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HiLite - A lightweight, modern weapon texture pack!

Custom textures and sounds
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KliPeH
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HiLite - A lightweight, modern weapon texture pack!

Post by KliPeH » Mon Jul 08, 2019 10:19 pm

  HiLite
An up-to-date weapon pack that highlights each and every item for convenience.
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  Downloads
 
>> HiLite (COMPLETE) <<
 | HiLite (Weapons)
| HiLite (Supplies)
 | HiLite (Crosshair)
 | HiLite (Language)
  Features
  • Highlighted items!
    • A white border on held, dropped or otherwise equipped weapons. Easier to spot on the ground or on your opponents' persons.
    • Highlighted magazines easier to notice when enemies reload weapons.
    • Primed explosives and special projectiles (arrows / rockets / GL grenades) also highlighted.
    • Supply crates given a white border allowing them to be spotted easily in chaotic environments.
    • Laser attachment given a border to perfectly fit* all new weapon models.
  • All** items customized!
    • Modern weapon variants that don't feel out of place! *glares at MP50 and Tommygun*
    • Consistent color palette and consistent shading make the pack look neat and tidy.
    • Size adjustments - realistic melee weapon sizes, secondaries scaled to be smaller in comparison to primaries, power weapons adjusted to look bigger in comparison to weaker weapon variants, equipment and powerup sizes also tweaked.
  • Melee weapon modifications:
    • Chainsaw active/inactive sprites have been switched, as suggested here.
    • Lead Pipe no longer bends time and swallows light itself; glint introduced.
    • Baton and Shock Baton no longer identical models.
    • ChainM now a proper pile and not... whatever it was previously.
    • WhipM no longer looks like a beehive.
    • Knife shrunk down to normal proportions.
  • Equipment modifications:
    • C4 charge no longer excessively small.
    • Shuriken no longer excessively large.
  • Powerup modifications:
    • LazerM now an actual attachment instead of some box.
    • BouncingAmmoM and FireAmmoM now show up as physical rounds.
  • All mags have been retextured and fit respective weapons. No more odd-looking weapon/mag combinations.
  • Proper pickup names***; none of the "Assault Rifle" or "Light Machinegun" nonsense. Weapons represent their real-life counterparts.
  • Supply crates have been streamlined with a uniform color and consistent sprite.
  • A circle crosshair.
  Weapon Changelog
► Show Spoiler
  Notes  
* Due to the laser sight modification the attachment looks weird on the Bow, the Bazooka and the Flare Gun. Nothing I can fix I'm afraid.

** The pack is 90% complete (44/48 items). It is missing the Slowmo, Speed, and Strength powerup resprites. These powerups are disabled in my games so I will not be modifying them. I might look into those in the future.

*** Custom weapon names make use of a personalized language pack that is required to be installed and selected in the options menu in order for the pickup names to display properly. It was built using the default English language pack, so custom-language users will either have to switch to English [HiLite] or apply the changes to their respective language file(s) manually.

Some changes to default sprite sizes have been made, this means a few weapons will clip through the fighter's legs when held (namely the Chainsaw as by default, the M249 and the AK-74M) or the ground when dropped at a certain angle (Shovel, Shock Baton and Chain). A C4 Charge will slightly clip through the floor if it is laying on the ground upside down. The Laser Sight and ammo powerups will also look weird if flipped; don't let this bother you.

Installing and uninstalling HiLite is done by unpacking/removing the Content folder in/from your Documents SFD directory:
C:\ Users \ YOUR_NAME \ Documents \ Superfighters Deluxe

In order for custom pickup names to be displayed the English [HiLite] language has to be selected from under Settings > Selected Language. The game may need to be restarted in order for the changes to apply properly.

A gameplay video showcasing all the weapons may be recorded at a later date.
  Credits     ---
Thanks for downloading, as always, all constructive feedback welcome!
10 x
 
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hyper copter
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Post by hyper copter » Mon Jul 08, 2019 11:51 pm

Ahh, Finally. Something that restores my faith in this god damn community.
2 x
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Post by Noble » Tue Jul 09, 2019 12:33 am

The only thing I disliked on this pack is the "Supply crates now streamlined with a uniform color and consistent sprite" part. Personally, I prefer the crates to be colored and dumbly refer to them as "blue crate" and "yellow crate", what is a pity because I wanted these different symbols. Everything else in this texture pack is neat.
1 x
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Though it's where I belong ♪

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Post by KliPeH » Tue Jul 09, 2019 2:06 am

hyper copter wrote:
Mon Jul 08, 2019 11:51 pm
Ahh, Finally. Something that restores my faith in this god damn community.
Glad I could help. I initially made the pack for my own personal use, as I tend to do with any other texture or script. I then realized having highlighted items not only looks good but also benefits the player; I intended to "market" the pack as a newbie-friendly tool that helps spot and identify items faster. In addition to highlighting primed explosives it would also display explosive ranges and have larger identifiers (arrows) over the different supply crates.

As the pack was nearing completion these ideas were scrapped. I decided to simply publish the pack as my own take on the default weapons with the white border twist. I think HiLite still turned out pretty well and is probably my most complete and best looking project.
Noble wrote:
Tue Jul 09, 2019 12:33 am
The only thing I disliked on this pack is the "Supply crates now streamlined with a uniform color and consistent sprite" part. Personally, I prefer the crates to be colored and dumbly refer to them as "blue crate" and "yellow crate", what is a pity because I wanted these different symbols. Everything else in this texture pack is neat.
The supply crates were one of the final additions to the pack. I did not intend to modify the crates this way but still wanted to experiment; I didn't think to include the crates in the release version, only keep them there for personal use. I ended up including them anyway so the pack feels more "complete" and in-line with the base idea that every single thing in the mod has a border.

The thing that pissed me off about the default crates was that the symbols were not detailed enough and the circle around them was not uniform. While fixing these issues I colored the crates the way I did. I like how each crate is now treated "equally" - same circle size, same color palette. This suits my playstyle too - I hunt for crates not for the items but rather to deny my opponent of resources. It doesn't really matter what's in the crate, only the fact that I opened it and it's mine.

I have to admit this is one of the few un-player-friendly features in the pack. No difference in color means crates take longer to identify in the heat of battle. That said, I am a seasoned SFD veteran so this change doesn't bother me. Feel free to download the "HiLite (Weapons)" version for the full HiLite experience minus the custom supply crates and parachute.
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Post by Evilsack » Tue Jul 09, 2019 1:59 pm

yes yes very nice
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