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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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hyper copter
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Re: Small Suggestions topic

Post by hyper copter » Thu Jun 27, 2019 6:13 pm

KliPeH wrote:
Wed Jun 26, 2019 11:23 am
In the host options menu, allow hosts to select which method the game will use to determine the next map in the queue - by voting (the default and the only option currently), by map order (one after another alphabetically), or by a random shuffle. My suggestion is mainly focused on the latter option - I am suggesting you allow hosts to remove the voting ability (including that of the host) and consequentially remove the long idle time that comes with it.

I want the game to just select a random map for me every few rounds so that I don't have to press vote keys or wait the voting period out. Just let me play whichever map you select for me without waiting.
Agreed. I agree with suggestions that involve making a feature optional. Giving freedom to the player (the host in this case, what players can and can't do.) is always a step on the plus side.
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Post by Proxmin-O » Sat Jun 29, 2019 11:13 am

hmm adding musics of hl2 ( Half-Life 2 ) but Sfd's version would be great.

edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
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Post by RickAvory » Sat Jun 29, 2019 9:16 pm

Proxmin-O wrote:
Sat Jun 29, 2019 11:13 am
hmm adding musics of hl2 ( Half-Life 2 ) but Sfd's version would be great.

edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
You are able to replace MP3 files. Just download the music you want, go into the music folder, Rename the file that you want to change the music to, to an already existed music file (ex. Shards, Zombie Nightmare etc) then replace the music file in that folder.

For more in-depth instructions, I recommend looking at these posts linked here and here.
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Post by KliPeH » Fri Jul 12, 2019 6:13 pm

"/startscript" should be shortened to "/start" and "/stopscript" should be shortened to "/stop".

"/startscripts" should start all scripts in the library. "/stopscripts" should stop all currently running scripts.

When using "/reloadscripts", you should receive feedback on whether the scripts were successfully refreshed or not. A chat message like "Scripts have been reloaded successfully" will suffice. Whenever I execute the command (a lot when testing scripts) I'm left wondering whether the changes I made have actually been applied or whether I misspelled the word which caused the command not to register.

The error that disables scripts when they contain errors says "Script contain errors" instead of "Script contains errors".
This makes the game unplayable.

The bastard birds that you free from cages should die in one shot, not sure why the hell they take like 3 Uzi shots and not fucking die.

Shuriken don't break glass windows for some reason. That should be changed.
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