward/forward one word
- Home/End: Move the cursor to start/end of line
- Up/Down: Go backward/forward the command history
- Ctrl-Delete: Delete forward to word break
- Ctrl-Backspace: Delete back to word break
Maybe add max history option in config.ini to limit the number of commands saved in history.
5 x
- KliPeH
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Port all the in-game tips into an easy-to-read .txt file that will allow players to add their own custom hints, anecdotes or fun facts. Players will then be able to share their custom .txt files to help beginners and veterans alike familiarize themselves with new strategies and exploits.
5 x

- RickAvory
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The game should continue on when there is a streetsweeper present, despite the fact that the rest of the opponents are dead.
2 x
We must root out the impurities in our midst
- Katrtlen
- Fighter
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Add /ipa [0-1] command for infinite powerup ammo. That means special bullets never reduce from weapon that equipped them. Still needs /ia 1 to be set for infinite ammo since it only affects the power. Very handy in general for maps where you want special ammo to be used the whole time or just make them not annoyingly disappear when having fun on chaotic servers.
2 x
Green buttons are good
- Scout[tf2]
- Meatbag
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Ability to wear more than one accessory because I would like to have something like: gas mask and scarf or Goggles and balaclava. Or atleast make this only for level editor.
3 x
I need MOAR HADZ!
I'm still waiting for the ability to make my character a robot. But eh, it's not a high priority and probably shouldn't be.
3 x
- Danger Ross
- Superfighter
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Please consider color coding street Sweepers. My teammates sometimes end up shooting our own drones and it's frustrating. This is also more visually appealing in my opinion.
15 x
sorry bucko, you can't punch with swords 

- KliPeH
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Add an option to keep all bullet casings and ejected magazines on the ground instead of having the game automatically remove them, no matter how taxing it is on the system. Keep it off by default and display a warning message in the settings menu saying toggling the option on will be highly taxing and is not recommended for low-spec players.
Bonus: make these entities interactable (allow players to kick them around).
Bonus: make these entities interactable (allow players to kick them around).
1 x

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- Meatbag
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Server commands for infinite bouncy ammo, infinite incendiary ammo, infinite powerups.
0 x
- Mighty Spirit the 2
- Fighter
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- Age: 18
This idea actually sound pretty cool. It would be like walking up to an computer and hacking yourself into controlling a drone and then controlling it for guiding through difficult maps. I will recommend this idea as a new challenge.

0 x
Spirits - Unite
- Shock
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Special changing of your skin.
1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)
You can't set two first functions together, one of them must be disabled.
Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.

1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)
You can't set two first functions together, one of them must be disabled.
Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.

1 x
-Content-maker.
- Mighty Spirit the 2
- Fighter
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- Started SFD: September 2017, Alpha v.1.3.4c
- Location: Bergen - "The Rainy Part of" Norway
- Gender:
- Age: 18
Sounds pretty neat, a good way to keep the game fresh. However it might be a little bit confusing if people keep changing nicks and skins every few rounds...Shock wrote: ↑Sat Nov 02, 2019 9:29 amSpecial changing of your skin.
1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)
You can't set two first functions together, one of them must be disabled.
Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.
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Also, this probably shouldn't be on a high priority list as of now, since the game has a lot of features to improve (like single player).
1 x
Spirits - Unite